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    Another Exhibit Space - More Stuff+

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    • tuna1957T Offline
      tuna1957
      last edited by tuna1957

      A couple of renders of the last exhibit space I worked on for the "museum" project I've been on. Weird space, owner wanted to divide what was one space into two separate exhibits. As usual last minute "can you do this" deal.

      Rendered in Twilight, minor post pro and did a Sketchy line overlay..... Also killed the reflections in the glass, spaces so tight the reflections were looking horrible.... One more thing , after the fact "Gimped" out a name on the sign upper left in the one image so I can post it.


      B FF render A.jpg


      B FF render B.jpg

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      • HornOxxH Offline
        HornOxx
        last edited by

        ๐Ÿ‘ ๐Ÿ‘ What a cool and probably also unusual "last minute project" this is - besides all these circumstances I'm amazed about the immense amount of equipment details, which makes your render very believable btw! - hopefully the 3d warehouse was helpful here? I would be interested in the skp file size here.
        Even if I don't understand anything about fishing - that's how I imagine a museum on this subject ๐Ÿ‘ ๐Ÿ˜„

        never trust a skinny cook

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        • tuna1957T Offline
          tuna1957
          last edited by

          Thanks HornOxx. Very few models out of the warehouse.The boat hanging from ceiling, largemouth bass ( fish ) and trophies in first image and the t.v./monitor in second image. Everything else are my models and 2D face me cut outs from pictures I took of actual artifacts that were going on display. I've created quite an unusual "parts" file working on this project.

          Almost forgot your question about file size. The .skp is 162.4 MB. The model is just a shell of this exhibit area , no exterior detail and none of the rest of the very large building. Somewhere around 125 textures in the model.

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          • Mike AmosM Offline
            Mike Amos
            last edited by

            Stunning result and highly realistic. On the first render, is the (It looks like an image on a patio type door) angler meant to be an angler fishing or just an image on the wall?

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            • L Offline
              liam887
              last edited by

              @mike amos said:

              Stunning result and highly realistic. On the first render, is the (It looks like an image on a patio type door) angler meant to be an angler fishing or just an image on the wall?

              Haha yes my thought as well, but great scene by the way!

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • tuna1957T Offline
                tuna1957
                last edited by

                Mike A, liam, Thanks gentlemen. Your pretty close in your guess about the "patio" doors. It represents an automatic sliding door. The image would be a graphic applied to the glass to block your view down that side of the space. This entire project at owner request was built so the customer has to walk a predetermined path through the entire project. It's pretty much "go this way and no turning back" In this space it's broken into a "U" and you walk down the back side turn the corner and come back the opposite side and through the slider and back down a wide hall you first came down to continue "the journey".

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Another exhibit space..... Space is only 20' x 20' with weird ceiling line. Another proposed area I was asked to work out a concept for. Have know idea if it will end up being done. Same treatment as the other ,rendered in Twilight with a sketchy line overlay.


                  duck roomAscaled.jpg


                  duck roomBscaled.jpg

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Amazing. ๐Ÿ˜ฎ

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Bryan , Your reply is much appreciated. Thanks.

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        One of my earliest SU models for the museum project I was on. Went back in to it an re-rendered it. Swapped native SU materials for better textures I've amassed over time. Brought in some better Form Font trees.
                        Structure design is in keeping with the overall theme of this area of the project. It's main purpose was to hide a mass of aquarium plumbing, electrical and HVAC stuff that ran down the wall. Small metal structure attached is a place marker for a proposed songbird aviary. It got "value engineered" down to the size of a garden shed ๐Ÿ˜ฒ !


                        bird house_final_small.jpg

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