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🔌 Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

Automatically load a component.

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  • T Offline
    TNTDAVID
    last edited by 13 Oct 2016, 12:19

    It works 😍 😍 😍

    Many Thanks, TIG, kaas and Dan Rathbun.

    Anyone can download HERE , the "RBZ".

    Here is the magic code:

    module TesteCube
      module CubeImport
        def self.auto_run_code()
          path = Sketchup.find_support_file("cube.skp", 
          "Plugins/TesteCube/Components/")
          model = Sketchup.active_model
          definitions = model.definitions
          component_definition = definitions.load(path)
          point = Geom;;Point3d.new(10, 20, 30)
          transformation = Geom;;Transformation.new(point)
          instance = model.entities.add_instance(component_definition, transformation)
        end
        self.auto_run_code()
      end
    end 
    

    We just reach the first goal!

    There remain two to accomplish:

      **1.How to run the code on each new scenes?**
    

    Currently only the launch SketchUp, triggers the code that import the "cube.skp".

      **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
    

    More the cube is protected, more "Dynamic Components" related also. 😉

    Thank you for your Help.

    Cordially

    David

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    • T Offline
      TNTDAVID
      last edited by 13 Oct 2016, 16:15

      To lock my "[b]cube.stp", you just add this line:[/b]

      status = instance.locked = true #### Locks the cube.
      layers = model.layers 
      new_layer = layers.add "cube" #### Create a new layer "cube".
      new_layer.visible = false #### Hides the "cube" layer.
      

      I can not find how to add the new layer on my cube!

      You have an idea ?

      Thank you

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      • T Offline
        TIG Moderator
        last edited by 13 Oct 2016, 17:22

        That's the easy bit !
        instance.layer = new_layer
        You could also lock it, so that its harder to delete if someone activates that layer later
        instance.locked = true
        You can also hide it for good measure, so it's harder to find if !
        instance.hidden = true

        However, nothing is foolproof...
        Layers > 'Cube' > ON shows it...
        View > Hidden Geometry > ON shows it...
        Select instance and right-click > Unlock > Unlocks it...
        Select instance and right-click > Unhide > Shows fully it...
        Hit delete > to remove it...
        or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
        or Layers > Delete 'Cube' and accept to delete all entities using it...

        TIG

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        • T Offline
          TNTDAVID
          last edited by 13 Oct 2016, 18:02

          Thank you TIG it works perfectly!

          The most important is to prevent the accidental suppresion.

          Same CleanUp does not remove my cube. 💚

          Protection against copying is not good.

          Is there a solution to make my cube inaccecible from SketchUp?

          For example, do not display the "cube" layer in the Layers window?

          %(#FF0000)[**


          It still remains a very important objective to accomplish:**]

          How do I load my "Plugin" has every opening a SketchUp file?

          I doubt that it will be harder to find!

          Thank you in advance for your help.

          David

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          • T Offline
            TNTDAVID
            last edited by 14 Oct 2016, 16:01

            Hello everyone. ☀

            As my last objective seems difficult, I return to my first idea.

            Instead of automatically import the "cube.skp" on each new SketchUp scene.

            The "cube" will be imported along with the first "Dynamic Component".

            Here is the modified code and that works:

            module TesteCube
            
            
              module CubeImport
              
                  path_to_components = File.join(File.dirname(__FILE__), 'Components')
                  @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                  @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
            	  
                def self.methode1
            
                  path = Sketchup.find_support_file("cube.skp", 
                  "Plugins/TesteCube/Components/")
                  model = Sketchup.active_model
                  definitions = model.definitions
                  component_definition = definitions.load(path)
                  point = Geom;;Point3d.new(0, 0, 0)
                  transformation = Geom;;Transformation.new(point)
                  instance = model.entities.add_instance(component_definition, transformation)
                  status = instance.locked = true 
                  layers = model.layers
                  new_layer = layers.add "cube"
                  new_layer.visible = false
                  instance.layer = new_layer
                  instance.locked = true
                  instance.hidden = true
                  Sketchup.active_model.import(@@path_to_00)
            
                end
            	
            
                if !file_loaded?(__FILE__)
            	
