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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @tntdavid said:

      I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

      Why, there's always this error message?

      David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

      The first line of all SketchUp code files should also always be the "magic comment":
      # encoding: UTF-8

      See: Ruby Core docs: Encoding - Script encoding

      I'm not here much anymore.

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        Hello, kaas 😄

        My "cube.skp" is in the "Components" folder in my plugin.

        It should be placed in another folder?

        You can download HERE the full fichier.rbz.

        Thank you for your help.

        cordially

        David

        Ps: Thank you for your links.


        Edit: Small error in "TesteCube.rb" corrected.

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          @dan rathbun said:

          David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

          The first line of all SketchUp code files should also always be the "magic comment":

          encoding: UTF-8

          Another thing I just learned. 😮

          Have you sample code # encoding: UTF-8?

          I supose that my error is because of that ?

          Thanks

          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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          • TIGT Offline
            TIG Moderator
            last edited by

            It's a good idea to include that as the first line of all of your RB files.
            But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
            Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
            And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

            Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
            https://notepad-plus-plus.org/download/v7.html
            There are 32 and 64 bit versions - I use the 64...

            TIG

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              Thank you for the download link TIG. 👍

              I encoded my "rb" in "UTF-8", without BOM!

              It is not the cause of the error message.

              You can download HERE, the new "RBZ".

              Thank you in advance for your help.

              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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              • K Offline
                kaas
                last edited by

                The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                My guess is, the error refers to:
                instance = **entities**.add_instance(component_definition, transformation)

                If you change that line to:
                instance = model.entities.add_instance(component_definition, transformation)

                you might have more luck.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @Kaas is correct.
                  Try...
                  entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                  There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                  TIG

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    It works 😍 😍 😍

                    Many Thanks, TIG, kaas and Dan Rathbun.

                    Anyone can download HERE, the "RBZ".

                    Here is the magic code:

                    module TesteCube
                      module CubeImport
                        def self.auto_run_code()
                          path = Sketchup.find_support_file("cube.skp", 
                          "Plugins/TesteCube/Components/")
                          model = Sketchup.active_model
                          definitions = model.definitions
                          component_definition = definitions.load(path)
                          point = Geom;;Point3d.new(10, 20, 30)
                          transformation = Geom;;Transformation.new(point)
                          instance = model.entities.add_instance(component_definition, transformation)
                        end
                        self.auto_run_code()
                      end
                    end 
                    

                    We just reach the first goal!

                    There remain two to accomplish:

                      **1.How to run the code on each new scenes?**
                    

                    Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                      **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                    

                    More the cube is protected, more "Dynamic Components" related also. 😉

                    Thank you for your Help.

                    Cordially

                    David

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      To lock my "[b]cube.stp", you just add this line:[/b]

                      status = instance.locked = true #### Locks the cube.
                      layers = model.layers 
                      new_layer = layers.add "cube" #### Create a new layer "cube".
                      new_layer.visible = false #### Hides the "cube" layer.
                      

                      I can not find how to add the new layer on my cube!

                      You have an idea ?

                      Thank you

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        That's the easy bit !
                        instance.layer = new_layer
                        You could also lock it, so that its harder to delete if someone activates that layer later
                        instance.locked = true
                        You can also hide it for good measure, so it's harder to find if !
                        instance.hidden = true

                        However, nothing is foolproof...
                        Layers > 'Cube' > ON shows it...
                        View > Hidden Geometry > ON shows it...
                        Select instance and right-click > Unlock > Unlocks it...
                        Select instance and right-click > Unhide > Shows fully it...
                        Hit delete > to remove it...
                        or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                        or Layers > Delete 'Cube' and accept to delete all entities using it...

                        TIG

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          Thank you TIG it works perfectly!

                          The most important is to prevent the accidental suppresion.

                          Same CleanUp does not remove my cube. 💚

                          Protection against copying is not good.

                          Is there a solution to make my cube inaccecible from SketchUp?

                          For example, do not display the "cube" layer in the Layers window?

                          %(#FF0000)[**


                          It still remains a very important objective to accomplish:**]

                          How do I load my "Plugin" has every opening a SketchUp file?

