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    [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

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    • JQLJ Offline
      JQL
      last edited by

      @samuel_t said:

      [*]Metallic & Roughness maps are separated in Material Editor.

      Good news indeed. Will try it again.

      www.casca.pt
      Visit us on facebook!

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      • samuel_tS Offline
        samuel_t
        last edited by

        Good news! PBR plugin becomes really handy with the new version (1.3.0).

        Features

        • Change environment map from SketchUp "Extensions" menu.
          Tip : Changing environment map changes ambient light map.
        • Metallic & Roughness maps are separated in Material Editor.
        • Access online help document translated in FR from Viewport.

        Bugfixes

        • Fixes pan (middle button) control issue in Viewport on Firefox.
        • Fixes a little gamepad control bug. Improves maybe performance.

        ❗ As part of an update, remember to disable plugin before uninstalling-reinstalling it.

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        • samuel_tS Offline
          samuel_t
          last edited by

          Next PBR plugin version will include a (micro) library of royalty-free PBR materials.
          These will be available in "Materials" tray. Render-example with "Wooden Palisade 01":

          Wooden Palisade 01

          This should allow new users of plugin to become familiar with PBR materials.

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          • N Offline
            nlipovac
            last edited by

            Hi, I have one question.
            What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?

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            • samuel_tS Offline
              samuel_t
              last edited by

              @nlipovac said:

              Hi, I have one question.
              What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?

              At dev. beginning, I've thinked about a PBR Viewport synced with SketchUp...
              That implies using internal browser but external browser is more up-to-date.

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              • JQLJ Offline
                JQL
                last edited by

                Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

                www.casca.pt
                Visit us on facebook!

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                • N Offline
                  nlipovac
                  last edited by

                  Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.

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                  • samuel_tS Offline
                    samuel_t
                    last edited by

                    @nlipovac said:

                    Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.

                    By "overlay", you mean a top window a bit like PBR Material Editor? Fullscreen or splitscreen?

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                    • N Offline
                      nlipovac
                      last edited by

                      This is Thea rendering in SU window, the same thing Vray have also.

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                      • N Offline
                        nlipovac
                        last edited by

                        @nlipovac said:

                        This is Thea rendering in SU window, the same thing Vray have also.


                        Clipboard01.jpg

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                        • N Offline
                          nlipovac
                          last edited by

                          It was just an idea, thank you for this that you already accomplished with this plugin. πŸ˜„

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                          • samuel_tS Offline
                            samuel_t
                            last edited by

                            Overlay feature request is out of my skills for now. Maybe another dev can, since code is open-source.

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                            • samuel_tS Offline
                              samuel_t
                              last edited by

                              Thank you for your idea. πŸ˜„

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                              • JQLJ Offline
                                JQL
                                last edited by

                                I will talk about this case with someone...

                                www.casca.pt
                                Visit us on facebook!

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                                • samuel_tS Offline
                                  samuel_t
                                  last edited by

                                  @jql said:

                                  Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

                                  Yeah. There is an expensive workaround: to buy several monitors. πŸ˜† More seriously, I will try to find a way to synchronize PBR Viewport with SketchUp.

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                                  • filibisF Offline
                                    filibis
                                    last edited by

                                    @samuel_t said:

                                    • Plugin comes with a tiny PBR materials library. Donate to make it grow!

                                    Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

                                    I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

                                    In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

                                    HDR images working fine πŸ‘ Can we rotate them somehow? That would be cool πŸ™‚

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                                    • samuel_tS Offline
                                      samuel_t
                                      last edited by

                                      @filibis said:

                                      @samuel_t said:

                                      • Plugin comes with a tiny PBR materials library. Donate to make it grow!

                                      Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

                                      Hello filibis, thanks a lot for these links.

                                      @filibis said:

                                      I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

                                      I added following sentence in official README:
                                      Additionally, you should have a new "PBR" materials collection in "Materials" tray. Enjoy! πŸ˜‰

                                      @filibis said:

                                      In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

                                      You are right. I forgot to mention this case.

                                      @filibis said:

                                      HDR images working fine πŸ‘ Can we rotate them somehow? That would be cool πŸ™‚

                                      I don't understand. You want to rotate HDRi?

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                                      • filibisF Offline
                                        filibis
                                        last edited by

                                        @samuel_t said:

                                        I don't understand. You want to rotate HDRi?

                                        Yes. Rotating the HDRi 360Β° will change the lighting directions since HDRis gather light intensity from the brightness of pixel colours. Thus normal maps will behave accordingly.

                                        Something like this:

                                        https://snakehillgames.files.wordpress.com/2013/10/stonewall_twoprofiles.gif

                                        Or simply to change background view:

                                        https://i.stack.imgur.com/mx02K.gif

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                                        • samuel_tS Offline
                                          samuel_t
                                          last edited by

                                          I understand now. Thanks for the trick!

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                                          • samuel_tS Offline
                                            samuel_t
                                            last edited by

                                            A new version is available, 1.3.2.

                                            • Add macOS support. Test n' report.
                                            • Add 2 new materials in PBR library.
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