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    [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

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    • samuel_tS 離線
      samuel_t
      最後由 samuel_t 編輯

      Hello 😄 I'm author of Physically-Based Rendering (PBR) open-source extension for SketchUp.

      Features

      • Thanks to integrated material editor, enrich SketchUp materials with advanced properties like: metalness, roughness, normal map, height map, etc. What to bring reflections and reliefs to your models!

      • Add artificial lights right from SketchUp.

      • Visualize enriched SketchUp model in an external window.

      • Control scene camera in real-time.

      • Save render as a PNG image in two clicks.

      • Export enriched SketchUp model to glTF 3D format (Sketchfab...).

      License

      This extension is open-source and free, including for a professional use in accordance with GPL v3.0.

      Funding

      If you find this plugin useful, donate at least 1 dollar to support its development. Thank you all! 😉

      Download

      You will find installation instructions and a download link on the official page of SketchUp PBR plugin.

      Demos

      See attachments.

      Enjoy! 🎉


      A SketchUp model rendered without PBR extension


      Same SketchUp model rendered with PBR extension


      A virtual reef rendered with SketchUp PBR extension. Made with two faces, two materials and three textures.

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      • filibisF 離線
        filibis
        最後由 編輯

        Hi Samuel, interesting plugin, nice to see PBR and Gltf related extensions 🙂

        But i couldn't operate normal map. And didn't understand where you put those 2 'base color' textures you provided.
        Also that would be great if you let normal map strength to be adjusted and option to add metallic & roughness maps as well if possible.

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        • filibisF 離線
          filibis
          最後由 編輯

          Thanks for the details.

          @samuel_t said:

          Normal map must be set in PBR Material Editor. Does this info helps you enough?

          I know 🙂 what i meant was even though i apply normal map, it doesn't show up in web browser, object looks plain. (When i launch material editor again right after i applied normal map, it shows blank, does this mean it didn't accept the normal map?) Also i made sure it's 1024px etc.

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          • samuel_tS 離線
            samuel_t
            最後由 編輯

            @filibis said:

            (When i launch material editor again right after i applied normal map, it shows blank, does this mean it didn't accept the normal map?)

            No. PBR Material Editor doesn't show Normal map again... even if it has been accepted! I planned to change this ergonomic detail because it is confusing.

            Update: Since PBR plugin v1.2.0, status of texture image is shown (as checkbox) in PBR Material Editor.

            @filibis said:

            [...] even though i apply normal map, it doesn't show up in web browser, object looks plain.

            1. Close PBR Viewport (Web browser window).
            2. Set then apply Normal map in PBR Material Editor.
            3. Reopen PBR Viewport from SketchUp menu.
            4. If you still don't see Normal map effect, please report issue here: https://github.com/SamuelTS/SketchUp-PBR-Plugin/issues.
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            • N 離線
              nlipovac
              最後由 編輯

              Hi, since this can be prepared for posting on FB, can you make export for *.glb?

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              • pilouP 離線
                pilou
                最後由 編輯

                Seems I've heard about this new thing somewhere! ☀
                Seems a new cool rendering maker! 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • samuel_tS 離線
                  samuel_t
                  最後由 編輯

                  @nlipovac said:

                  Hi, since this can be prepared for posting on FB, can you make export for *.glb?

                  Hi nlipovac,

                  PBR plugin only exports to *.gltf. Export to *.glb is not planned.

                  You can convert *.gltf to *.glb with Make GLB by Saurabh Bhatia.

                  FB doc: https://developers.facebook.com/docs/sharing/3d-posts/glb-tutorials

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                  • samuel_tS 離線
                    samuel_t
                    最後由 編輯

                    @pilou said:

                    Seems a new cool rendering maker! 😎

                    I must render 😉 unto Caesar the things that are Caesar's. Majority of 3D code included in PBR plugin was written by these talented people: Yi Shen and Natty.

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                    • JQLJ 離線
                      JQL
                      最後由 編輯

                      I also like this plugin's idea a lot. I'm curious to where it's headed...

                      www.casca.pt
                      Visit us on facebook!