                          I doubt that it will be harder to find!

                          Thank you in advance for your help.

                          David

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            Hello everyone. ☀

                            As my last objective seems difficult, I return to my first idea.

                            Instead of automatically import the "cube.skp" on each new SketchUp scene.

                            The "cube" will be imported along with the first "Dynamic Component".

                            Here is the modified code and that works:

                            module TesteCube
                            
                            
                              module CubeImport
                              
                                  path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                  @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                  @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                            	  
                                def self.methode1
                            
                                  path = Sketchup.find_support_file("cube.skp", 
                                  "Plugins/TesteCube/Components/")
                                  model = Sketchup.active_model
                                  definitions = model.definitions
                                  component_definition = definitions.load(path)
                                  point = Geom;;Point3d.new(0, 0, 0)
                                  transformation = Geom;;Transformation.new(point)
                                  instance = model.entities.add_instance(component_definition, transformation)
                                  status = instance.locked = true 
                                  layers = model.layers
                                  new_layer = layers.add "cube"
                                  new_layer.visible = false
                                  instance.layer = new_layer
                                  instance.locked = true
                                  instance.hidden = true
                                  Sketchup.active_model.import(@@path_to_00)
                            
                                end
                            	
                            
                                if !file_loaded?(__FILE__)
                            	
                            	
                                  su_menu = UI.menu("Plugins")
                            
                                  cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                            		
                                  tb = UI;;Toolbar.new(%Q(Teste-Cube))
                            		
                                  command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                            
                                  command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                            
                                  command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                            
                                  command1.tooltip = %Q(add Dynamic Component)
                            
                                  command1.status_bar_text = %Q(add Dynamic Component)
                            
                                  command1.menu_text = %Q(add Dynamic Component)
                            
                                  cc_menu.add_item(command1)
                            
                                  tb.add_item(command1)
                            		
                                  tb.restore
                             
                                  file_loaded(__FILE__) 
                            
                                  end
                              
                               end
                            
                            end	 
                            

                            Notice that "method1" to one more line to import "Dynamique. Component.skp"
                            at the same time that the "cube.skp".

                            The line of code with the more interest to me is:

                            command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                            She created a new icon { that triggers methode1 }.

                            If I click once on the icon:

                            methode1 will import "1 cube" + "1 component Dynamic".

                            If I click ten times on the icon:

                            method1 will import "10 cubes" + "10 Dynamic Components".

                            That's exactly my problem ❗

                            I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                            How to limit the amount of cube imported at "1" ?

                            Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                            I understand better now the ruby. 😍

                            But this is not sufficient to finalize my code as a great.

                            Thank you in advance for your help.

                            Cordially

                            David

                            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              To limit the amount of cube to import, I found this method:

                              ComponentInstance.manifold?

                              This is the method that can meet my expectations?

                              I tried many things and it does not work:

                              instance.componentinstance.manifold instance = false
                              
                              componentinstance.manifold instance = false
                              
                              instance = componentinstance.manifold?
                              instance.componentinstance.manifold = false
                              
                              status = istance.componentinstance.manifold?
                              status.componentinstance.manifold = false
                              
                              componentinstance.manifold status = false
                              
                              instance.componentinstance.manifold status = false
                              
                              instance.componentinstance.manifold = false
                              

                              Nothing works !

                              And all methods that are following this method are not executed.

                              I need your help more than ever.

                              Thank you

                              David

                              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                              • K Offline
                                kaas
                                last edited by

                                Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                                So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                                instance = model.entities.add_instance(component_definition, transformation)

                                Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                                in_scene=false
                                definitions.each{|d|
                                	if d.name == 'cube'
                                		c = d.count_used_instances
                                		in_scene = true if c > 0
                                	end
                                }
                                if !in_scene
                                	instance = model.entities.add_instance(component_definition, transformation)
                                end
                                
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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  You seem to be misunderstanding how some things [many things!] work.
                                  !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                                  When your extension starts to load the FIRST DC it initially adds 'definition'.
                                  AND it then adds an 'instance' of that.
                                  Subsequent DC loads should also check in case the definition or instance are not present...

