Application Development Exploding Component Instances
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@slbaumgartner said:
You might try wrapping the block that does the explodes in a start_operation /commit_operation pair with disable_ui set to true.
The code is wrapped in a start_operation/abort_operation, sorry for not including but the code is pretty long. Would you recommend a nested start_operation /commit_operation inside my other operation?
@slbaumgartner said:
Also, don't have the outliner window open while you run your script. It is known to cause major slowdown.
I never do but it would be nice if I could close it with my code. I see there is windows specific code but nothing for mac. I also see some suggestions that setting disable_ui to true in the operation command does this as well. Any insight on if disable_ui does this or how to close the window on mac?
@slbaumgartner said:
SInce you said it seems to work, I didn't give much thought to the part of your code that picks what to delete, beyond noticing that it seems far more complicated than my gut feels it needs to be.
Haha, yes it is. I kept getting the "causing visible geometry to merge with hidden" messagebox I have to ok through as well as trying to filter out everything i can to avoid slow explosions so it has gotten kind of ridiculous in my attempt. Any tips on avoiding this messagebox?
Thank you for the feed back and insight into what's going on I think the ouliner window tip may be very helpful.
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Sadly your code example is poorly formatted, making it hard to read...
However, here are a few observations that might be related.
With v2017, when you explode a container all of the references you might have had to entities within that container are lost - all IDs are refreshed.
Theents=container.explode
will return an array of exploded entities [and often more besides] - all with new references - so therefore you will need to re-search that array to get the needed references to any resultant 'containers' etc... -
@tig said:
Sadly your code example is poorly formatted, making it hard to read...
Sorry, first time testing out code posting on here. I tried to fix it a bit but it's formatting oddly. Basically, the first part is a ton of filters to select certain component instances, then there is a loop to just explode these.
@tig said:
However, here are a few observations that might be related.
With v2017, when you explode a container all of the references you might have had to entities within that container are lost - all IDs are refreshed.
Theents=container.explode
will return an array of exploded entities [and often more besides] - all with new references - so therefore you will need to re-search that array to get the needed references to any resultant 'containers' etc...I'm not sure I follow you here. Are you saying that I will need to re-search the entities after exploding? I am having trouble with the speed of exploding/freezing during exploding, not finding the entities after. Am i stuck with a slow exploding process or are there some tricks to speed it up?
Thanks, for feedback and further clarification.
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If you want to explode all instances in the current entities context - either the model or during an edit of a group etc, do something like the following...
def exploder() model=Sketchup.active_model ents=model.active_entities es = ents.grep(Sketchup;;ComponentInstance) while es[0] es.each{|e| e.explode } es = ents.grep(Sketchup;;ComponentInstance) ### add this to re-explode any instances resulting from the explosion... end end
Note the optional extra 'es = ' in the while loop - to exploded previously nested instances, but if that is NOT needed change it to 'es = []' at the end of the exploding... OR remove the whole 'while...end' and add the explode block immediately after setting 'es' the first time.
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Hello,
I want to explode a list of nested components inside groups or components through their definitions.
m=Sketchup.active_model s=m.selection sel=m.definitions.each{|d|s.add d.instances if d.name=~/#{"Sophie"}/} sophie=ents.grep(Sketchup;;ComponentInstance) sophie.each{|e| e.explode }
With this code I select all "Sophie" in my SketchUp models and explode all the "Parents" components of "Sophie".
How to explode "Shophie" without modifying the parent components?
And how to explode the definition "Chris" at the same time as "Shophie"?
Thank you in advance for your help.
David
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As usual you are making it more complicated that it needs to be - and the reference 'ents' appears from nowhere too !
Try this approach...name="Sophie" # or ="Chris" etc to make it reusable... model=Sketchup.active_model matches=model.definitions.each.find_all{|d| d.name =~ /#{name}/ } matches.each{|match| match.instances.each{|i| i.explode } }
This matches "Sophie", "Sophie#1", "Sophie#2" etc
But it'll also match "My_Sophie" !
If you want just the start "Sophie" etc used.name =~ /^#{name}/
ord.name =~ /^#{name}$/
for exactly "Sophie".
Although if you want an exact match used.name == name
or even simpler ?
match=model.definitions[name] ### then use match.instances... if match
It does not remove the now unused "Sophie" definition[s] from the model's definitions list !
If you want to do this, then run your code inside amodel.start_operation(... model.commit_operation
block, and after exploding the instances of 'match
' use
usematch.entities.clear!
- this will 'empty' the definition and when thr operation is committed SketchUp's Garbage-Collection removes the empty definition from the model's list... -
Bonjour TIG,
Avec votre code:
name="Sophie" model=Sketchup.active_model matches=model.definitions.each.find_all{|d| d.name =~ /#{name}/ } matches.each{|match| match.instances.each{|i| i.explode } }
jâobtiens le message d'erreur suivant dans la console ruby:
Error; #<LocalJumpError; no block given> <main>;2;in `each' <main>;2;in `<main>' -e;1;in `eval' nil
Comment corriger cette erreur ?
Merci
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Sorry, I hadn't tested it.
Here is the corrected code:name="Sophie" # or ="Chris" etc to make it reusable... model=Sketchup.active_model matches=model.definitions.find_all{|d| d.name =~ /#{name}/ } matches.each{|match| match.instances.each{|i| i.explode } }
I had an errant '.each' in it, when the '.find_all' was all that is needed...
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Wonderful it works very well!
To explode several definitions, I simply did this:
name=['Sophie','CUBE'] model=Sketchup.active_model matches=model.definitions.find_all{|d| d.name =~ /#{name}/ } matches.each{|match| match.instances.each{|i| i.explode } }
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sometime it's worth writing 'visual code' to see how the ruby works...
click to see gif...
this is based on Tigs example
def explode_named(*args) model = Sketchup.active_model defs = model.definitions sel = model.selection view = model.active_view names = Regexp.union(args) matches = defs.find_all{|d| d.name =~ names } model.start_operation('Explode Inards') matches.each{|match| match.instances.each{|i| sel.add(i) view.refresh sleep 0.2 i.explode } } defs.purge_unused model.commit_operation # end
to run
explode_named("Sophie","Chris")
john
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Really perfect your solution driven!
Thank you
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**Dirven, I chose to use your method that works well.
When components are exploded with dynamic materials, the textures will apply to the basic geometry.
Thus the rendering engines can easily manage the maping coordinates to make beautiful 3D renderings.
In the case of Click-Cuisine 2:
Each piece of furniture can contain between 10 and 50 components to explode, so for a kitchen with 25 modules it takes 2 minutes of loading.
I set the value "sleep", to "0" to go faster but that is insufficient.
Is it possible to execute code faster or activate the SketchUp progress bar?
Thank you**
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it's basically TIG's code + a couple of tweaks, I made it 'visualised' to help you 'see' what's happening because I find it useful myself...
none of these are needed at all and the code will run faster...
sel.add(i) view.refresh sleep 0.2
so either comment them out or delete them for 'production code'...
any 'progress bar' will add even more overhead and can only slow the progress more...
john
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The loading time decreased from 2 minutes to 4 seconds.
Thanks Driven
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