[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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@frederik said:
@pixero said:
For a non native english speaker. Could you explain what converge is?
Googling it didnt help.Strange...
I get a lot of results - especially if I write "define: converge" in Google...Even Google translate has a nice explanation...
What I meant was simply that I didnβt understood the meaning of the word using Google.
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@pixero said:
What I meant was simply that I didnβt understood the meaning of the word using Google.
No worries, Jan... I actually just wanted to make you aware of the "define: xxxxx" option available in Google...
I'm fairly sure you would have found reasonable explanation and understanding if you had used that option... -
A new use for ClothWorks, create organic shapes, rendering with Thea Render.
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Excellent! But it needs a meatball and some grated parm.
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@dave r said:
Excellent! But it needs a meatball and some grated parm.
It isn't finished, I'm cooking yet.
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It's a great out of the box use of clothworks, but it just makes me more interested in the msphysics/clothworks hybrid.
I want to drop the clothworks sloppy spaghetti into the bowl using physics.
The combined plugin is more than the sum of its parts. -
The spaghettis are curves-clothes, the plate is a collider, play the simulation and the spaghettis are placed over the plate, so the simulation is very fast. Then you can give volume to the curves-clothes with tape maker plugin. The tomatoe sauce is a cloth too, the spaghettis with volume are colliders and run simulation again.
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True, but there are refinements to the process that would make things better.
If the spaghetti had proper density so they interact physically with each other and you get the cloth like flexibility with the solidity of pasta.
Or as I mentioned way back, being able to drop solid objects into a flexible container.
Marbles into a bag, or Potatoes into a sack, without having to do all the clever frames and converging. -
That would be fantastic but that is work of the developer Anton, for the moment I use the current possibilities of the plugin.
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... for you it's just "cooking" - for me it's pure fascinating magic and I'm amazed like a child
A great idea and excellently realized !!
btw, I prefer Spaghetti Arrabiata -
Thanks!! When I finish the "cooking" I will upload the final plate.
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I'm looking forward to seeing the freshly shaved Parmesan and the enormous pepper mill grinding away.
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You will have to wait , I'm going to travel some days ( holidays in Spain), until the Wednesday I don't back.
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...enjoy your vacation days - hmm, somehow i have the feeling to see perfectly rendered Tapas in a pan next week
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Jejeje, you know Spain, the βTapasβ is Spanish fast-food typical, each regiΓ³n has a great varieties of different Tapas.
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@oxer said:
Jejeje, you know Spain, the βTapasβ is Spanish fast-food typical, each regiΓ³n has a great varieties of different Tapas.
hmmmm - I love them - and Tapas-Restaurants are so rare here -
@oxer said:
A new use for ClothWorks, create organic shapes, rendering with Thea Render.
[attachment=0:2d02rmvv]<!-- ia0 -->Espaguettis 03.jpg<!-- ia0 -->[/attachment:2d02rmvv]
Seems miracle to me and can not figure out how do you make such a scene out of this plugin! Tutorial please!
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The process it's very easy, see the images.
Spaghettis
Fried Tomato
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Nice and easy explanation, Oxer...!
How did you make the curves for the spaghetti...?
Another plugin and then pipe along path or...? -
The curves are created with Freehand tool over a plane XY then apply Fredo's Tool> Curvizard> Smooth Contours, so you can create many curves and place them in different levels of Z axis. Remember to give the same thickness (Cloth property) that the spaghetti will have and activate Auto-Collision.
While the simulation is running you can relocation the curves like you want simply select a curve and drag it.Tip: Scale all object x10 so the simulation is more fast when you finish, rescale them to the original size.
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