            	
                  su_menu = UI.menu("Plugins")
            
                  cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
            		
                  tb = UI;;Toolbar.new(%Q(Teste-Cube))
            		
                  command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
            
                  command1.small_icon = File.join(@@path_to_resources,"add_00.png")
            
                  command1.large_icon = File.join(@@path_to_resources,"add_00.png")
            
                  command1.tooltip = %Q(add Dynamic Component)
            
                  command1.status_bar_text = %Q(add Dynamic Component)
            
                  command1.menu_text = %Q(add Dynamic Component)
            
                  cc_menu.add_item(command1)
            
                  tb.add_item(command1)
            		
                  tb.restore
             
                  file_loaded(__FILE__) 
            
                  end
              
               end
            
            end	 
            

            Notice that "method1" to one more line to import "Dynamique. Component.skp"
            at the same time that the "cube.skp".

            The line of code with the more interest to me is:

            command1 = UI::Command.new("add cube") { CubeImport.methode1 }

            She created a new icon { that triggers methode1 }.

            If I click once on the icon:

            methode1 will import "1 cube" + "1 component Dynamic".

            If I click ten times on the icon:

            method1 will import "10 cubes" + "10 Dynamic Components".

            That's exactly my problem ❗

            I do need a single "cube", with no restrictions on the number of "Dynamic Components".

            How to limit the amount of cube imported at "1" ?

            Through links provided by DanRathbun and especially "Ruby in twenty minutes ",
            I understand better now the ruby. 😍

            But this is not sufficient to finalize my code as a great.

            Thank you in advance for your help.

            Cordially

            David

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            • T Offline
              TNTDAVID
              last edited by 15 Oct 2016, 14:48

              To limit the amount of cube to import, I found this method:

              ComponentInstance.manifold?

              This is the method that can meet my expectations?

              I tried many things and it does not work:

              instance.componentinstance.manifold instance = false
              
              componentinstance.manifold instance = false
              
              instance = componentinstance.manifold?
              instance.componentinstance.manifold = false
              
              status = istance.componentinstance.manifold?
              status.componentinstance.manifold = false
              
              componentinstance.manifold status = false
              
              instance.componentinstance.manifold status = false
              
              instance.componentinstance.manifold = false
              

              Nothing works !

              And all methods that are following this method are not executed.

              I need your help more than ever.

              Thank you

              David

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              • K Offline
                kaas
                last edited by 15 Oct 2016, 15:17

                Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                instance = model.entities.add_instance(component_definition, transformation)

                Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                in_scene=false
                definitions.each{|d|
                	if d.name == 'cube'
                		c = d.count_used_instances
                		in_scene = true if c > 0
                	end
                }
                if !in_scene
                	instance = model.entities.add_instance(component_definition, transformation)
                end
                
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                • T Offline
                  TIG Moderator
                  last edited by 15 Oct 2016, 15:18

                  You seem to be misunderstanding how some things [many things!] work.
                  !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                  When your extension starts to load the FIRST DC it initially adds 'definition'.
                  AND it then adds an 'instance' of that.
                  Subsequent DC loads should also check in case the definition or instance are not present...

                  if definition.valid?
                    if instance.valid? ###[or perhaps || definition.instances[0] ???]
                      ### You are already set to do the DC load...
                    else
                      ### You need to add an instance - perhaps it's been deleted by the user ???
                      ### NOW you are set to do the DC load...
                    end
                  else ### definition is NOT valid - it's been deleted - so the instance has too.
                    ### You load the definition AND add the instance again - seems like the user has deleted both !
                    ### NOW you are set to do the DC load...
                  end
                  

                  A certain logic is needed in thinking through the coded steps...

                  TIG

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                  • T Offline
                    TIG Moderator
                    last edited by 15 Oct 2016, 15:20

                    Following @Kaas's useful input...
                    I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                    If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                    TIG

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                    • T Offline
                      TNTDAVID
                      last edited by 15 Oct 2016, 16:38

                      @kaas said:

                      Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                      CODE PROMO: SÉLECTIONNER TOUT
                      in_scene=false
                      definitions.each{|d|
                         if d.name == 'cube'
                            c = d.count_used_instances
                            in_scene = true if c > 0
                         end
                      }
                      if !in_scene
                         instance = model.entities.add_instance(component_definition, transformation)
                      end


                      Like this?

