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    [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

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    • OxerO Offline
      Oxer
      last edited by

      HornOxx & Frederik, the trick is to create the frame with 3 elements because if the frame is an unique object ClothWorks creates a box for the pin and this makes that the cloth does not move. See the image.

      Frame.jpg

      REMEMBER: The cloth should enter a little in the frame.

      Cloth.jpg

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • FrederikF Offline
        Frederik
        last edited by

        @oxer said:

        HornOxx & Frederik, the trick is to create the frame with 3 elements because if the frame is an unique object ClothWorks creates a box for the pin and this makes that the cloth does not move.

        But like I wrote...
        I don't have the issue HornOxx is experiencing...
        The frame and the cloth moves correct when I click the play button, click the frame and move the frame and cloth by dragging the red arrow that emerge, when I click the frame...


        Canvas-bag-test.gif

        Cheers
        Kim Frederik

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        • OxerO Offline
          Oxer
          last edited by

          REMEMBER: Create the frame with 3 slats to do the cloth moves. See the image of my previous entry.

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • FrederikF Offline
            Frederik
            last edited by

            @oxer said:

            REMEMBER: Create the frame with 3 slats to do the cloth moves. See the image of my previous entry.

            Ok... I've made the frame with 3 slats...
            At first I couldn't make it work - because I had grouped them...

            One IMPORTANT info is missing...
            You need to move the frame-pins one by one...
            It can't be done by moving all three in one go... πŸ€“


            Canvas-bag - 2.jpg

            Cheers
            Kim Frederik

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            • OxerO Offline
              Oxer
              last edited by

              Select the 6 slats and converge with shift or ctrl key while you move them, that is the trick

              "The result is the end what is important is the process" by Oxer
              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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              • FrederikF Offline
                Frederik
                last edited by

                @oxer said:

                Select the 6 slats and converge with shift or ctrl key while you move them, that is the trick

                Got it... πŸ‘
                Hold down the shift-key when clicking the pins and then converge...! πŸ˜„
                This gives me a ton of new options and ideas... πŸ˜„

                Thanks, Oxer...! πŸ‘

                Cheers
                Kim Frederik

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                • PixeroP Offline
                  Pixero
                  last edited by

                  For a non native english speaker. Could you explain what converge is?
                  Googling it didnt help. πŸ˜•

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                  • BoxB Offline
                    Box
                    last edited by

                    Bring together.
                    Move toward each other as if to become one.
                    Two paths can converge into one and diverge back into two.

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Thanks.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @pixero said:

                        For a non native english speaker. Could you explain what converge is?
                        Googling it didnt help. πŸ˜•

                        Strange...
                        I get a lot of results - especially if I write "define: converge" in Google... πŸ˜„

                        Even Google translate has a nice explanation...


                        ENG-SE_Converge.png

                        Cheers
                        Kim Frederik

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                        • N Offline
                          notareal
                          last edited by

                          Nice work with this!

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            @frederik said:

                            @pixero said:

                            For a non native english speaker. Could you explain what converge is?
                            Googling it didnt help. πŸ˜•

                            Strange...
                            I get a lot of results - especially if I write "define: converge" in Google... πŸ˜„

                            Even Google translate has a nice explanation...

                            What I meant was simply that I didn’t understood the meaning of the word using Google.

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              @pixero said:

                              What I meant was simply that I didn’t understood the meaning of the word using Google.

                              No worries, Jan... I actually just wanted to make you aware of the "define: xxxxx" option available in Google...
                              I'm fairly sure you would have found reasonable explanation and understanding if you had used that option...

                              Cheers
                              Kim Frederik

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                              • OxerO Offline
                                Oxer
                                last edited by

                                A new use for ClothWorks, create organic shapes, rendering with Thea Render.

                                Espaguettis 03.jpg

                                "The result is the end what is important is the process" by Oxer
                                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Excellent! But it needs a meatball and some grated parm. πŸ˜„

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • OxerO Offline
                                    Oxer
                                    last edited by

                                    @dave r said:

                                    Excellent! But it needs a meatball and some grated parm. πŸ˜„

                                    It isn't finished, I'm cooking yet. πŸ˜† πŸ˜†

                                    "The result is the end what is important is the process" by Oxer
                                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      It's a great out of the box use of clothworks, but it just makes me more interested in the msphysics/clothworks hybrid.
                                      I want to drop the clothworks sloppy spaghetti into the bowl using physics.
                                      The combined plugin is more than the sum of its parts.

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                                      • OxerO Offline
                                        Oxer
                                        last edited by

                                        The spaghettis are curves-clothes, the plate is a collider, play the simulation and the spaghettis are placed over the plate, so the simulation is very fast. Then you can give volume to the curves-clothes with tape maker plugin. The tomatoe sauce is a cloth too, the spaghettis with volume are colliders and run simulation again.

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • BoxB Offline
                                          Box
                                          last edited by

                                          True, but there are refinements to the process that would make things better.
                                          If the spaghetti had proper density so they interact physically with each other and you get the cloth like flexibility with the solidity of pasta.
                                          Or as I mentioned way back, being able to drop solid objects into a flexible container.
                                          Marbles into a bag, or Potatoes into a sack, without having to do all the clever frames and converging.

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                                          • OxerO Offline
                                            Oxer
                                            last edited by

                                            That would be fantastic but that is work of the developer Anton, for the moment I use the current possibilities of the plugin.

                                            "The result is the end what is important is the process" by Oxer
                                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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