sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Automatically load a component.

    Scheduled Pinned Locked Moved Developers' Forum
    70 Posts 5 Posters 5.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      It's a good idea to include that as the first line of all of your RB files.
      But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
      Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
      And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

      Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
      https://notepad-plus-plus.org/download/v7.html
      There are 32 and 64 bit versions - I use the 64...

      TIG

      1 Reply Last reply Reply Quote 0
      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        Thank you for the download link TIG. 👍

        I encoded my "rb" in "UTF-8", without BOM!

        It is not the cause of the error message.

        You can download HERE, the new "RBZ".

        Thank you in advance for your help.

        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

        1 Reply Last reply Reply Quote 0
        • K Offline
          kaas
          last edited by

          The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

          My guess is, the error refers to:
          instance = **entities**.add_instance(component_definition, transformation)

          If you change that line to:
          instance = model.entities.add_instance(component_definition, transformation)

          you might have more luck.

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            @Kaas is correct.
            Try...
            entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

            There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

            TIG

            1 Reply Last reply Reply Quote 0
            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              It works 😍 😍 😍

              Many Thanks, TIG, kaas and Dan Rathbun.

              Anyone can download HERE, the "RBZ".

              Here is the magic code:

              module TesteCube
                module CubeImport
                  def self.auto_run_code()
                    path = Sketchup.find_support_file("cube.skp", 
                    "Plugins/TesteCube/Components/")
                    model = Sketchup.active_model
                    definitions = model.definitions
                    component_definition = definitions.load(path)
                    point = Geom;;Point3d.new(10, 20, 30)
                    transformation = Geom;;Transformation.new(point)
                    instance = model.entities.add_instance(component_definition, transformation)
                  end
                  self.auto_run_code()
                end
              end 
              

              We just reach the first goal!

              There remain two to accomplish:

                **1.How to run the code on each new scenes?**
              

              Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
              

              More the cube is protected, more "Dynamic Components" related also. 😉

              Thank you for your Help.

              Cordially

              David

              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

              1 Reply Last reply Reply Quote 0
              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                To lock my "[b]cube.stp", you just add this line:[/b]

                status = instance.locked = true #### Locks the cube.
                layers = model.layers 
                new_layer = layers.add "cube" #### Create a new layer "cube".
                new_layer.visible = false #### Hides the "cube" layer.
                

                I can not find how to add the new layer on my cube!

                You have an idea ?

                Thank you

                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  That's the easy bit !
                  instance.layer = new_layer
                  You could also lock it, so that its harder to delete if someone activates that layer later
                  instance.locked = true
                  You can also hide it for good measure, so it's harder to find if !
                  instance.hidden = true

                  However, nothing is foolproof...
                  Layers > 'Cube' > ON shows it...
                  View > Hidden Geometry > ON shows it...
                  Select instance and right-click > Unlock > Unlocks it...
                  Select instance and right-click > Unhide > Shows fully it...
                  Hit delete > to remove it...
                  or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                  or Layers > Delete 'Cube' and accept to delete all entities using it...

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    Thank you TIG it works perfectly!

                    The most important is to prevent the accidental suppresion.

                    Same CleanUp does not remove my cube. 💚

                    Protection against copying is not good.

                    Is there a solution to make my cube inaccecible from SketchUp?

                    For example, do not display the "cube" layer in the Layers window?

                    %(#FF0000)[**


                    It still remains a very important objective to accomplish:**]

                    How do I load my "Plugin" has every opening a SketchUp file?

                    I doubt that it will be harder to find!

                    Thank you in advance for your help.

                    David

                    [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                    1 Reply Last reply Reply Quote 0
                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      Hello everyone. ☀

                      As my last objective seems difficult, I return to my first idea.

                      Instead of automatically import the "cube.skp" on each new SketchUp scene.

                      The "cube" will be imported along with the first "Dynamic Component".

                      Here is the modified code and that works:

                      module TesteCube
                      
                      
                        module CubeImport
                        
                            path_to_components = File.join(File.dirname(__FILE__), 'Components')
                            @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                            @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                      	  
                          def self.methode1
                      
                            path = Sketchup.find_support_file("cube.skp", 
                            "Plugins/TesteCube/Components/")
                            model = Sketchup.active_model
                            definitions = model.definitions
                            component_definition = definitions.load(path)
                            point = Geom;;Point3d.new(0, 0, 0)
                            transformation = Geom;;Transformation.new(point)
                            instance = model.entities.add_instance(component_definition, transformation)
                            status = instance.locked = true 
                            layers = model.layers
                            new_layer = layers.add "cube"
                            new_layer.visible = false
                            instance.layer = new_layer
                            instance.locked = true
                            instance.hidden = true
                            Sketchup.active_model.import(@@path_to_00)
                      
                          end
                      	
                      
                          if !file_loaded?(__FILE__)
                      	
                      	
                            su_menu = UI.menu("Plugins")
                      
                            cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                      		
                            tb = UI;;Toolbar.new(%Q(Teste-Cube))
                      		
                            command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                      
                            command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                      
                            command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                      
                            command1.tooltip = %Q(add Dynamic Component)
                      
                            command1.status_bar_text = %Q(add Dynamic Component)
                      
                            command1.menu_text = %Q(add Dynamic Component)
                      
                            cc_menu.add_item(command1)
                      
                            tb.add_item(command1)
                      		
                            tb.restore
                       
                            file_loaded(__FILE__) 
                      
                            end
                        
                         end
                      
                      end	 
                      

                      Notice that "method1" to one more line to import "Dynamique. Component.skp"
                      at the same time that the "cube.skp".

