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    [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

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    • samuel_tS 離線
      samuel_t
      最後由 編輯

      @jql said:

      Hi,

      I did what you suggested. Erased the pbr plugin and folder from my appdata's plugins folder, restarted everything and installed, following all your suggestions.

      Still no good with 1.2.5:

      Hi JQL, please follow these new instructions:

      1. Close SketchUp if it's open.
      2. Open Windows's File Explorer.
      3. Go to %APPDATA%\SketchUp\SketchUp 2018\SketchUp\Plugins\pbr
      4. Right click on web_server.cmd file. Choose "Edit" in contextual menu.
      5. Replace this line:
      
      cd %~dp0 && cd Web Server
      
      

      by this line:

      
      cd /d "%~dp0%Web Server"
      
      
      1. "File" > "Save".
      2. "File" > "Exit".
      3. Open SketchUp.
      4. "Extensions" > "Physically-Based Rendering" > "Open Viewport".
      5. Do you see SketchUp model in PBR Viewport?
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      • samuel_tS 離線
        samuel_t
        最後由 編輯

        @jql said:

        Also, I found you removed support for emissive materials, which would be a shame, as I use them for all my lighting applications in Thea for Sketchup and would find them cool to test on this pbr plugin.

        Today, I think it's better to implement glTF KHR_lights extension. So PBR plugin users could:

        • Add and place lights in SketchUp (Maybe as hidden geometry? I'm looking for solutions.),
        • Set light type (point, spot, etc.) and properties (color, intensity, etc.) again in SketchUp,
        • Export lights (embedded in glTF file) to PBR Viewport and possibly to other platforms...
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        • samuel_tS 離線
          samuel_t
          最後由 編輯

          @jql said:

          It's easier for most users to have a separated roughness and metallic maps as they are very common, instead of the metallic-roughness map required by the plugin. [...] is there any chance the separated maps could be implemeted?

          ~~I agree it's easier but it's not so much long to pack metallic and roughness maps in third-party software. For example, it takes less than one minute in Photoshop following these instructions:

          1. Open roughness map in Photoshop.
          2. Convert Grayscale to RGB Color.
          3. Unlock (roughness) layer.
          4. Select (roughness) layer. Open Blending options.
          5. Uncheck all Channels except G(reen).
          6. Place Embedded... metallic map.
          7. Select metallic layer. Open Blending options.
          8. Uncheck all Channels except B(lue).
          9. Save as... metallic-roughness map.~~

          Update: Since PBR plugin v1.3.0, Metallic and Roughness maps are separated in PBR Material Editor. 😉

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          • JQLJ 離線
            JQL
            最後由 編輯

            @samuel_t said:

            [*]Metallic & Roughness maps are separated in Material Editor.

            Good news indeed. Will try it again.

            www.casca.pt
            Visit us on facebook!

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            • samuel_tS 離線
              samuel_t
              最後由 編輯

              Good news! PBR plugin becomes really handy with the new version (1.3.0).

              Features

              • Change environment map from SketchUp "Extensions" menu.
                Tip : Changing environment map changes ambient light map.
              • Metallic & Roughness maps are separated in Material Editor.
              • Access online help document translated in FR from Viewport.

              Bugfixes

              • Fixes pan (middle button) control issue in Viewport on Firefox.
              • Fixes a little gamepad control bug. Improves maybe performance.

              ❗ As part of an update, remember to disable plugin before uninstalling-reinstalling it.

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              • samuel_tS 離線
                samuel_t
                最後由 編輯

                Next PBR plugin version will include a (micro) library of royalty-free PBR materials.
                These will be available in "Materials" tray. Render-example with "Wooden Palisade 01":

                Wooden Palisade 01

                This should allow new users of plugin to become familiar with PBR materials.

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                • N 離線
                  nlipovac
                  最後由 編輯

                  Hi, I have one question.
                  What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?

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                  • samuel_tS 離線
                    samuel_t
                    最後由 編輯

                    @nlipovac said:

                    Hi, I have one question.
                    What is stopping you in developing this plugin as synced rendering plugin for Sketchup (or maybe as an overlay to SU window)? Is this far-fetched for me to think like this?

                    At dev. beginning, I've thinked about a PBR Viewport synced with SketchUp...
                    That implies using internal browser but external browser is more up-to-date.

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                    • JQLJ 離線
                      JQL
                      最後由 編輯

                      Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

                      www.casca.pt
                      Visit us on facebook!

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                      • N 離線
                        nlipovac
                        最後由 編輯

                        Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.

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                        • samuel_tS 離線
                          samuel_t
                          最後由 編輯

                          @nlipovac said:

                          Right like that JQL, I am quite impressed by this plugin and like to Blender is Eevee this would be a great plugin for SU if it would be implemented as an overlay to SU.

                          By "overlay", you mean a top window a bit like PBR Material Editor? Fullscreen or splitscreen?

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                          • N 離線
                            nlipovac
                            最後由 編輯

                            This is Thea rendering in SU window, the same thing Vray have also.

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                            • N 離線
                              nlipovac
                              最後由 編輯

                              @nlipovac said:

                              This is Thea rendering in SU window, the same thing Vray have also.


                              Clipboard01.jpg

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                              • N 離線
                                nlipovac
                                最後由 編輯

                                It was just an idea, thank you for this that you already accomplished with this plugin. 😄

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                                • samuel_tS 離線
                                  samuel_t
                                  最後由 編輯

                                  Overlay feature request is out of my skills for now. Maybe another dev can, since code is open-source.

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                                  • samuel_tS 離線
                                    samuel_t
                                    最後由 編輯

                                    Thank you for your idea. 😄

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      I will talk about this case with someone...

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • samuel_tS 離線
                                        samuel_t
                                        最後由 編輯

                                        @jql said:

                                        Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

                                        Yeah. There is an expensive workaround: to buy several monitors. 😆 More seriously, I will try to find a way to synchronize PBR Viewport with SketchUp.

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                                        • filibisF 離線
                                          filibis
                                          最後由 編輯

                                          @samuel_t said:

                                          • Plugin comes with a tiny PBR materials library. Donate to make it grow!

                                          Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

                                          I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

                                          In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

                                          HDR images working fine 👍 Can we rotate them somehow? That would be cool 🙂

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                                          • samuel_tS 離線
                                            samuel_t
                                            最後由 編輯

                                            @filibis said:

                                            @samuel_t said:

                                            • Plugin comes with a tiny PBR materials library. Donate to make it grow!

                                            Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

                                            Hello filibis, thanks a lot for these links.

                                            @filibis said:

                                            I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

                                            I added following sentence in official README:
                                            Additionally, you should have a new "PBR" materials collection in "Materials" tray. Enjoy! 😉

                                            @filibis said:

                                            In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

                                            You are right. I forgot to mention this case.

                                            @filibis said:

                                            HDR images working fine 👍 Can we rotate them somehow? That would be cool 🙂

                                            I don't understand. You want to rotate HDRi?

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