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    Will SketchUp Ever Wear Big Boy Pants?

    Scheduled Pinned Locked Moved SketchUp Discussions
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    • pbacotP Offline
      pbacot
      last edited by

      it's great for small firms. Less overhead in many ways, not just money--but just to get out some presentation models is challenged as SU bogs down, and you just want to be able to bring some plants to finish the job without coming to a crawl.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • S Offline
        sonder
        last edited by

        Thanks for trying JuJu. I can't imagine giving SU the boot for Revit. Once you have a system down that you know, I simply haven't seen anything that competes. I'm still a one man show and just completed 6 custom complex homes in 5 months....all either started construction or in the building department for permit review. There is no software I know of, that could allow me to achieve that. Granted it was a very busy 5 months!

        Each of these projects had between 60-80 sheets and included multiple renderings, animation, kubity model etc.

        If any of you are attending basecamp, I have some significant updates to share, along with my process for detailing.

        Nick

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        • V Offline
          valerostudio
          last edited by

          There are many, like Sonder pushing the limits and boundaries of what SketchUp can do. Now imagine being able to bring in a 300K poly object and have it run as smooth as importing a low poly chair from Form Fonts. Why isn't this possible, if it is for so many other modeling applications? Does it require a full rewrite of code that Trimble doesn't want to invest in (aint broke - don't fix)? Is it the limitations of OpenGL? It makes me wonder if I am holding myself back by continuing with SketchUp.

          It's an amazing tool that has allowed me to find a lot of work and allowed me to design and illustrate very quickly. My struggle is when I want to render an interior and need to populate the model with hi poly objects converted through the convoluted process of getting it from OBJ or MAX into SketchUp only to make my model come to a crawl. Revit, Max, Blender, Thea Studio, Lumion and all other programs I have used can take these models and work with them. SketchUp simply cannot and I think we should be asking why.

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          • david_hD Offline
            david_h
            last edited by

            I've been an SU guy from the @Last days,and having been using it in our work for years as well as my private at home stuff. We still use it at my work for initial studies and such. It's easy, fast and fun. However--when we land on a concept, we turn it over to our consultants of which we employ a lot . .. i mean a LOT. They in turn hire their consultants. . .MEP, Structural, etc.

            They all speak REVIT.

            I tried to get into REVIT in its infancy. . .(2.0 or something like that) didn't get it. so when SU came along it was great for me. But I need to learn revit now. I still use SU but . . BIM is the way of the world--in our world.

            If I make it look easy...It is probably easy

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            • StinkieS Offline
              Stinkie
              last edited by

              My 2 cents as a non-professional …

              I too have cursed SU many, many times over the course of the years for its inability to cope with high poly models. Loudly, even.

              And then the spirit of the Buddha touched me, and I thought: why not love it for what it can do, rather than hate it for what it can’t? Since then I’ve basically used SU as an archviz modeling plugin for Modo. I get far less headaches that way.

              Sure, it’d be great if I could do everything inside of SU, but honestly, I’m fairly confident that’ll never happen.

              I want me some consultants, too.

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              • StinkieS Offline
                Stinkie
                last edited by

                @david_h said:

                nom de sketchup

                Elegantly put, mr. H. Keep on billin'. 👍

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                • JonFarJ Offline
                  JonFar
                  last edited by

                  my 2 cents

                  the question can be asked in reverse also:

                  why are all those big boy apps not as easy/fast to work as Sketchup?
                  why aren't they as easy to learn?

                  I think all apps have their pros and cons, there is no perfect app.
                  Sketchup has always been a fast/easy modeler, even if that comes with the price of not being able to handle high poly models.

                  For me, proxies, components and good modeling habbits help a lot to work around those limitations

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                  • david_hD Offline
                    david_h
                    last edited by

                    Consider yourself consulted with, Stinkie. (I still can't get past your nom de sketchup--even after all this time. 💚 )

                    Anyway. . . consult. . .consult. . .consult.

                    I'll Bill ya.

                    If I make it look easy...It is probably easy

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                    • V Offline
                      valerostudio
                      last edited by

                      @jonfar said:

                      For me, proxies, components and good modeling habits help a lot to work around those limitations

                      Agreed, but my point we shouldn't have to and it's been proven by other applications that it is possible.

                      Explain how importing a 35MB obj makes your SketchUp model grow by 200+MB? Where is all that bloat coming from? My question is more along of the lines of shouldn't SketchUp, based on all the technologies out there at this moment, be able to handle hi poly models? And I am not talking about it chokes after a dozen or so, one single hi poly bed or sofa kills a file.

                      To me, it just seems like SketchUp showing it's age. Old coding maybe?

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        @valerostudio said:

                        Explain how importing a 35MB obj makes your SketchUp model grow by 200+MB? Where is all that bloat coming from?

                        Sketchup is saving all the textures inside the SU file which makes it bigger.

                        About the slowness I've read here somewhere before that it is because SU is using the inference engine all the time.
                        I usually hide all edges on imported highres geometry which makes it a bit faster.

