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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      @dan rathbun said:

      David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

      The first line of all SketchUp code files should also always be the "magic comment":

      encoding: UTF-8

      Another thing I just learned. 😮

      Have you sample code # encoding: UTF-8?

      I supose that my error is because of that ?

      Thanks

      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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      • TIGT Offline
        TIG Moderator
        last edited by

        It's a good idea to include that as the first line of all of your RB files.
        But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
        Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
        And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

        Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
        https://notepad-plus-plus.org/download/v7.html
        There are 32 and 64 bit versions - I use the 64...

        TIG

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          Thank you for the download link TIG. 👍

          I encoded my "rb" in "UTF-8", without BOM!

          It is not the cause of the error message.

          You can download HERE, the new "RBZ".

          Thank you in advance for your help.

          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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          • K Offline
            kaas
            last edited by

            The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

            My guess is, the error refers to:
            instance = **entities**.add_instance(component_definition, transformation)

            If you change that line to:
            instance = model.entities.add_instance(component_definition, transformation)

            you might have more luck.

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            • TIGT Offline
              TIG Moderator
              last edited by

              @Kaas is correct.
              Try...
              entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

              There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

              TIG

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              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                It works 😍 😍 😍

                Many Thanks, TIG, kaas and Dan Rathbun.

                Anyone can download HERE, the "RBZ".

                Here is the magic code:

                module TesteCube
                  module CubeImport
                    def self.auto_run_code()
                      path = Sketchup.find_support_file("cube.skp", 
                      "Plugins/TesteCube/Components/")
                      model = Sketchup.active_model
                      definitions = model.definitions
                      component_definition = definitions.load(path)
                      point = Geom;;Point3d.new(10, 20, 30)
                      transformation = Geom;;Transformation.new(point)
                      instance = model.entities.add_instance(component_definition, transformation)
                    end
                    self.auto_run_code()
                  end
                end 
                

                We just reach the first goal!

                There remain two to accomplish:

                  **1.How to run the code on each new scenes?**
                

                Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                  **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                

                More the cube is protected, more "Dynamic Components" related also. 😉

                Thank you for your Help.

                Cordially

                David

                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  To lock my "[b]cube.stp", you just add this line:[/b]

                  status = instance.locked = true #### Locks the cube.
                  layers = model.layers 
                  new_layer = layers.add "cube" #### Create a new layer "cube".
                  new_layer.visible = false #### Hides the "cube" layer.
                  

                  I can not find how to add the new layer on my cube!

                  You have an idea ?

                  Thank you

                  [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    That's the easy bit !
                    instance.layer = new_layer
                    You could also lock it, so that its harder to delete if someone activates that layer later
                    instance.locked = true
                    You can also hide it for good measure, so it's harder to find if !
                    instance.hidden = true

                    However, nothing is foolproof...
                    Layers > 'Cube' > ON shows it...
                    View > Hidden Geometry > ON shows it...
                    Select instance and right-click > Unlock > Unlocks it...
                    Select instance and right-click > Unhide > Shows fully it...
                    Hit delete > to remove it...
                    or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                    or Layers > Delete 'Cube' and accept to delete all entities using it...

                    TIG

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      Thank you TIG it works perfectly!

                      The most important is to prevent the accidental suppresion.

                      Same CleanUp does not remove my cube. 💚

                      Protection against copying is not good.

                      Is there a solution to make my cube inaccecible from SketchUp?

                      For example, do not display the "cube" layer in the Layers window?

                      %(#FF0000)[**


                      It still remains a very important objective to accomplish:**]

                      How do I load my "Plugin" has every opening a SketchUp file?

                      I doubt that it will be harder to find!

                      Thank you in advance for your help.

                      David

                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        Hello everyone. ☀

                        As my last objective seems difficult, I return to my first idea.

                        Instead of automatically import the "cube.skp" on each new SketchUp scene.

                        The "cube" will be imported along with the first "Dynamic Component".

                        Here is the modified code and that works:

                        module TesteCube
                        
                        
                          module CubeImport
                          
                              path_to_components = File.join(File.dirname(__FILE__), 'Components')
                              @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                              @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                        	  
                            def self.methode1
                        
                              path = Sketchup.find_support_file("cube.skp", 
                              "Plugins/TesteCube/Components/")
                              model = Sketchup.active_model
                              definitions = model.definitions
                              component_definition = definitions.load(path)
                              point = Geom;;Point3d.new(0, 0, 0)
                              transformation = Geom;;Transformation.new(point)
                              instance = model.entities.add_instance(component_definition, transformation)
                              status = instance.locked = true 
                              layers = model.layers
                              new_layer = layers.add "cube"
                              new_layer.visible = false
                              instance.layer = new_layer
                              instance.locked = true
                              instance.hidden = true
                              Sketchup.active_model.import(@@path_to_00)
                        
                            end
                        	
                        
                            if !file_loaded?(__FILE__)
                        	
                        	
                              su_menu = UI.menu("Plugins")
                        
                              cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                        		
                              tb = UI;;Toolbar.new(%Q(Teste-Cube))
                        		
                              command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                        
                              command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                        
                              command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                        
                              command1.tooltip = %Q(add Dynamic Component)
                        
                              command1.status_bar_text = %Q(add Dynamic Component)
                        
                              command1.menu_text = %Q(add Dynamic Component)
                        
                              cc_menu.add_item(command1)
                        
                              tb.add_item(command1)
                        		
                              tb.restore
                         
                              file_loaded(__FILE__) 
                        
                              end
                          
                           end
                        
                        end	 
                        

                        Notice that "method1" to one more line to import "Dynamique. Component.skp"
                        at the same time that the "cube.skp".

