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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

How to avoid material reimport in Unity when SU is saved?

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  • F Offline
    filibis
    last edited by 29 May 2017, 06:59

    I imported SketchUp file (.skp) directly to Unity. Then changed my material names and parameters that suits my scene. After a while i added more geometry (or changed) in SketchUp and saved but Unity's auto-refresh feature 'reimported' all materials again (completely) and reapplied to my geometry.
    reimported_materials.jpg
    I also tried disabling 'import materials' via import settings under Inspector but then Unity assigns default material to my geometry. I was hoping to update only meshes that i added.

    So, is there a way to keep my edited material applied on unchanged geometry when auto-refreshed in Unity?


    And yes, i asked in Unity forums, noone replied yet.

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    • C Offline
      Charlie__V
      last edited by 29 May 2017, 11:36

      Filibis,
      I have never used Unity, but perhaps changing the names of the materials (in Unity) after importing SU model "broke" the link to your SU model materials?
      So, when Unity "updates" it now longer sees same material name/reference from SU and simply imports SU assigned materials again?

      Charlie

      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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      • F Offline
        filibis
        last edited by 29 May 2017, 12:02

        Thank you Charlie, i think you're right. I was overthinking for some reason and didn't even notice hint given inside Unity 😍
        material_hint.JPG

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        • C Offline
          Charlie__V
          last edited by 29 May 2017, 12:52

          Glad they have option(s) to manage materials, and trust me......I have done the same in overlooking what later is seemingly so obvious.

          Charlie

          Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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