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    Advanced modeling - old worn wood

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    • M Offline
      Mrmanto
      last edited by

      Hi there

      For a project i'm working on i have to build a roof structure of an existing old building. I attach a photo for reference. Modeling it in a twisted and irregular way is very important for the project (it is a super photo-realistic image)

      Can you suggest me a plugin or some particular technique i can use to simulate this effect?

      Thank you in advance


      See the structure above

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      • PixeroP Offline
        Pixero
        last edited by

        I was experimenting a bit with this for a project I was working on a couple of years ago but then the project changed and there was only a exterior shot so the beams were not visible and I didn't put any more effort into that.
        However I came up with this possible solution.
        First I used Fredos Round Corner Bevel on a slightly divided beam and then used either my own Randomizer script or Eneroths https://extensions.sketchup.com/en/content/eneroth-fractal-terrain-eroder to get a slightly randomised look. The plan was to then use Thomthoms subD to continue detailing. Another possible way would be to use Booleans with a couple of shapes that look like the chipped forms on the beams.
        For rendering much can be done with a good normal map texture.
        Just some ideas.

        beam.jpg
        beam2.jpg

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          Interesting method, great result.

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          • M Offline
            Mrmanto
            last edited by

            Wow! Great result thank you. Another question. How did you manage to map the texture correctly? When i apply the material every face have a different mapping and the result is a mess

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            • chippwaltersC Offline
              chippwalters
              last edited by

              You might want to check out the jitter plugin:

              Currently working with Cross-Reality technologies

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