                      module TesteCube
                      
                      
                        module CubeImport
                        
                            path_to_components = File.join(File.dirname(__FILE__), 'Components')
                            @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                            @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                      	  
                          def self.methode1
                            path = Sketchup.find_support_file("cube.skp", 
                            "Plugins/TesteCube/Components/")
                            model = Sketchup.active_model
                            definitions = model.definitions
                            component_definition = definitions.load(path)
                            point = Geom;;Point3d.new(0, 0, 0)
                            transformation = Geom;;Transformation.new(point) 
                            in_scene=false
                            definitions.each{|d|
                            if d.name == 'cube'
                            c = d.count_used_instances
                            in_scene = true if c > 0
                            end
                            }
                            if !in_scene
                            instance = model.entities.add_instance(component_definition, transformation)
                            end
                            status = instance.locked = true
                            layers = model.layers
                            new_layer = layers.add "cube"
                            new_layer.visible = false
                            instance.layer = new_layer
                            instance.locked = true
                            instance.hidden = true
                            Sketchup.active_model.import(@@path_to_00)
                            end
                      	 
                            if !file_loaded?(__FILE__)
                      
                            su_menu = UI.menu("Plugins")
                      
                            cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                      		
                            tb = UI;;Toolbar.new(%Q(Teste-Cube))
                      		
                            command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                      
                            command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                      
                            command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                      
                            command1.tooltip = %Q(add Sliding Window)
                      
                            command1.status_bar_text = %Q(add Sliding Window)
                      
                            command1.menu_text = %Q(add Sliding Window)
                      
                            cc_menu.add_item(command1)
                      
                            tb.add_item(command1)
                      		
                            tb.restore
                       
                            file_loaded(__FILE__) 
                      
                            end
                        
                         end
                      
                      end	 
                      

                      When I click on my icon, nothing happens.

                      I made a mistake ?

                      @tig said:

                      I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                      I want one cube for each SketchUp scene!

                      Thank you for your help.

                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                      • pilouP Offline
                        pilou
                        last edited by 15 Oct 2016, 17:27

                        Maybe this concept will more clear ! 😄

                        B_hidden.jpg

                        The mysterious thing for me is how to avoid the list of components (even hidden)
                        on the Onliner ? 😉

                        Bon courage!

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by 16 Oct 2016, 01:13

                          My response is why use a hidden geometric construct to "protect" other components ?
                          I would instead use an AttributeDictionary .

                          I'm not here much anymore.

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                          • K Offline
                            kaas
                            last edited by 16 Oct 2016, 08:25

                            @tntdavid said:

                            ...When I click on my icon, nothing happens....

                            Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                            
                            definitions.each{|d|
                                if d.name == 'cube'
                            		c = d.count_used_instances
                            		puts %(there are #{c} instances in the model of cube)
                            		in_scene = true if c > 0
                            	end
                            }
                            

                            This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                            Edit: Dan's suggestion might be just what you need. Its the only way to really hide data.

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                            • T Offline
                              TNTDAVID
                              last edited by 16 Oct 2016, 12:44

                              Pilou thank you for your clearer picture that my writings. 😛

                              Because of my English very bad, I think I lacked clarity.

                              I want a single cube by Sketchup file.

                              In Sketchup file, you can have a complete project with many dynamic components, but you have a single cube!

                              @kaas said:

                              Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                              No instance is present in my file. 😕

                              To test the code, you can download the extension HERE .

                              @kaas said:

                              This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                              It's complicated to automatically remove a "cube", when there are 2?

                              @dan rathbun said:

                              My response is why use a hidden geometric construct to "protect" other components ?
                              I would instead use an AttributeDictionary.

                              Thank you for this information, I must annalyser this "class" with attention. 👍

                              With the methods provided by this class, is it possible to make a dynamic component unusable without the presence of the extension?

                              For example :

                              If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                              I want to go at the end of my research, because my final interest is not only the security of my dynamic components.

                              Thank you for your support

                              David

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                              • T Offline
                                TIG Moderator
                                last edited by 16 Oct 2016, 13:17

                                So to paraphrase...

                                You want to have your cube component loaded into the model's definitions.
                                You want to have ONE instance of it placed in the model.
                                That instance should be 'masked' - e.g. assigned a special OFF layer, be hidden and be locked.
                                [Aside: You could also make it so tiny that if was hard to find !]