                      The line of code with the more interest to me is:

                      command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                      She created a new icon { that triggers methode1 }.

                      If I click once on the icon:

                      methode1 will import "1 cube" + "1 component Dynamic".

                      If I click ten times on the icon:

                      method1 will import "10 cubes" + "10 Dynamic Components".

                      That's exactly my problem ❗

                      I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                      How to limit the amount of cube imported at "1" ?

                      Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                      I understand better now the ruby. 😍

                      But this is not sufficient to finalize my code as a great.

                      Thank you in advance for your help.

                      Cordially

                      David

                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                      1 Reply Last reply Reply Quote 0
                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        To limit the amount of cube to import, I found this method:

                        ComponentInstance.manifold?

                        This is the method that can meet my expectations?

                        I tried many things and it does not work:

                        instance.componentinstance.manifold instance = false
                        
                        componentinstance.manifold instance = false
                        
                        instance = componentinstance.manifold?
                        instance.componentinstance.manifold = false
                        
                        status = istance.componentinstance.manifold?
                        status.componentinstance.manifold = false
                        
                        componentinstance.manifold status = false
                        
                        instance.componentinstance.manifold status = false
                        
                        instance.componentinstance.manifold = false
                        

                        Nothing works !

                        And all methods that are following this method are not executed.

                        I need your help more than ever.

                        Thank you

                        David

                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kaas
                          last edited by

                          Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                          So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                          instance = model.entities.add_instance(component_definition, transformation)

                          Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                          in_scene=false
                          definitions.each{|d|
                          	if d.name == 'cube'
                          		c = d.count_used_instances
                          		in_scene = true if c > 0
                          	end
                          }
                          if !in_scene
                          	instance = model.entities.add_instance(component_definition, transformation)
                          end
                          
                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            You seem to be misunderstanding how some things [many things!] work.
                            !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                            When your extension starts to load the FIRST DC it initially adds 'definition'.
                            AND it then adds an 'instance' of that.
                            Subsequent DC loads should also check in case the definition or instance are not present...

                            if definition.valid?
                              if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                ### You are already set to do the DC load...
                              else
                                ### You need to add an instance - perhaps it's been deleted by the user ???
                                ### NOW you are set to do the DC load...
                              end
                            else ### definition is NOT valid - it's been deleted - so the instance has too.
                              ### You load the definition AND add the instance again - seems like the user has deleted both !
                              ### NOW you are set to do the DC load...
                            end
                            

                            A certain logic is needed in thinking through the coded steps...

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Following @Kaas's useful input...
                              I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                              If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                @kaas said:

                                Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                                CODE PROMO: SÉLECTIONNER TOUT
                                in_scene=false
                                definitions.each{|d|
                                   if d.name == 'cube'
                                      c = d.count_used_instances
                                      in_scene = true if c > 0
                                   end
                                }
                                if !in_scene
                                   instance = model.entities.add_instance(component_definition, transformation)
                                end


                                Like this?

                                module TesteCube
                                
                                
                                  module CubeImport
                                  
                                      path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                      @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                      @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                	  
                                    def self.methode1
                                      path = Sketchup.find_support_file("cube.skp", 
                                      "Plugins/TesteCube/Components/")
                                      model = Sketchup.active_model
                                      definitions = model.definitions
                                      component_definition = definitions.load(path)
                                      point = Geom;;Point3d.new(0, 0, 0)
                                      transformation = Geom;;Transformation.new(point) 
                                      in_scene=false
                                      definitions.each{|d|
                                      if d.name == 'cube'
                                      c = d.count_used_instances
                                      in_scene = true if c > 0
                                      end
                                      }
                                      if !in_scene
                                      instance = model.entities.add_instance(component_definition, transformation)
                                      end
                                      status = instance.locked = true
                                      layers = model.layers
                                      new_layer = layers.add "cube"
                                      new_layer.visible = false
                                      instance.layer = new_layer
                                      instance.locked = true
                                      instance.hidden = true
                                      Sketchup.active_model.import(@@path_to_00)
                                      end
                                	 
                                      if !file_loaded?(__FILE__)
                                
                                      su_menu = UI.menu("Plugins")
                                
                                      cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                		
                                      tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                		
                                      command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                
                                      command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                
                                      command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                
                                      command1.tooltip = %Q(add Sliding Window)
                                
                                      command1.status_bar_text = %Q(add Sliding Window)
                                
                                      command1.menu_text = %Q(add Sliding Window)
                                
                                      cc_menu.add_item(command1)
                                
                                      tb.add_item(command1)
                                		
                                      tb.restore
                                 
                                      file_loaded(__FILE__) 
                                
                                      end
                                  
                                   end
                                
                                end	 
                                

                                When I click on my icon, nothing happens.