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                      • samuel_tS 離線
                        samuel_t
                        最後由 編輯

                        @jql said:

                        I also like this plugin's idea a lot. I'm curious to where it's headed...

                        A nice feature's coming soon. About camera control... Stay tuned 😉

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                        • samuel_tS 離線
                          samuel_t
                          最後由 編輯

                          Version 1.2.4 just released 😄

                          It's now possible to apply a metallic-roughness map to a material. Demos:

                          https://i62.servimg.com/u/f62/19/89/56/34/metal-10.jpg

                          https://i62.servimg.com/u/f62/19/89/56/34/vase_l10.jpg

                          Textures : Free PBR
                          Renderer : SketchUp PBR plugin

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                          • JQLJ 離線
                            JQL
                            最後由 編輯

                            I'd love this if I could eventually link a substance file to a sketchup material...

                            www.casca.pt
                            Visit us on facebook!

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                            • samuel_tS 離線
                              samuel_t
                              最後由 編輯

                              @jql said:

                              I'd love this if I could eventually link a substance file to a sketchup material...

                              You can edit a material with PBR plugin then save material as .SKM file.

                              See this tutorial: https://sketchucation.com/resources/tutorials/528-how-to-create-your-own-sketchup-material-libraries

                              Thus, it's technically possible to build a SketchUp PBR material library 😉

                              In other words, .SKM (SketchUp Material) can contain Normal map, etc.

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                              • JQLJ 離線
                                JQL
                                最後由 編輯

                                The problem is that a sketchup material hasn't got a direct link to textures residing on disk. So, if I change a texture like color, normal or metal-roughness map, it won't refresh. Or, will it?

                                www.casca.pt
                                Visit us on facebook!

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                                • JQLJ 離線
                                  JQL
                                  最後由 編輯

                                  I have tried the plugin and got the following errors:

                                  Windows can't find 'nginx'...

                                  windows can't find.PNG

                                  I have installed the glTF export (and import) plugins:

                                  glTF export and import installed.PNG

                                  It's easier for most users to have a separated roughness and metallic maps as they are very common, instead of the metallic-roughness map required by the plugin. I can easily create the metallic-roughness maps as I use substance tools, but is there any chance the separated maps could be implemeted?

                                  Also, I found you removed support for emissive materials, which would be a shame, as I use them for all my lighting applications in Thea for Sketchup and would find them cool to test on this pbr plugin.

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • samuel_tS 離線
                                    samuel_t
                                    最後由 編輯

                                    @jql said:

                                    I have tried the plugin and got the following errors:
                                    Windows can't find 'nginx'...

                                    Is it a first time install or an update?

                                    If it's an update: Open SketchUp Extension Manager. Disable PBR plugin before uninstall it. Reinstall it.

                                    Let me know if problem persists 😉

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      @samuel_t said:

                                      Is it a first time install or an update?

                                      It's a first time. Pbr v1.2.4

                                      Sketchup 2018

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • samuel_tS 離線
                                        samuel_t
                                        最後由 編輯

                                        @jql said:

                                        I have tried the plugin and got the following errors:

                                        Windows can't find 'nginx'...

                                        @samuel_t said:

                                        Is it a first time install or an update?

                                        It's a first time. Pbr v1.2.4

                                        Sketchup 2018

                                        Operating system: Windows 10?

                                        1. Open Windows's File Explorer.
                                        2. Goto %APPDATA%\SketchUp\SketchUp 2018\SketchUp\Plugins\pbr\Web Server
                                        3. Do you see the file nginx.exe?
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                                        • samuel_tS 離線
                                          samuel_t
                                          最後由 編輯

                                          @jql said:

                                          Also, I found you removed support for emissive materials, which would be a shame, as I use them for all my lighting applications in Thea for Sketchup and would find them cool to test on this pbr plugin.

                                          I opened an issue for this: Emissive materials don't glow. It would be great if a GLSL expert could help.

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                                          • JQLJ 離線
                                            JQL
                                            最後由 編輯

                                            I'm afk today (phone here) but I'm on win10 and I have checked before that the nginx.exe file was there, though I don't know if that was the exact path.

                                            www.casca.pt
                                            Visit us on facebook!

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