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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • Q Offline
      qpik
      last edited by

      @filibis said:

      What should i expect at this point? Is it going to import baked result to side of the original model (as you show in first post)?

      The result should be the same as after importing COLLADA, a model ready to be placed in SU, but with shadows baked.
      If you add

      pause
      

      at the end of slender.bat you should be able to see any blender errors.

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      • filibisF Offline
        filibis
        last edited by

        Well, i got home and i tried on my laptop, it worked like a charm!
        I will see tomorrow what causes problem in the office computer (only difference is that's Windows 7 64-bit).


        Then i created my own scene, it worked pretty well too.
        Except when i tried to experiment with some interior scenes. See attachment for faulty result. It's completely dark inside (with some light artifacts).


        Original Model vs Baked Result


        baked_result_comparison_v2013.skp

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        • Q Offline
          qpik
          last edited by

          Simple triangulation issue in slender.rb (you should see HOLES NOT SUPPORTED in Blender console).

          triangulated_faces => true
          

          Fixed and reuploaded whole package. Result:

          baked_result_comparison_v2013_qpik.jpg
          baked_result_comparison_v2013_qpik.skp
          After tweaking slender.blend scene (Environment Lighting Raytrace -> Approximate) which you can try with your own settings:
          baked_result_comparison_v2013_qpik_1.jpg
          baked_result_comparison_v2013_qpik_1.skp

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          • filibisF Offline
            filibis
            last edited by

            Hmm, i see now better.
            So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

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            • Q Offline
              qpik
              last edited by

              @filibis said:

              Hmm, i see now better.
              So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

              It's all a matter of translating objects from SU to Blender, then everything is possible.

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              • JQLJ Offline
                JQL
                last edited by

                qpik, you're using cycles or is this blender internal?

                www.casca.pt
                Visit us on facebook!

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @qp

                  fantastic idea. Can't get it going yet so subscribing so I can flag updates

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • Q Offline
                    qpik
                    last edited by

                    @jql said:

                    qpik, you're using cycles or is this blender internal?

                    So far internal, why do you ask?

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                    • JQLJ Offline
                      JQL
                      last edited by

                      Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

                      Who knows where this plugin will lead so, maybe cycles would be a good bet.

                      www.casca.pt
                      Visit us on facebook!

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                      • filibisF Offline
                        filibis
                        last edited by

                        @filibis said:

                        I will see tomorrow what causes problem in the office computer

                        I tried again in the office today, i noticed this code was missing in slender.bat

                        %~dp0\slender.blend
                        

                        (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk ๐Ÿคฃ
                        So i downloaded .zip again today, it worked fine. ๐Ÿ‘


                        slender_blend_missing.jpeg

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          A couple of question.

                          How does the geometry look when imported back into SketchUp?
                          Is it grouped the same?
                          Are the components intact?
                          Is the geometry triangulated or as it was originally in SU?

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                          • filibisF Offline
                            filibis
                            last edited by

                            @pixero said:

                            How does the geometry look when imported back into SketchUp?
                            Is it grouped the same?
                            Are the components intact?
                            Is the geometry triangulated or as it was originally in SU?

                            Seems it imports one component that contains the whole geometry and everything inside exploded. Also triple clicking only select ones that shares the same material. See below for gif demonstrations.

                            Triangulation and other export features are optional (see attachment). (But making "preserve_instancing => true" doesn't seem to be working)

                            https://gifyu.com/images/slender_demonstration.gif

                            https://gifyu.com/images/slender_demonstration_tripleclick.gif


                            export_collada.JPG

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                            • Q Offline
                              qpik
                              last edited by

                              Unless I'm missing something there's no combination of COLLADA import/export settings in SU and Blender that would keep components. It's just how those exporters/importers work.

                              Triangulation solves issue with holes in faces, which are not supported, as far as I learned, in Blender.

                              The real question is whether keeping component structure is really necessary, I doubt it.

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                              • N Offline
                                n8phu
                                last edited by

                                I am getting the same result as qpik, I put the pause i nthe bat file and this is the error it is giving me:
                                TypeError: Converting py args to operator properties: : keyword "include_material_textures" unrecognized

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                                • N Offline
                                  n8phu
                                  last edited by

                                  I should have also included I am using win 10, blender 2.79c, sketchup 17

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