                                I made a mistake ?

                                @tig said:

                                I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                                I want one cube for each SketchUp scene!

                                Thank you for your help.

                                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Maybe this concept will more clear ! 😄

                                  B_hidden.jpg

                                  The mysterious thing for me is how to avoid the list of components (even hidden)
                                  on the Onliner ? 😉

                                  Bon courage!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    My response is why use a hidden geometric construct to "protect" other components ?
                                    I would instead use an AttributeDictionary.

                                    I'm not here much anymore.

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kaas
                                      last edited by

                                      @tntdavid said:

                                      ...When I click on my icon, nothing happens....

                                      Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                      
                                      definitions.each{|d|
                                          if d.name == 'cube'
                                      		c = d.count_used_instances
                                      		puts %(there are #{c} instances in the model of cube)
                                      		in_scene = true if c > 0
                                      	end
                                      }
                                      

                                      This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                      Edit: Dan's suggestion might be just what you need. Its the only way to really hide data.

                                      1 Reply Last reply Reply Quote 0
                                      • TNTDAVIDT Offline
                                        TNTDAVID
                                        last edited by

                                        Pilou thank you for your clearer picture that my writings. 😛

                                        Because of my English very bad, I think I lacked clarity.

                                        I want a single cube by Sketchup file.

                                        In Sketchup file, you can have a complete project with many dynamic components, but you have a single cube!

                                        @kaas said:

                                        Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                        No instance is present in my file. 😕

                                        To test the code, you can download the extension HERE.

                                        @kaas said:

                                        This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                        It's complicated to automatically remove a "cube", when there are 2?

                                        @dan rathbun said:

                                        My response is why use a hidden geometric construct to "protect" other components ?
                                        I would instead use an AttributeDictionary.

                                        Thank you for this information, I must annalyser this "class" with attention. 👍

                                        With the methods provided by this class, is it possible to make a dynamic component unusable without the presence of the extension?

                                        For example :

                                        If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                                        I want to go at the end of my research, because my final interest is not only the security of my dynamic components.

                                        Thank you for your support

                                        David

                                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                        1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          So to paraphrase...

                                          You want to have your cube component loaded into the model's definitions.
                                          You want to have ONE instance of it placed in the model.
                                          That instance should be 'masked' - e.g. assigned a special OFF layer, be hidden and be locked.
                                          [Aside: You could also make it so tiny that if was hard to find !]

                                          All this is readily done.
                                          My example test code, checks if the definition is loaded and if not it loads it.
                                          If it id loaded and there is an instance there is nothing more to do, otherwise it adds the instance...


                                          I agree with Dan...
                                          All of the messing on so far could be achieved by more subtle and less complex means.
                                          It probably needs a separate thread...
                                          However, here's my outline.
                                          Your plugin code loads DC components.
                                          It's possible to give a DC component a function which stops it working if the function fails.
                                          Your RB code could add a new function to the DC functions-code in the model, as it loads.
                                          Thereby your RB makes your special DCs usable.
                                          If a recipient of your DC does not have your licensed RB loading, then your DC does not work for them.
                                          The absence of your extra DC function to validate your DC could also be triggered when a users license expires.
                                          Here's an example of an extra DC function your RB could add...

                                          require('sketchup')
                                          if Sketchup.version.to_i <= 8
                                          	require('dynamiccomponents.rb')
                                          else
                                          	require('su_dynamiccomponents.rb')
                                          end
                                          
                                          if defined?($dc_observers)
                                            ### Open SketchUp's Dynamic Component Functions (V1) class.
                                            ### BUT only if DC extension is active...
                                          	class DCFunctionsV1
                                          		protected
                                          		unless DCFunctionsV1.method_defined?(;tnt_checker)
                                          			def tnt_checker()
                                          				return true
                                          			end
                                          			protected;tnt_checker
                                          			### Usage; =tnt_checker()
                                          		end
                                          	end#class
                                          end#if
                                          

                                          Your main RB adds this extra function.
                                          Within each of your DCs you use the extra function to set up a reference etc.
                                          Usage: =tnt_checker()
                                          It returns true if the RB has added the function of false/or fails otherwise...

                                          Unfortunately even that could be circumvented by a Pro user editing the DCs attributes, BUT if your DC code is convoluted enough and it relies on the =tnt_checker() function's value being true to perform its later functions, then it at least makes the DC much more difficult to 'pirate'...
                                          They could also write their own code RB snippet to set up that function and always return true ?

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @tntdavid said:

                                            If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                                            There is no way to make it impossible.

                                            If you must use a DC function try to use a refinement for Ruby 2.0+.
                                            Code example withdrawn. A refinement will not work, because the DC code files would themselves need to use the refinement.

                                            • Modifying the DCFunctionsV1 class may not pass inspection by the Trimple Developer extension signing page.

                                            I'm not here much anymore.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement