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    How to avoid material reimport in Unity when SU is saved?

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    • filibisF Offline
      filibis
      last edited by

      I imported SketchUp file (.skp) directly to Unity. Then changed my material names and parameters that suits my scene. After a while i added more geometry (or changed) in SketchUp and saved but Unity's auto-refresh feature 'reimported' all materials again (completely) and reapplied to my geometry.
      reimported_materials.jpg
      I also tried disabling 'import materials' via import settings under Inspector but then Unity assigns default material to my geometry. I was hoping to update only meshes that i added.

      So, is there a way to keep my edited material applied on unchanged geometry when auto-refreshed in Unity?


      And yes, i asked in Unity forums, noone replied yet.

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      • C Offline
        Charlie__V
        last edited by

        Filibis,
        I have never used Unity, but perhaps changing the names of the materials (in Unity) after importing SU model "broke" the link to your SU model materials?
        So, when Unity "updates" it now longer sees same material name/reference from SU and simply imports SU assigned materials again?

        Charlie

        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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        • filibisF Offline
          filibis
          last edited by

          Thank you Charlie, i think you're right. I was overthinking for some reason and didn't even notice hint given inside Unity 😍
          material_hint.JPG

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          • C Offline
            Charlie__V
            last edited by

            Glad they have option(s) to manage materials, and trust me......I have done the same in overlooking what later is seemingly so obvious.

            Charlie

            Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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