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How Can't the Triangulated Points Work for a Voronoi Buildin

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  • J Offline
    JSA_SJ
    last edited by 30 Jun 2017, 13:12

    I just learned to do the voronoi patterns in sketchup using plugins as Voronoi_XY and point tool, when I was trying to draw some points on my imported JPEG of a building that I wanted to model, I couldn't get it correctly after hitting the 'Triangulated Points' button. Where did I go wrong? Or shouldn't I use Voronoi plugin to model this building at all?

    Thanks in advance.


    voronoi.PNG


    1.PNG


    2.PNG

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    • S Offline
      sdmitch
      last edited by 30 Jun 2017, 13:53

      @jsa_sj said:

      I couldn't get it correctly after hitting the 'Triangulated Points' button.

      I have some experience using the Voronoi plugin to generate irregular polygons in my FloorGenerator plugin but I don't recall ever seeing a "Triangulated Points" button. As its' name implies, Voronoi_XY is for points on the XY plane only. It requires Delauney3 to do the triangulation.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • B Offline
        Box
        last edited by 30 Jun 2017, 14:09

        I'd tackle this with SUbD.


        SubdVeroni.gif

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        • J Offline
          JSA_SJ
          last edited by 2 Jul 2017, 00:52

          @box said:

          I'd tackle this with SUbD.

          Many Thanks! That looks cool! I'll give that a try.

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          • J Offline
            JSA_SJ
            last edited by 2 Jul 2017, 00:56

            @sdmitch said:

            @jsa_sj said:

            I couldn't get it correctly after hitting the 'Triangulated Points' button.

            I have some experience using the Voronoi plugin to generate irregular polygons in my FloorGenerator plugin but I don't recall ever seeing a "Triangulated Points" button. As its' name implies, Voronoi_XY is for points on the XY plane only. It requires Delauney3 to do the triangulation.

            You're quite right! After posting this yesterday, I thought of one step that I hadn't done, which was click on the view 'top' that'll make all points on XY plane. Thanks for your advice.

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            • J Offline
              JSA_SJ
              last edited by 3 Jul 2017, 15:39

              @box said:

              I'd tackle this with SUbD.

              May I ask how you'd draw the basic geometry in a fast way?

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              • P Offline
                pilou
                last edited by 3 Jul 2017, 17:50

                Split tools by TIG

                GIF_speed_split.gif

                Then Move Scale some edges/ Vertices

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • B Offline
                  Box
                  last edited by 4 Jul 2017, 04:38

                  @jsa_sj said:

                  May I ask how you'd draw the basic geometry in a fast way?

                  Here's a quick version using linear arrays.
                  You could manually add the 8 diagonals or use split donut as I have done here.
                  Then it's up to you how you move the geometry about. You can use Move, Rotate and Scale.
                  Personally I would use Quad face tools and Vertex tools to manipulate the shape.


                  Basic Quads.gif

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                  • P Offline
                    pilou
                    last edited by 4 Jul 2017, 17:52

                    Some ideas Minutes 13.20 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • J Offline
                      JSA_SJ
                      last edited by 8 Jul 2017, 05:16

                      @box said:

                      @jsa_sj said:

                      May I ask how you'd draw the basic geometry in a fast way?

                      Here's a quick version using linear arrays.
                      You could manually add the 8 diagonals or use split donut as I have done here.
                      Then it's up to you how you move the geometry about. You can use Move, Rotate and Scale.
                      Personally I would use Quad face tools and Vertex tools to manipulate the shape.

                      I downloaded the Quad face tool and the split tool, just tried them as the photo but I may need to add more triangulates to make the holes look smoother. But I think it'll work to model that building. Very much appreciated.


                      A.png


                      B.png

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                      • B Offline
                        Box
                        last edited by 8 Jul 2017, 07:55

                        The more times you click the green button the smoother the geometry becomes.


                        Subd.gif

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