[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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Oh boy! This is cool!
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@dave r said:
Oh boy! This is cool!
Think of all your lovely tables covered with a dirty table cloth
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Bravo to Anton!
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Anton, you deliver it as promised! It looks great.
I was wondering will v2 comes with something like force modifier in Blender,
for pillows and similar? -
Bravo!
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Congratulation! This sure is a great plugin...!
I went ahead an purchased a license...
Not primary because I believe I have that much use of this plugin, but because I also want to support plugin developers...15,00 USD is a a bargain for such a great plugin, however, I ended up paying 23,37 USD for this plugin...?!? Why...???
The VAT in Denmark is 25%, but that should give a final price of 18,75 USD...
Why should I pay the remaining 4,62 USD...??? -
I am seeing the same thing.
Click Obtain License and see $15 for the plugin.
Click Buy This and see $19 for the plugin.
Then get $23.37 which is $19 plus 23% sales tax (Ireland). -
It is showing the incorrect price on the buy page. Fixing now.
It is $19 if you are Premium not $15. Sorry about that.
VAT is applied if your PayPal account is not business verified. This is EU law to apply tax.
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Thanks Rich.
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Thank you all for comments and support! I greatly appreciate it. More tutorials are to come soon.
@nlipovac said:
I was wondering will v2 comes with something like force modifier in Blender, for pillows and similar?
Version 2 will include these. But in between, the plan is to:
- Improve cloth collision algorithm, so that cloth doesn't overlap itself.
- Add multithreading - we must use most of the processors resources.
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Awesome.
Just purchased, looking forward to multi-thread support.
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Congrats Anton on a very impressive and useful plug-in. Look forward to trying it out.
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Ever make a fort as a kid?
Loving this.
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Nice work Eric.
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Hi, Anton. Impressive result. Congratulations and an awesome bow. Magic in SketchUp... I can only imagine the complexity of the internal calculations and processes. Besides the fantastically realistic falling and folding fabrics also perfect treatment of the textures. The dream would be to have such flexible surfaces also in MSPhysics...
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@anton_s said:
Thank you all for comments and support! I greatly appreciate it. More tutorials are to come soon.
@nlipovac said:
I was wondering will v2 comes with something like force modifier in Blender, for pillows and similar?
Version 2 will include these. But in between, the plan is to:
- Improve cloth collision algorithm, so that cloth doesn't overlap itself.
- Add multithreading - we must use most of the processors resources.
That's great news and the plugin is looking awesome as-is!
For pillows I was thinking of a workaround technique using a similar approach to the clothing example that was shared a while back. Is there a clothing tutorial in the pipeline?
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Bought it. Now off to try it out....
Edit: Wohooo! It's soo fun.
How will I ever get any work done anymore. -
@faust07 said:
Hi, Anton. Impressive result.The dream would be to have such flexible surfaces also in MSPhysics...
My thoughts exactly, I look forward to the day when I can drop my balls into soft leather.
Here's a quick example of combining MSPhysics with Clothworks and a bit of SUbD hiding underneath.
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@box said:
I look forward to the day when I can drop my balls into soft leather.
You should write romantic novels
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