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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • JQLJ
      JQL
      last edited by

      qpik, you're using cycles or is this blender internal?

      www.casca.pt
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      • Rich O BrienR
        Rich O Brien Moderator
        last edited by

        @qp

        fantastic idea. Can't get it going yet so subscribing so I can flag updates

        Download the free D'oh Book for SketchUp πŸ“–

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        • Q
          qpik
          last edited by

          @jql said:

          qpik, you're using cycles or is this blender internal?

          So far internal, why do you ask?

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          • JQLJ
            JQL
            last edited by

            Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

            Who knows where this plugin will lead so, maybe cycles would be a good bet.

            www.casca.pt
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            • filibisF
              filibis
              last edited by

              @filibis said:

              I will see tomorrow what causes problem in the office computer

              I tried again in the office today, i noticed this code was missing in slender.bat

              %~dp0\slender.blend
              

              (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk 🀣
              So i downloaded .zip again today, it worked fine. πŸ‘


              slender_blend_missing.jpeg

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              • PixeroP
                Pixero
                last edited by

                A couple of question.

                How does the geometry look when imported back into SketchUp?
                Is it grouped the same?
                Are the components intact?
                Is the geometry triangulated or as it was originally in SU?

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                • filibisF
                  filibis
                  last edited by

                  @pixero said:

                  How does the geometry look when imported back into SketchUp?
                  Is it grouped the same?
                  Are the components intact?
                  Is the geometry triangulated or as it was originally in SU?

                  Seems it imports one component that contains the whole geometry and everything inside exploded. Also triple clicking only select ones that shares the same material. See below for gif demonstrations.

                  Triangulation and other export features are optional (see attachment). (But making "preserve_instancing => true" doesn't seem to be working)

                  https://gifyu.com/images/slender_demonstration.gif

                  https://gifyu.com/images/slender_demonstration_tripleclick.gif


                  export_collada.JPG

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                  • Q
                    qpik
                    last edited by

                    Unless I'm missing something there's no combination of COLLADA import/export settings in SU and Blender that would keep components. It's just how those exporters/importers work.

                    Triangulation solves issue with holes in faces, which are not supported, as far as I learned, in Blender.

                    The real question is whether keeping component structure is really necessary, I doubt it.

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                    • N
                      n8phu
                      last edited by

                      I am getting the same result as qpik, I put the pause i nthe bat file and this is the error it is giving me:
                      TypeError: Converting py args to operator properties: : keyword "include_material_textures" unrecognized

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                      • N
                        n8phu
                        last edited by

                        I should have also included I am using win 10, blender 2.79c, sketchup 17

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