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    How Can't the Triangulated Points Work for a Voronoi Buildin

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    • J Offline
      JSA_SJ
      last edited by

      I just learned to do the voronoi patterns in sketchup using plugins as Voronoi_XY and point tool, when I was trying to draw some points on my imported JPEG of a building that I wanted to model, I couldn't get it correctly after hitting the 'Triangulated Points' button. Where did I go wrong? Or shouldn't I use Voronoi plugin to model this building at all?

      Thanks in advance.


      voronoi.PNG


      1.PNG


      2.PNG

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      • sdmitchS Offline
        sdmitch
        last edited by

        @jsa_sj said:

        I couldn't get it correctly after hitting the 'Triangulated Points' button.

        I have some experience using the Voronoi plugin to generate irregular polygons in my FloorGenerator plugin but I don't recall ever seeing a "Triangulated Points" button. As its' name implies, Voronoi_XY is for points on the XY plane only. It requires Delauney3 to do the triangulation.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • BoxB Offline
          Box
          last edited by

          I'd tackle this with SUbD.


          SubdVeroni.gif

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          • J Offline
            JSA_SJ
            last edited by

            @box said:

            I'd tackle this with SUbD.

            Many Thanks! That looks cool! I'll give that a try.

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            • J Offline
              JSA_SJ
              last edited by

              @sdmitch said:

              @jsa_sj said:

              I couldn't get it correctly after hitting the 'Triangulated Points' button.

              I have some experience using the Voronoi plugin to generate irregular polygons in my FloorGenerator plugin but I don't recall ever seeing a "Triangulated Points" button. As its' name implies, Voronoi_XY is for points on the XY plane only. It requires Delauney3 to do the triangulation.

              You're quite right! After posting this yesterday, I thought of one step that I hadn't done, which was click on the view 'top' that'll make all points on XY plane. Thanks for your advice.

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              • J Offline
                JSA_SJ
                last edited by

                @box said:

                I'd tackle this with SUbD.

                May I ask how you'd draw the basic geometry in a fast way?

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                • pilouP Offline
                  pilou
                  last edited by

                  Split tools by TIG

                  GIF_speed_split.gif

                  Then Move Scale some edges/ Vertices

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • BoxB Offline
                    Box
                    last edited by

                    @jsa_sj said:

                    May I ask how you'd draw the basic geometry in a fast way?

                    Here's a quick version using linear arrays.
                    You could manually add the 8 diagonals or use split donut as I have done here.
                    Then it's up to you how you move the geometry about. You can use Move, Rotate and Scale.
                    Personally I would use Quad face tools and Vertex tools to manipulate the shape.


                    Basic Quads.gif

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                    • pilouP Offline
                      pilou
                      last edited by

                      Some ideas Minutes 13.20 πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • J Offline
                        JSA_SJ
                        last edited by

                        @box said:

                        @jsa_sj said:

                        May I ask how you'd draw the basic geometry in a fast way?

                        Here's a quick version using linear arrays.
                        You could manually add the 8 diagonals or use split donut as I have done here.
                        Then it's up to you how you move the geometry about. You can use Move, Rotate and Scale.
                        Personally I would use Quad face tools and Vertex tools to manipulate the shape.

                        I downloaded the Quad face tool and the split tool, just tried them as the photo but I may need to add more triangulates to make the holes look smoother. But I think it'll work to model that building. Very much appreciated.


                        A.png


                        B.png

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                        • BoxB Offline
                          Box
                          last edited by

                          The more times you click the green button the smoother the geometry becomes.


                          Subd.gif

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