UV mapping creates too many textures when OBJ exporting
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When ever I use UV mapping to apply textures to my model, when I OBJ export it (using OBJexporter 3.0) it creates hundreds of unwanted textures due to them being distorted. Is there any way I can export it with only the textures I used or delete the unwanted textures?
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You need to triangulate the geometry before exporting.
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Importing straight skp file (in 3ds max at least) solves this problem
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