[Plugin][$] FredoCorner - v2.7a - 31 Mar 24
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Thanks, I was looking for this option in the "undo/repair" screen, but not in the fredo tools menu.
P.S. yes, it is far better than no undo/edit funtion !
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You can purge all Repair data with the menu Tool > Fredo6 Collection > FredoCorner > Purge All Data.
The Undo / Repair function is always tricky and may not work perfectly all time, because it also depends on the geometry of the neighboring faces and edges of the rounding. It's better than nothing, but until Sketchup provides a real native support of Modifiers, this will always remain approximative.
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Thank you so much for this plugin
What's noticeable is that it works "through" groups, however, I experience an issue - when I preselect a few groups, then apply FredoCorner on them, not all of them are affected. Often only one gets rounded and the rest remains with no changes. It refers to SketchUp 2017 and 2018. I tried it many times and eventually I even had a bugsplat in SketchUp 2018.
Another issue comes with Bevel mode when working on a triangulated pseudo-quad mesh. I attached a model to explain the case β automatically created faces, which I painted red, are unnecessarily split. This is quite easy to repair manually so I removed the soft edges and drew single diagonals so that the final mesh is more simple. But in some cases it may be more difficult to fix by hand.
Fredo, have you already made up your mind about FredoCorner price?
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@einstein said:
What's noticeable is that it works "through" groups, however, I experience an issue - when I preselect a few groups, then apply FredoCorner on them, not all of them are affected. Often only one gets rounded and the rest remains with no changes. It refers to SketchUp 2017 and 2018. I tried it many times and eventually I even had a bugsplat in SketchUp 2018.
Would you have an example of that?
@einstein said:
Another issue comes with Bevel mode when working on a triangulated pseudo-quad mesh. I attached a model to explain the case β automatically created faces, which I painted red, are unnecessarily split. This is quite easy to repair manually so I removed the soft edges and drew single diagonals so that the final mesh is more simple. But in some cases it may be more difficult to fix by hand.
Thanks for signaling the issue. This is actually a side effect of the approach I used, because FredoCorner does the beveling with 2 segments in case the bordering faces have different materials, and then erases the middle line if it is possible. In your case, since the bevel is not planar and need to be triangulated, you obtain 4 triangles instead of 2. I need to revisit the algorithm.
@einstein said:
Fredo, have you already made up your mind about FredoCorner price?
Not decided, probably cheap, but it is free for the time being, and the Undo/Edit function would remain free so that you can at least use it on existing rounded model.
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Now I realised that the issue I first described (not affecting all selected groups) only occurs when I make a group (say, simple cube) and copy it, so Entity Info says for example: "3 Solid Groups (3 in model)". This is a situation to avoid in general. SketchUp behaves strange when you copy groups and not edit the copies.
If I create groups independently and not duplicate them, FredoCorner works fine.
Nevertheless, due to the crash I caused in SketchUp 2018, I'm reporting this. The attached model contains a group that was duplicated twice and they cause problems with selection.
Referring to the second issue (with face division), I think that perfect solution would be a button toggling whether "chamfer-faces" are divided along, or not.
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Hi Fredo,
When using Catmull-Clark subdivision (i.e. Thomthoms SubD) to smooth a corner, then the subdivided corner in general is not an arc. It is more like a squircle. See pictures 2 - 4 below.
If subdivision shall generate something that is close to an arc with a given radius, then the control mesh to start with cannot be an arc with the same radius or a square. (See pictures 1 to 4).You get very close to a circle after subdivision, if you start with a regular n-gon where the Inner radius is the same as the offset. (the first and last segment of the n-gon are coplanar to the side faces of the cube)
Therefore it would be helpful, if FredoCorner could provide an option under the category "SubDivision" to create profiles as regular N-Gons with the inner radius = offset.
In an earlier post I mentioned that a squircle with an exponent value of roughly 2.1 gives good results as well. But a regular n-gon as the profile is even better.In addition when subdividing a rounded corner, you may not want the whole object to shrink (which Catmull-Clark subdivision does by definition). This can be easily achieved when setting the border edges to creased in SubD. This has been done in the below examples.
As you can see with an 8-gon you already get a subdivided surface being 1.2% off a circle. With a 16-gon you are only 0.6% off.
The currently provided "SubDivision" option is basically a regular 4-gon with "inner radius = offset" and hence the proposed n-gon profile can be seen as a generalization of the existing option.
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@einstein said:
Now I realised that the issue I first described (not affecting all selected groups) only occurs when I make a group (say, simple cube) and copy it, so Entity Info says for example: "3 Solid Groups (3 in model)". This is a situation to avoid in general. SketchUp behaves strange when you copy groups and not edit the copies.
If I create groups independently and not duplicate them, FredoCorner works fine.
Nevertheless, due to the crash I caused in SketchUp 2018, I'm reporting this. The attached model contains a group that was duplicated twice and they cause problems with selection.
I fixed the problem when you preselect several groups which are fresh copies of each others (and thus share the same definition). It will go in the next release.
