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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • filibisF Offline
      filibis
      last edited by

      @qpik said:

      Have you unpacked the whole 'slender' folder from the zip file?
      Do you have blender installed? Maybe the installation path is different than mine (C:\Program Files\Blender Foundation\Blender\blender.exe), check slender.bat in the 'slender' folder.
      In sketchup open Ruby Console and type

      load 'C;/../..slender/slender.rb'
      

      with the actual path.

      Yes, unpacked, have Blender (2.78c) on default location.
      But i found out that .dae and .log files are in my default plugin location (...\AppData\Roaming\SketchUp\SketchUp 2017\SketchUp\Plugins). So appearently my problem was copying 'slender.rb' file to that location in order to make the command (load 'slender.rb') work.

      Now i tried your new code line with my path and it did some CMD stuff and received 'true' result on Ruby Console. But seems there is no imported result in SU. I tried importing that 'overwritten' .dae file but they seem identical. What should i expect at this point? Is it going to import baked result to side of the original model (as you show in first post)?

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      • Q Offline
        qpik
        last edited by

        @filibis said:

        What should i expect at this point? Is it going to import baked result to side of the original model (as you show in first post)?

        The result should be the same as after importing COLLADA, a model ready to be placed in SU, but with shadows baked.
        If you add

        pause
        

        at the end of slender.bat you should be able to see any blender errors.

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        • filibisF Offline
          filibis
          last edited by

          Well, i got home and i tried on my laptop, it worked like a charm!
          I will see tomorrow what causes problem in the office computer (only difference is that's Windows 7 64-bit).


          Then i created my own scene, it worked pretty well too.
          Except when i tried to experiment with some interior scenes. See attachment for faulty result. It's completely dark inside (with some light artifacts).


          Original Model vs Baked Result


          baked_result_comparison_v2013.skp

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          • Q Offline
            qpik
            last edited by

            Simple triangulation issue in slender.rb (you should see HOLES NOT SUPPORTED in Blender console).

            triangulated_faces => true
            

            Fixed and reuploaded whole package. Result:

            baked_result_comparison_v2013_qpik.jpg
            baked_result_comparison_v2013_qpik.skp
            After tweaking slender.blend scene (Environment Lighting Raytrace -> Approximate) which you can try with your own settings:
            baked_result_comparison_v2013_qpik_1.jpg
            baked_result_comparison_v2013_qpik_1.skp

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            • filibisF Offline
              filibis
              last edited by

              Hmm, i see now better.
              So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

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              • Q Offline
                qpik
                last edited by

                @filibis said:

                Hmm, i see now better.
                So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

                It's all a matter of translating objects from SU to Blender, then everything is possible.

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                • JQLJ Offline
                  JQL
                  last edited by

                  qpik, you're using cycles or is this blender internal?

                  www.casca.pt
                  Visit us on facebook!

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @qp

                    fantastic idea. Can't get it going yet so subscribing so I can flag updates

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • Q Offline
                      qpik
                      last edited by

                      @jql said:

                      qpik, you're using cycles or is this blender internal?

                      So far internal, why do you ask?

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

                        Who knows where this plugin will lead so, maybe cycles would be a good bet.

                        www.casca.pt
                        Visit us on facebook!

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                        • filibisF Offline
                          filibis
                          last edited by

                          @filibis said:

                          I will see tomorrow what causes problem in the office computer

                          I tried again in the office today, i noticed this code was missing in slender.bat

                          %~dp0\slender.blend
                          

                          (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk ๐Ÿคฃ
                          So i downloaded .zip again today, it worked fine. ๐Ÿ‘


                          slender_blend_missing.jpeg

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            A couple of question.

                            How does the geometry look when imported back into SketchUp?
                            Is it grouped the same?
                            Are the components intact?
                            Is the geometry triangulated or as it was originally in SU?

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                            • filibisF Offline
                              filibis
                              last edited by

                              @pixero said:

                              How does the geometry look when imported back into SketchUp?
                              Is it grouped the same?
                              Are the components intact?
                              Is the geometry triangulated or as it was originally in SU?

                              Seems it imports one component that contains the whole geometry and everything inside exploded. Also triple clicking only select ones that shares the same material. See below for gif demonstrations.

                              Triangulation and other export features are optional (see attachment). (But making "preserve_instancing => true" doesn't seem to be working)

                              https://gifyu.com/images/slender_demonstration.gif

                              https://gifyu.com/images/slender_demonstration_tripleclick.gif


                              export_collada.JPG

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                              • Q Offline
                                qpik
                                last edited by

                                Unless I'm missing something there's no combination of COLLADA import/export settings in SU and Blender that would keep components. It's just how those exporters/importers work.

                                Triangulation solves issue with holes in faces, which are not supported, as far as I learned, in Blender.

                                The real question is whether keeping component structure is really necessary, I doubt it.

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                                • N Offline
                                  n8phu
                                  last edited by

                                  I am getting the same result as qpik, I put the pause i nthe bat file and this is the error it is giving me:
                                  TypeError: Converting py args to operator properties: : keyword "include_material_textures" unrecognized

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                                  • N Offline
                                    n8phu
                                    last edited by

                                    I should have also included I am using win 10, blender 2.79c, sketchup 17

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