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    [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

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    • samuel_tS 離線
      samuel_t
      最後由 編輯

      Good news! PBR plugin becomes really handy with the new version (1.3.0).

      Features

      • Change environment map from SketchUp "Extensions" menu.
        Tip : Changing environment map changes ambient light map.
      • Metallic & Roughness maps are separated in Material Editor.
      • Access online help document translated in FR from Viewport.

      Bugfixes

      • Fixes pan (middle button) control issue in Viewport on Firefox.
      • Fixes a little gamepad control bug. Improves maybe performance.

      ❗ As part of an update, remember to disable plugin before uninstalling-reinstalling it.

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      • samuel_tS 離線
        samuel_t
        最後由 編輯

        Next PBR plugin version will include a (micro) library of royalty-free PBR materials.
        These will be available in "Materials" tray. Render-example with "Wooden Palisade 01":

        Wooden Palisade 01

        This should allow new users of plugin to become familiar with PBR materials.

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        • N 離線
          nlipovac
          最後由 編輯

          Hi, I have one question.
          What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?

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          • samuel_tS 離線
            samuel_t
            最後由 編輯

            @nlipovac said:

            Hi, I have one question.
            What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?

            At dev. beginning, I've thinked about a PBR Viewport synced with SketchUp...
            That implies using internal browser but external browser is more up-to-date.

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            • JQLJ 離線
              JQL
              最後由 編輯

              Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

              www.casca.pt
              Visit us on facebook!

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              • N 離線
                nlipovac
                最後由 編輯

                Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.

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                • samuel_tS 離線
                  samuel_t
                  最後由 編輯

                  @nlipovac said:

                  Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.

                  By "overlay", you mean a top window a bit like PBR Material Editor? Fullscreen or splitscreen?

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                  • N 離線
                    nlipovac
                    最後由 編輯

                    This is Thea rendering in SU window, the same thing Vray have also.

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                    • N 離線
                      nlipovac
                      最後由 編輯

                      @nlipovac said:

                      This is Thea rendering in SU window, the same thing Vray have also.


                      Clipboard01.jpg

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                      • N 離線
                        nlipovac
                        最後由 編輯

                        It was just an idea, thank you for this that you already accomplished with this plugin. 😄

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                        • samuel_tS 離線
                          samuel_t
                          最後由 編輯

                          Overlay feature request is out of my skills for now. Maybe another dev can, since code is open-source.

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                          • samuel_tS 離線
                            samuel_t
                            最後由 編輯

                            Thank you for your idea. 😄

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                            • JQLJ 離線
                              JQL
                              最後由 編輯

                              I will talk about this case with someone...

                              www.casca.pt
                              Visit us on facebook!

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                              • samuel_tS 離線
                                samuel_t
                                最後由 編輯

                                @jql said:

                                Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

                                Yeah. There is an expensive workaround: to buy several monitors. 😆 More seriously, I will try to find a way to synchronize PBR Viewport with SketchUp.

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                                • filibisF 離線
                                  filibis
                                  最後由 編輯

                                  @samuel_t said:

                                  • Plugin comes with a tiny PBR materials library. Donate to make it grow!

                                  Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

                                  I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

                                  In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

                                  HDR images working fine 👍 Can we rotate them somehow? That would be cool 🙂

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                                  • samuel_tS 離線
                                    samuel_t
                                    最後由 編輯

                                    @filibis said:

                                    @samuel_t said:

                                    • Plugin comes with a tiny PBR materials library. Donate to make it grow!

                                    Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

                                    Hello filibis, thanks a lot for these links.

                                    @filibis said:

                                    I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

                                    I added following sentence in official README:
                                    Additionally, you should have a new "PBR" materials collection in "Materials" tray. Enjoy! 😉

                                    @filibis said:

                                    In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

                                    You are right. I forgot to mention this case.

                                    @filibis said:

                                    HDR images working fine 👍 Can we rotate them somehow? That would be cool 🙂

                                    I don't understand. You want to rotate HDRi?

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                                    • filibisF 離線
                                      filibis
                                      最後由 編輯

                                      @samuel_t said:

                                      I don't understand. You want to rotate HDRi?

                                      Yes. Rotating the HDRi 360° will change the lighting directions since HDRis gather light intensity from the brightness of pixel colours. Thus normal maps will behave accordingly.

                                      Something like this:

                                      https://snakehillgames.files.wordpress.com/2013/10/stonewall_twoprofiles.gif

                                      Or simply to change background view:

                                      https://i.stack.imgur.com/mx02K.gif

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                                      • samuel_tS 離線
                                        samuel_t
                                        最後由 編輯

                                        I understand now. Thanks for the trick!

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                                        • samuel_tS 離線
                                          samuel_t
                                          最後由 編輯

                                          A new version is available, 1.3.2.

                                          • Add macOS support. Test n' report.
                                          • Add 2 new materials in PBR library.
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                                          • samuel_tS 離線
                                            samuel_t
                                            最後由 編輯

                                            A new version is available, 1.3.3.

                                            • Add exposure control in Viewport.

                                            Exposure

                                            • Add one material to "PBR" library.

                                            • Disable Viewport update on save.
                                              It was too slow. I recommend to set a shortcut for menu entry "Force Viewport Update".

                                            Shortcut

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