                                All this is readily done.
                                My example test code, checks if the definition is loaded and if not it loads it.
                                If it id loaded and there is an instance there is nothing more to do, otherwise it adds the instance...


                                I agree with Dan...
                                All of the messing on so far could be achieved by more subtle and less complex means.
                                It probably needs a separate thread...
                                However, here's my outline.
                                Your plugin code loads DC components.
                                It's possible to give a DC component a function which stops it working if the function fails.
                                Your RB code could add a new function to the DC functions-code in the model, as it loads.
                                Thereby your RB makes your special DCs usable.
                                If a recipient of your DC does not have your licensed RB loading, then your DC does not work for them.
                                The absence of your extra DC function to validate your DC could also be triggered when a users license expires.
                                Here's an example of an extra DC function your RB could add...

                                require('sketchup')
                                if Sketchup.version.to_i <= 8
                                	require('dynamiccomponents.rb')
                                else
                                	require('su_dynamiccomponents.rb')
                                end
                                
                                if defined?($dc_observers)
                                  ### Open SketchUp's Dynamic Component Functions (V1) class.
                                  ### BUT only if DC extension is active...
                                	class DCFunctionsV1
                                		protected
                                		unless DCFunctionsV1.method_defined?(;tnt_checker)
                                			def tnt_checker()
                                				return true
                                			end
                                			protected;tnt_checker
                                			### Usage; =tnt_checker()
                                		end
                                	end#class
                                end#if
                                

                                Your main RB adds this extra function.
                                Within each of your DCs you use the extra function to set up a reference etc.
                                Usage: =tnt_checker()
                                It returns true if the RB has added the function of false/or fails otherwise...

                                Unfortunately even that could be circumvented by a Pro user editing the DCs attributes, BUT if your DC code is convoluted enough and it relies on the =tnt_checker() function's value being true to perform its later functions, then it at least makes the DC much more difficult to 'pirate'...
                                They could also write their own code RB snippet to set up that function and always return true ?

                                TIG

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by 16 Oct 2016, 14:52

                                  @tntdavid said:

                                  If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                                  There is no way to make it impossible.

                                  If you must use a DC function try to use a refinement for Ruby 2.0+.
                                  Code example withdrawn. A refinement will not work, because the DC code files would themselves need to use the refinement.

                                  • Modifying the DCFunctionsV1 class may not pass inspection by the Trimple Developer extension signing page.

                                  I'm not here much anymore.

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                                  • T Offline
                                    TNTDAVID
                                    last edited by 16 Oct 2016, 17:34

                                    @tig said:

                                    You could also make it so tiny that if was hard to find !

                                    Very good idea. 👍

                                    We can also hide the edges of a model?

                                    @tig said:

                                    My example test code, checks if the definition is loaded and if not it loads it.
                                    If it id loaded and there is an instance there is nothing more to do, otherwise it adds the instance...

                                    You talk about this example?

                                    @tig said:

                                    if definition.valid?
                                      if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                        ### You are already set to do the DC load...
                                      else
                                        ### You need to add an instance - perhaps it's been deleted by the user ???
                                        ### NOW you are set to do the DC load...
                                      end
                                    else ### definition is NOT valid - it's been deleted - so the instance has too.
                                      ### You load the definition AND add the instance again - seems like the user has deleted both !
                                      ### NOW you are set to do the DC load...
                                    end


                                    @tig said:

                                    I agree with Dan...
                                    All of the messing on so far could be achieved by more subtle and less complex means.
                                    It probably needs a separate thread...

                                    I do not doubt for a moment of your words.

                                    As my specialty are dynamic components, create a protection directly into the models is much easier for me.

                                    Although my protection is not foolproof, it will be very difficult to circumvent.


                                    @dan rathbun said:

                                    There is no way to make it impossible.

                                    If you must use a DC function try to use a refinement for Ruby 2.0+.
                                    Code example withdrawn. A refinement will not work, because the DC code files would themselves need to use the refinement.

                                    Thanks for these informations ❗

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                                    • T Offline
                                      TNTDAVID
                                      last edited by 17 Oct 2016, 11:36

                                      Hello,

                                      I still can not limit the number of cube to 1. 😕

                                      If someone can give me more information on writing code, I would be very recognize him.

                                      Thank you

                                      David

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 17 Oct 2016, 12:04

                                        Think through the logic...

                                        Here set out in words - not code...