                                  if definition.valid?
                                    if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                      ### You are already set to do the DC load...
                                    else
                                      ### You need to add an instance - perhaps it's been deleted by the user ???
                                      ### NOW you are set to do the DC load...
                                    end
                                  else ### definition is NOT valid - it's been deleted - so the instance has too.
                                    ### You load the definition AND add the instance again - seems like the user has deleted both !
                                    ### NOW you are set to do the DC load...
                                  end
                                  

                                  A certain logic is needed in thinking through the coded steps...

                                  TIG

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Following @Kaas's useful input...
                                    I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                                    If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                                    TIG

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                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      @kaas said:

                                      Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                                      CODE PROMO: SÉLECTIONNER TOUT
                                      in_scene=false
                                      definitions.each{|d|
                                         if d.name == 'cube'
                                            c = d.count_used_instances
                                            in_scene = true if c > 0
                                         end
                                      }
                                      if !in_scene
                                         instance = model.entities.add_instance(component_definition, transformation)
                                      end


                                      Like this?

                                      module TesteCube
                                      
                                      
                                        module CubeImport
                                        
                                            path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                            @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                            @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                      	  
                                          def self.methode1
                                            path = Sketchup.find_support_file("cube.skp", 
                                            "Plugins/TesteCube/Components/")
                                            model = Sketchup.active_model
                                            definitions = model.definitions
                                            component_definition = definitions.load(path)
                                            point = Geom;;Point3d.new(0, 0, 0)
                                            transformation = Geom;;Transformation.new(point) 
                                            in_scene=false
                                            definitions.each{|d|
                                            if d.name == 'cube'
                                            c = d.count_used_instances
                                            in_scene = true if c > 0
                                            end
                                            }
                                            if !in_scene
                                            instance = model.entities.add_instance(component_definition, transformation)
                                            end
                                            status = instance.locked = true
                                            layers = model.layers
                                            new_layer = layers.add "cube"
                                            new_layer.visible = false
                                            instance.layer = new_layer
                                            instance.locked = true
                                            instance.hidden = true
                                            Sketchup.active_model.import(@@path_to_00)
                                            end
                                      	 
                                            if !file_loaded?(__FILE__)
                                      
                                            su_menu = UI.menu("Plugins")
                                      
                                            cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                      		
                                            tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                      		
                                            command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                      
                                            command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                      
                                            command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                      
                                            command1.tooltip = %Q(add Sliding Window)
                                      
                                            command1.status_bar_text = %Q(add Sliding Window)
                                      
                                            command1.menu_text = %Q(add Sliding Window)
                                      
                                            cc_menu.add_item(command1)
                                      
                                            tb.add_item(command1)
                                      		
                                            tb.restore
                                       
                                            file_loaded(__FILE__) 
                                      
                                            end
                                        
                                         end
                                      
                                      end	 
                                      

                                      When I click on my icon, nothing happens.

                                      I made a mistake ?

                                      @tig said:

                                      I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                                      I want one cube for each SketchUp scene!

                                      Thank you for your help.

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                                      1 Reply Last reply Reply Quote 0
                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Maybe this concept will more clear ! 😄

                                        B_hidden.jpg

                                        The mysterious thing for me is how to avoid the list of components (even hidden)
                                        on the Onliner ? 😉

                                        Bon courage!

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          My response is why use a hidden geometric construct to "protect" other components ?
                                          I would instead use an AttributeDictionary.

                                          I'm not here much anymore.

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            kaas
                                            last edited by

                                            @tntdavid said:

                                            ...When I click on my icon, nothing happens....

                                            Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                            
                                            definitions.each{|d|
                                                if d.name == 'cube'
                                            		c = d.count_used_instances
                                            		puts %(there are #{c} instances in the model of cube)
                                            		in_scene = true if c > 0
                                            	end
                                            }
                                            

                                            This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                            Edit: Dan's suggestion might be just what you need. Its the only way to really hide data.

                                            1 Reply Last reply Reply Quote 0
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