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    Application Development Exploding Component Instances

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    • TIGT Offline
      TIG Moderator
      last edited by

      If you want to explode all instances in the current entities context - either the model or during an edit of a group etc, do something like the following...

      def exploder()
        model=Sketchup.active_model
        ents=model.active_entities
        es = ents.grep(Sketchup;;ComponentInstance)
        while es[0]
          es.each{|e| e.explode }
          es = ents.grep(Sketchup;;ComponentInstance)
          ### add this to re-explode any instances resulting from the explosion...
        end
      end
      
      

      Note the optional extra 'es = ' in the while loop - to exploded previously nested instances, but if that is NOT needed change it to 'es = []' at the end of the exploding... OR remove the whole 'while...end' and add the explode block immediately after setting 'es' the first time.

      TIG

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        Hello, ☀

        I want to explode a list of nested components inside groups or components through their definitions.

        m=Sketchup.active_model
        s=m.selection
        sel=m.definitions.each{|d|s.add d.instances if d.name=~/#{"Sophie"}/}
        sophie=ents.grep(Sketchup;;ComponentInstance)
        sophie.each{|e| e.explode }
        

        With this code I select all "Sophie" in my SketchUp models and explode all the "Parents" components of "Sophie".

        How to explode "Shophie" without modifying the parent components?

        And how to explode the definition "Chris" at the same time as "Shophie"?

        Thank you in advance for your help.

        David

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        • TIGT Offline
          TIG Moderator
          last edited by

          As usual you are making it more complicated that it needs to be - and the reference 'ents' appears from nowhere too !
          Try this approach...

          name="Sophie" # or ="Chris" etc to make it reusable...
          model=Sketchup.active_model
          matches=model.definitions.each.find_all{|d| d.name =~ /#{name}/ }
          matches.each{|match| match.instances.each{|i| i.explode } }
          

          This matches "Sophie", "Sophie#1", "Sophie#2" etc
          But it'll also match "My_Sophie" !
          If you want just the start "Sophie" etc use d.name =~ /^#{name}/
          or d.name =~ /^#{name}$/ for exactly "Sophie".
          Although if you want an exact match use d.name == name
          or even simpler ?
          match=model.definitions[name] ### then use match.instances... if match

          It does not remove the now unused "Sophie" definition[s] from the model's definitions list !
          If you want to do this, then run your code inside a model.start_operation(... model.commit_operation block, and after exploding the instances of ' match' use
          use match.entities.clear! - this will 'empty' the definition and when thr operation is committed SketchUp's Garbage-Collection removes the empty definition from the model's list...

          TIG

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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            Bonjour TIG,

            Avec votre code:

            name="Sophie"
            model=Sketchup.active_model
            matches=model.definitions.each.find_all{|d| d.name =~ /#{name}/ }
            matches.each{|match| match.instances.each{|i| i.explode } }
            

            j’obtiens le message d'erreur suivant dans la console ruby:

            Error; #<LocalJumpError; no block given>
            <main>;2;in `each'
            <main>;2;in `<main>'
            -e;1;in `eval'
            nil
            

            Comment corriger cette erreur ?

            Merci

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            • TIGT Offline
              TIG Moderator
              last edited by

              Sorry, I hadn't tested it.
              Here is the corrected code:

              name="Sophie" # or ="Chris" etc to make it reusable...
              model=Sketchup.active_model
              matches=model.definitions.find_all{|d| d.name =~ /#{name}/ }
              matches.each{|match| match.instances.each{|i| i.explode } }
              

              I had an errant '.each' in it, when the '.find_all' was all that is needed...

              TIG

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              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                Wonderful it works very well! ☀

                To explode several definitions, I simply did this:

                name=['Sophie','CUBE']
                model=Sketchup.active_model
                matches=model.definitions.find_all{|d| d.name =~ /#{name}/ }
                matches.each{|match| match.instances.each{|i| i.explode } }
                

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                • D Offline
                  driven
                  last edited by

                  sometime it's worth writing 'visual code' to see how the ruby works...

                  click to see gif...
                  to_go.gif

                  this is based on Tigs example

                  def explode_named(*args)       
                  	model = Sketchup.active_model
                  	defs = model.definitions
                  	sel    = model.selection
                  	view = model.active_view 
                  	names = Regexp.union(args)
                  	matches = defs.find_all{|d| d.name =~ names }
                  	model.start_operation('Explode Inards')
                  	matches.each{|match| 
                       match.instances.each{|i|
                  		sel.add(i)
                  		view.refresh
                  		sleep 0.2
                  		i.explode
                  		}
                  	}
                    defs.purge_unused
                    model.commit_operation #
                  end
                  
                  
                  

                  to run

                  explode_named("Sophie","Chris")
                  

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    Really perfect your solution driven! 👍 👍 👍

                    Thank you

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      **Dirven, I chose to use your method that works well.

                      When components are exploded with dynamic materials, the textures will apply to the basic geometry.

                      Thus the rendering engines can easily manage the maping coordinates to make beautiful 3D renderings.

                      In the case of Click-Cuisine 2:

                      Each piece of furniture can contain between 10 and 50 components to explode, so for a kitchen with 25 modules it takes 2 minutes of loading.

                      I set the value "sleep", to "0" to go faster but that is insufficient.

                      Is it possible to execute code faster or activate the SketchUp progress bar?

                      Thank you**

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                      • D Offline
                        driven
                        last edited by

                        it's basically TIG's code + a couple of tweaks, I made it 'visualised' to help you 'see' what's happening because I find it useful myself...

                        none of these are needed at all and the code will run faster...

                        
                              sel.add(i)
                              view.refresh
                              sleep 0.2
                        

                        so either comment them out or delete them for 'production code'...

                        any 'progress bar' will add even more overhead and can only slow the progress more...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          The loading time decreased from 2 minutes to 4 seconds. 👍

                          Thanks Driven

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