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                        • JonFarJ Offline
                          JonFar
                          last edited by

                          @pixero said:

                          hide all edges on imported highres geometry

                          I do this with every big model -- soften edges: smooth normals, soften coplanar, and about 40 degree angle
                          Also disabling "Profiles" in Styles
                          Helps a lot.

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                          • R Offline
                            rv1974
                            last edited by

                            I would never use a straight 35mb sofa even in Max. Vrayproxies all the way.

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              Well, while we're at it: I had a model bloating up to 78MB or so and running badly. Purging didn't help, nor "fix problems" (does it ever?). I copied everything out of it. Purged the file except scenes and styles. Put everything back in paste in place -- under 5MB!

                              So beware.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                Sadly, I have to agree with what's posted here. SketchUp keeps falling further and further behind as a real 3D modeler. It's now firmly in the "not going to change" mode with all the brain power for upgrades going into how to move it to the web as a hobbyist web 3D application.

                                I frankly believe the old data architecture model is flawed, and much like Adobe Muse (which Adobe recently end of lifed), there just isn't anywhere to go to fix it without a huge overhaul.

                                I've had several lengthy conversations with a couple of the top plugin developers here, offering $1000 to develop a community distributable filleting plugin which actually works correctly with non coplanar faces with the conclusion it's just not possible to do in SketchUp because of the internal architecture. ALL OTHER 3D POLY APPS HAVE SUCH A CAPABILITY-- just not SketchUp.

                                From where I sit, and as a very long time (also @Last) user, the core competencies of the SU dev team now pretty much reside in learning javascript and building web interfaces. I would even posit the real 3D dev talent for SU is in the plugin community, not with the dev team. Based on this, I doubt there will ever be any catching up done other than some slick web demos, like the recent one on how to create a screw using the web based version and no plugins.

                                Currently working with Cross-Reality technologies

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                                • D Offline
                                  Derek Edison
                                  last edited by

                                  I've been using it since the @last days and it's still King for conceptual stuff but I have recognized like others that I need to move to Revit soon. That's just what the Arch world uses.

                                  The other thing holding SU back is the lack of tools to deploy it in larger companies. No corporate license key for multiple installs unless you are a network license holder, plugin deployment is a nightmare and setting a common default toolbar arrangement beyond 'getting started' just isn't possible. It also frustrates me that many of the popular free plugins that we all seem to rely on have still not made it into Pro. Trimble could easily pay for the IP or license it. Having to side-load 2 dozen plugins to make it usable for us is unsustainable.

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                                  • andybotA Offline
                                    andybot
                                    last edited by

                                    @stinkie said:

                                    why not love it for what it can do, rather than hate it for what it can’t? Since then I’ve basically used SU as an archviz modeling plugin for Modo. I get far less headaches that way.

                                    Completely this! For me, it's a tool to create architectural models for use in Blender. All my entourage and rendering happen in Blender. Every now and then I'll render a quick exterior in VfS3, but that's it. SU is just one tool in a toolbox, and it's very good at what it does.

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Yeah ... it is indeed. I understand the frustrations, believe me, but if there's anything I learned using Modo, it's that SketchUp, limited as it is, is really good at basic architectural modeling -and fast,too.

                                      It can be an annoying bit of kit, at times, but it's not very likely I'll ever stop using it.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @chippwalters said:

                                        I've had several lengthy conversations with a couple of the top plugin developers here, offering $1000 to develop a community distributable filleting plugin which actually works correctly with non coplanar faces with the conclusion it's just not possible to do in SketchUp because of the internal architecture. ALL OTHER 3D POLY APPS HAVE SUCH A CAPABILITY-- just not SketchUp.

                                        I think it's a little bit unfair to blame Sketchup 'internal architecture'. There are limitations in the edge/face conceptual framework of Sketchup, essentially because this paradigm does not allow to have a global grasp to the topology of a shape at once, as opposed to a NURBS based approach.

                                        Still, advanced filleting can be done: whether it is native or in a plugin does not matter, as the algorithm does not require special performance in reality. Just a matter of work, and therefore of priority. I'll probably release my version in a few months, just need to have enough free time to concentrate on resolving a few issues to run the last mile(s).

                                        Fredo

                                        FredoCorner 6K ori.png
                                        FredoCorner 6K round.png


                                        Corner test - SU2018.skp


                                        FredoCorner - Test with complex corners 2.mov

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                                        • david_hD Offline
                                          david_h
                                          last edited by

                                          Big Boy Pants

                                          superman-caped-brief-17SP057-A_large.jpg

                                          maybe Someday. . .

                                          Someday.

                                          If I make it look easy...It is probably easy

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                                          • chippwaltersC Offline
                                            chippwalters
                                            last edited by

                                            @fredo6 said:

                                            I'll probably release my version in a few months, just need to have enough free time to concentrate on resolving a few issues to run the last mile(s).

                                            Fredo

                                            I look forward to that day.

                                            Currently working with Cross-Reality technologies

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