                        The line of code with the more interest to me is:

                        command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                        She created a new icon { that triggers methode1 }.

                        If I click once on the icon:

                        methode1 will import "1 cube" + "1 component Dynamic".

                        If I click ten times on the icon:

                        method1 will import "10 cubes" + "10 Dynamic Components".

                        That's exactly my problem ❗

                        I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                        How to limit the amount of cube imported at "1" ?

                        Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                        I understand better now the ruby. 😍

                        But this is not sufficient to finalize my code as a great.

                        Thank you in advance for your help.

                        Cordially

                        David

                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          To limit the amount of cube to import, I found this method:

                          ComponentInstance.manifold?

                          This is the method that can meet my expectations?

                          I tried many things and it does not work:

                          instance.componentinstance.manifold instance = false
                          
                          componentinstance.manifold instance = false
                          
                          instance = componentinstance.manifold?
                          instance.componentinstance.manifold = false
                          
                          status = istance.componentinstance.manifold?
                          status.componentinstance.manifold = false
                          
                          componentinstance.manifold status = false
                          
                          instance.componentinstance.manifold status = false
                          
                          instance.componentinstance.manifold = false
                          

                          Nothing works !

                          And all methods that are following this method are not executed.

                          I need your help more than ever.

                          Thank you

                          David

                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                          • K Offline
                            kaas
                            last edited by

                            Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                            So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                            instance = model.entities.add_instance(component_definition, transformation)

                            Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                            in_scene=false
                            definitions.each{|d|
                            	if d.name == 'cube'
                            		c = d.count_used_instances
                            		in_scene = true if c > 0
                            	end
                            }
                            if !in_scene
                            	instance = model.entities.add_instance(component_definition, transformation)
                            end
                            
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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You seem to be misunderstanding how some things [many things!] work.
                              !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                              When your extension starts to load the FIRST DC it initially adds 'definition'.
                              AND it then adds an 'instance' of that.
                              Subsequent DC loads should also check in case the definition or instance are not present...

                              if definition.valid?
                                if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                  ### You are already set to do the DC load...
                                else
                                  ### You need to add an instance - perhaps it's been deleted by the user ???
                                  ### NOW you are set to do the DC load...
                                end
                              else ### definition is NOT valid - it's been deleted - so the instance has too.
                                ### You load the definition AND add the instance again - seems like the user has deleted both !
                                ### NOW you are set to do the DC load...
                              end
                              

                              A certain logic is needed in thinking through the coded steps...

                              TIG

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Following @Kaas's useful input...
                                I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                                If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                                TIG

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  @kaas said:

                                  Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                                  CODE PROMO: SÉLECTIONNER TOUT
                                  in_scene=false
                                  definitions.each{|d|
                                     if d.name == 'cube'
                                        c = d.count_used_instances
                                        in_scene = true if c > 0
                                     end
                                  }
                                  if !in_scene
                                     instance = model.entities.add_instance(component_definition, transformation)
                                  end


                                  Like this?

                                  module TesteCube
                                  
                                  
                                    module CubeImport
                                    
                                        path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                        @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                        @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                  	  
                                      def self.methode1
                                        path = Sketchup.find_support_file("cube.skp", 
                                        "Plugins/TesteCube/Components/")
                                        model = Sketchup.active_model
                                        definitions = model.definitions
                                        component_definition = definitions.load(path)
                                        point = Geom;;Point3d.new(0, 0, 0)
                                        transformation = Geom;;Transformation.new(point) 
                                        in_scene=false
                                        definitions.each{|d|
                                        if d.name == 'cube'
                                        c = d.count_used_instances
                                        in_scene = true if c > 0
                                        end
                                        }
                                        if !in_scene
                                        instance = model.entities.add_instance(component_definition, transformation)
                                        end
                                        status = instance.locked = true
                                        layers = model.layers
                                        new_layer = layers.add "cube"
                                        new_layer.visible = false
                                        instance.layer = new_layer
                                        instance.locked = true
                                        instance.hidden = true
                                        Sketchup.active_model.import(@@path_to_00)
                                        end
                                  	 
                                        if !file_loaded?(__FILE__)
                                  
                                        su_menu = UI.menu("Plugins")
                                  
                                        cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                  		
                                        tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                  		
                                        command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                  
                                        command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                  
                                        command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                  
                                        command1.tooltip = %Q(add Sliding Window)
                                  
                                        command1.status_bar_text = %Q(add Sliding Window)
                                  
                                        command1.menu_text = %Q(add Sliding Window)
                                  
                                        cc_menu.add_item(command1)
                                  
                                        tb.add_item(command1)
                                  		
                                        tb.restore
                                   
                                        file_loaded(__FILE__) 
                                  
                                        end
                                    
                                     end
                                  
                                  end	 
                                  

                                  When I click on my icon, nothing happens.