                                        If there is no loaded definition, either it's a fresh start or the user has managed to delete it from the model: therefore you load it - otherwise you have got it already and you go to the next step.
                                        Next.
                                        If there is no instance of that definition, either because it's a fresh start or the user has managed to delete it from the model: therefore you need to add it - otherwise you already have it and do nothing.
                                        If there are multiple instances delete all but the first one.

                                        S'il n'y a pas de la definition chargée, soit il est un nouveau départ, ou l'utilisateur a réussi à le supprimer du modèle: donc vous le chargez [load] - sinon vous l'avez, déjà vous allez à l'étape suivante.
                                        Prochain.
                                        S'il n'y a pas d'instance de cette definition, soit parce qu'il est un nouveau départ, ou l'utilisateur a réussi à le supprimer du modèle: par conséquent, vous devez l'ajouter - sinon, vous l'avez déjà et ne rien faire ...
                                        S'il y a plusieurs instances supprimer tout sauf la première.

                                        ###
                                        model = Sketchup.active_model
                                        definitions = model.definitions
                                        if definition = definitions['cube'] ### or whatever it's named
                                          ### do nothing as we already have it
                                        else
                                          ### we load it because it's missing
                                          definition = definitions.load(path_to_cube.skp) ### you need to work that out
                                        end #if
                                        ### now check instance exists
                                        if definition.instances.length == 1
                                          ### we have it
                                          instance = definition.instances[0]
                                        elsif definition.instances.length > 1
                                          ### somehow we have duplicates, erase all but the first one [0]
                                          definition.instances[1..-1].each{|i| i.erase! }
                                          instance = definition.instances[0]
                                        else
                                          ### there is NO instance so we add it
                                          instance = model.entities.add_instance(definition, ORIGIN)
                                        end #if
                                        ###
                                        ### Now change instance to have an OFF layer, hide it, lock it etc etc
                                        ### ALWAYS do this in case the user has messed with it...
                                        ### 
                                        

                                        [mod=:1961t99s]Fixed my stupid typo ' definition.instances[1..-1]**.each**{|i| i.erase! }'[/mod:1961t99s]

                                        TIG

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                                        • T Offline
                                          TNTDAVID
                                          last edited by 17 Oct 2016, 13:07

                                          Thanks TIG,

                                          I followed your method, which is very clear and detailed:

                                          def self.methode1
                                                path = Sketchup.find_support_file("cube.skp", 
                                                "Plugins/TesteCube/Components/")
                                                model = Sketchup.active_model
                                                definitions = model.definitions
                                                component_definition = definitions.load(path)
                                                point = Geom;;Point3d.new(0, 0, 0)
                                                transformation = Geom;;Transformation.new(point) 
                                          	  
                                                if definition = definitions['cube']
                                          	  
                                                else
                                                definition = definitions.load(path_to_cube.skp)
                                                end
                                          	  
                                                if definition.instances.length == 1
                                                instance = definition.instances[0]
                                          
                                                elsif definition.instances.length > 1
                                                definition.instances[1..-1]{|i| i.erase! }
                                                instance = definition.instances[0]
                                          	  
                                                else
                                                instance = model.entities.add_instance(component_definition, transformation)
                                          	  
                                                status = instance.locked = true
                                                layers = model.layers
                                                new_layer = layers.add "cube"
                                                new_layer.visible = false
                                                instance.layer = new_layer
                                                instance.locked = true
                                                instance.hidden = true
                                                Sketchup.active_model.import(@@path_to_00)
                                                end
                                          

                                          I get this error message at the launch of SketchUp:

                                          @unknownuser said:

                                          Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb
                                          Error: #<SyntaxError: C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb:30: syntax error, unexpected { arg, expecting keyword_end
                                          definition.instances[1..-1]{|i| i.erase! }

                                                                      ^
                                          

                                          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb:30: syntax error, unexpected '}', expecting keyword_end
                                          definition.instances[1..-1]{|i| i.erase! }

                                                                                    ^
                                          

                                          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb:102: syntax error, unexpected end-of-input, expecting keyword_end>
                                          C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load'
                                          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube.rb:28:in register_extension' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube.rb:28:in module:TesteCube'
                                          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube.rb:18:in `<top (required)>'

                                          I made a mistake somewhere?

                                          Thank you

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