@einstein said:
Referring to the second issue (with face division), I think that perfect solution would be a button toggling whether "chamfer-faces" are divided along, or not.
Actually I am looking for a more transparent solution which does what is appropriate to the situation. Not so easy however.
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I am not sure I full understand the case, but apparently you would like that the SubDiv tool create several subdivision lines instead of one.
First the SubDiv tool is only useful if your solid has other faces that would be subdivided. If you just want to round a cube, then use the Rounding tool of FredoCorner, where you have the Circle profile.
Second, unless you have orthogonal faces like in a cube, you will never get uniform circular rounding in the solid whatever you do, because the profile will be stretched at some borders and corners to ensure the continuity of rounding.
Would have an example of solid which is not with orthogonal faces and where subdivision also affect other faces?
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NEW RELEASE: FredoCorner v1.5c - 14 Feb 19
Requirement: LibFredo6 8.7k
FredoCorner 1.5c fixes an issue when pre-selecting multiple groups, among which some are fresh copies of the others..
Please note that, in the current version of FredoCorner:
- there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
- there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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@unknownuser said:
Fredo wrote:
I am not sure I full understand the case, but apparently you would like that the SubDiv tool create several subdivision lines instead of one.Yes, exactly: more lines .
The point is that the SubD Plugin will subdivide all faces in a Group/Component. So if I use a FredoCorner Circle to create a smooth corner (with many Segments) and then use as well SubD to smooth the rest of the component, SubD will subdivide as well the already smooth FredoCorner faces. This generates far too many faces and SubD will fail.Therefore the idea is that FredoCorner should create a rough SubDivision mesh, so that SubD will generate a nice approximated circle for the corner and also smoothes the rest of the component.
I also tried it with an Edge where the two faces are not orthogonal. SubD will generate an approximated arc when using the proposed n-gon as a basis.
The existing option "Subdivision" in FredoCorner is good, but too rough of a mesh, if you want SubD to produce a "circle like" smoothing of the Corner.
Example of object using FredoCorner and SubD (only the Bell):
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I got it. This is just a little bit complicated, but probably doable.
Fredo
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Hi!
I have a model where I want do bevel about 500 edges at once. I get an error "CATENA Compute all", whatever it means. It won't let me bevel these edges. Problem doesn't occur with Round Corner. Is it that Fredo Corner just doesn't manage too many edges? Even if so, 500 is not soo many. Even if I select some of them, problem still occurs. About 150 edges is maximum that can be performed.
Maybe it's because currently my SketchUp runs on integrated Intel graphics card with very limited performance.
I attach the problematic model./SketchUp 2017 on Win7
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Also there are mesh errors in some cases, when bevelling triangulated meshes.
- screenshot with bug report in some other case of triangulated mesh.
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@einstein said:
I have a model where I want do bevel about 500 edges at once. I get an error "CATENA Compute all", whatever it means. It won't let me bevel these edges. Problem doesn't occur with Round Corner. Is it that Fredo Corner just doesn't manage too many edges? Even if so, 500 is not soo many. Even if I select some of them, problem still occurs. About 150 edges is maximum that can be performed.
Maybe it's because currently my SketchUp runs on integrated Intel graphics card with very limited performance.Oops! Thanks for signaling. I unfortunately left some limitations for debugging purpose.
So fixed in next version.
Fredo
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NEW RELEASE: FredoCorner v1.6a - 20 Feb 19
Requirement: LibFredo6 8.7k
FredoCorner 1.6a fixes an issue when pre-selecting a lot of edges. There were artificial limitations in the script which are now removed.
Please note that, in the current version of FredoCorner:
- there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
- there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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@einstein said:
Also there are mesh errors in some cases, when bevelling triangulated meshes.
- screenshot with bug report in some other case of triangulated mesh.
Do you have the models with the multiple bricks (the one attached only contains 1 brick and is related to the problem of 2 segment beveling). Thanks.
Fredo
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@fredo6 said:
Do you have the models with the multiple bricks (the one attached only contains 1 brick and is related to the problem of 2 segment beveling). Thanks.
Fredo
Now it works fine. It looks like your last fix fixed also the last issue
The only issue which is still there is the one with broken mesh.
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Hi, thank for Your Work on sketchup, it is amazing.
The fredo corner give me an error when i try to use the chop corner on every corner...How I can Resolve? thanks
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@dell oglio said:
The fredo corner give me an error when i try to use the chop corner on every corner...How I can Resolve? thanks
First, can you update your profile, at least concerning the SketchUp version you do use (SketchUp 2014 is shown currently, but FredoCorner only runs on SketchUp 2016 and above).
Second, you do not seem to use the latest version of FredoCorner. Can you download it and check if you still have the problem.
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I've used the old Round Corner for years and now am using this plugin... Thanks so much for it and all your plugins Fredo
MY corners are inverted and I can't make them as 'normal' round corners. It's not the reversed faces, and clicking invert doesn't do anything... Any idea?
Merci in advance
Ian
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