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    MSPhysics - Kid with milk jug

    Scheduled Pinned Locked Moved WIP
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    • Bryan KB Offline
      Bryan K
      last edited by

      Looking good!

      See my portfolio at https://delphiscousin.blogspot.com/

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      • filibisF Offline
        filibis
        last edited by

        That looks promising.

        WalkerTest_11.gif and WalkerTest_12_pain.gif are best! πŸ˜„

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        • F Offline
          faust07
          last edited by

          Thanks!
          Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle...

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          • F Offline
            faust07
            last edited by

            Danke HornOxx - Merci pilou - Thanks Bryan,
            I think Anton will release version 1.0.0 soon.
            Perhaps the interface works with your system then...

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            • jo-keJ Offline
              jo-ke
              last edited by

              I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!

              http://www.zz7.de

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              • F Offline
                faust07
                last edited by

                Yes, that is exciting.
                Thanks to the great plugins, SketchUp is a versatile tool and with "MSPhysics" or with "Animator" technical animations are already quite well done.
                For me the simple character animation is a great creative fun and occasionally a funny sequence comes about. The path is everything, the goal is nothing ... Perhaps I leave in a later architecture or urban building simulation also some SketchUp figurines bounce through the picture ... πŸ˜‰

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                • soloS Offline
                  solo
                  last edited by

                  @jo-ke said:

                  I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!

                  I was thinking about this too, however for mocaps to work the character would need to be rigged, some sort of skeleton right? Would be groundbreaking if this could be achieved.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • F Offline
                    faust07
                    last edited by

                    And here is a little bit of animated interaction with the beginning of spring ...
                    SketchUp, MSPhysics


                    WalkerTest_16_P1.gif


                    WalkerTest_16_P2.gif

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      Wow. really impressed

                      http://www.zz7.de

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                      • F Offline
                        faust07
                        last edited by

                        Thanks Jochen,
                        here a test with Twilight renderer. Works great, but is slowing down extremely during the render process. One minute for the first and 30 minutes for the frames in the middle of the simulation. Then it takes Twilight 29 minutes to load the next frame. I think it's the rain...


                        WalkerTest_17-2.gif

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          @faust07 said:

                          Thanks!
                          Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle...

                          Ha! I really didn't think about that. I thought you got it from the 3D Warehouse like I did. πŸ’š

                          I still love that animation of the tricycle you did!

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • F Offline
                            faust07
                            last edited by

                            Have my animation scenario "kids with lanterns" with MSPhysics version 1.0.1 tested in a more realistic place.
                            With indigo RT it works as expected.
                            After preparing the batch rendering I used 106 seconds per frame (1920x1080, 30 frames per sec.).
                            With Twilight Free, rendering takes too long.
                            Twilight seems to go through the entire simulation from the beginning for every single image.
                            From picture number 200 it took 50 minutes with increasing tendency. I stopped after 200 frames...


                            indigo RT


                            indigo RT part 2


                            twilight free

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              You are doing great with these, soon to get no peace from people asking for advice. Completely brilliant.

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                I am still impressed

                                http://www.zz7.de

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