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    Modeling Battlefleet Gothic

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    • M Offline
      matsuo_lano
      last edited by

      Hi all,

      I've been working on several projects inspired by the tabletop game Battlefleet Gothic. When I start modeling I use the Curviloft plugin-in (skinning of shapes option) to shape the bow. The problem is that the results aren't that predictable at times. Are there any alternatives? Or could I use the plug-in in a better way?

      Attached is the kind of bow I try to model.


      tumblr_n2g3dyVBt31tvfheeo1_1280.jpg

      You try to rearrange me 'till I'm sane

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      • K Offline
        kaas
        last edited by

        nice challenge!

        When working with curviloft I get the best results if:

        • I have the same segment count in every profile + vertices at the same relative position
        • If possible, I only make 1 half and mirror the final result. Its more easy modelling and no problem determining which vertex is the start of the profile etc
        • with complex shapes I sometimes only loft a few segments at a time and afterwards attach those lofts together (split the whole shape up in multiple parts if needed)
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