Edges and Hybrid transparency
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I did not know this. If you choose to ues hybrid, arguably the better looking most useful setting in LO, edges seen through transparent surfaces disappear. That's not good. I guess i never needed it but now I have a model that does need the edges to show and there's no way to do that except by raster which is no good by default.
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As a workaround omit the transparent surface in SU but add a transparent shape in LO. Attached example LO. Not great if you have a lot of separate transparent surfaces!
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There was a bug introduced that caused this. The LO team know about it and it's in the pipeline.
In the meantime, a work around is an option. Two scenes in SU. One with textures displayed but edges off. The other, Hidden line--black on white. Stack viewports in LO with the top one set to the Hidden line scene and rendered in Vector. The textured scene below rendered in Raster.
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Dave and Brian,
Thanks for the ideas and examples. I'll try them out!
Peter
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