                                  I made a mistake ?

                                  @tig said:

                                  I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                                  I want one cube for each SketchUp scene!

                                  Thank you for your help.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Maybe this concept will more clear ! 😄

                                    B_hidden.jpg

                                    The mysterious thing for me is how to avoid the list of components (even hidden)
                                    on the Onliner ? 😉

                                    Bon courage!

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      My response is why use a hidden geometric construct to "protect" other components ?
                                      I would instead use an AttributeDictionary.

                                      I'm not here much anymore.

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                                      • K Offline
                                        kaas
                                        last edited by

                                        @tntdavid said:

                                        ...When I click on my icon, nothing happens....

                                        Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                        
                                        definitions.each{|d|
                                            if d.name == 'cube'
                                        		c = d.count_used_instances
                                        		puts %(there are #{c} instances in the model of cube)
                                        		in_scene = true if c > 0
                                        	end
                                        }
                                        

                                        This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                        Edit: Dan's suggestion might be just what you need. Its the only way to really hide data.

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                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          Pilou thank you for your clearer picture that my writings. 😛

                                          Because of my English very bad, I think I lacked clarity.

                                          I want a single cube by Sketchup file.

                                          In Sketchup file, you can have a complete project with many dynamic components, but you have a single cube!

                                          @kaas said:

                                          Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                          No instance is present in my file. 😕

                                          To test the code, you can download the extension HERE.

                                          @kaas said:

                                          This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                          It's complicated to automatically remove a "cube", when there are 2?

                                          @dan rathbun said:

                                          My response is why use a hidden geometric construct to "protect" other components ?
                                          I would instead use an AttributeDictionary.

                                          Thank you for this information, I must annalyser this "class" with attention. 👍

                                          With the methods provided by this class, is it possible to make a dynamic component unusable without the presence of the extension?

                                          For example :

                                          If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                                          I want to go at the end of my research, because my final interest is not only the security of my dynamic components.

                                          Thank you for your support

                                          David

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            So to paraphrase...

                                            You want to have your cube component loaded into the model's definitions.
                                            You want to have ONE instance of it placed in the model.
                                            That instance should be 'masked' - e.g. assigned a special OFF layer, be hidden and be locked.
                                            [Aside: You could also make it so tiny that if was hard to find !]

                                            All this is readily done.
                                            My example test code, checks if the definition is loaded and if not it loads it.
                                            If it id loaded and there is an instance there is nothing more to do, otherwise it adds the instance...


                                            I agree with Dan...
                                            All of the messing on so far could be achieved by more subtle and less complex means.
                                            It probably needs a separate thread...
                                            However, here's my outline.
                                            Your plugin code loads DC components.
                                            It's possible to give a DC component a function which stops it working if the function fails.
                                            Your RB code could add a new function to the DC functions-code in the model, as it loads.
                                            Thereby your RB makes your special DCs usable.
                                            If a recipient of your DC does not have your licensed RB loading, then your DC does not work for them.
                                            The absence of your extra DC function to validate your DC could also be triggered when a users license expires.
                                            Here's an example of an extra DC function your RB could add...

                                            require('sketchup')
                                            if Sketchup.version.to_i <= 8
                                            	require('dynamiccomponents.rb')
                                            else
                                            	require('su_dynamiccomponents.rb')
                                            end
                                            
                                            if defined?($dc_observers)
                                              ### Open SketchUp's Dynamic Component Functions (V1) class.
                                              ### BUT only if DC extension is active...
                                            	class DCFunctionsV1
                                            		protected
                                            		unless DCFunctionsV1.method_defined?(;tnt_checker)
                                            			def tnt_checker()
                                            				return true
                                            			end
                                            			protected;tnt_checker
                                            			### Usage; =tnt_checker()
                                            		end
                                            	end#class
                                            end#if
                                            

                                            Your main RB adds this extra function.
                                            Within each of your DCs you use the extra function to set up a reference etc.
                                            Usage: =tnt_checker()
                                            It returns true if the RB has added the function of false/or fails otherwise...

                                            Unfortunately even that could be circumvented by a Pro user editing the DCs attributes, BUT if your DC code is convoluted enough and it relies on the =tnt_checker() function's value being true to perform its later functions, then it at least makes the DC much more difficult to 'pirate'...
                                            They could also write their own code RB snippet to set up that function and always return true ?

                                            TIG

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