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    Automatically load a component.

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @tntdavid said:

      The only thing I find about "String Object" is on this page:
      http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

      David, The SketchUp Ruby API is an extension to standard Core Ruby, and
      adds a few methods to the Ruby's core String class:
      http://ruby-doc.org/core-2.0.0/String.html

      You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

      Here is a set of lists that will help (at the official SketchUp forum):
      [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk]Ruby Learning Resources [WikiLists][/url:2epja1nk]
      (There is similar, but perhaps older list, here ar SCF as well.)

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @tntdavid said:

        I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

        Why, there's always this error message?

        David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

        The first line of all SketchUp code files should also always be the "magic comment":
        # encoding: UTF-8

        See: Ruby Core docs: Encoding - Script encoding

        I'm not here much anymore.

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          Hello, kaas 😄

          My "cube.skp" is in the "Components" folder in my plugin.

          It should be placed in another folder?

          You can download HERE the full fichier.rbz.

          Thank you for your help.

          cordially

          David

          Ps: Thank you for your links.


          Edit: Small error in "TesteCube.rb" corrected.

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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            @dan rathbun said:

            David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

            The first line of all SketchUp code files should also always be the "magic comment":

            encoding: UTF-8

            Another thing I just learned. 😼

            Have you sample code # encoding: UTF-8?

            I supose that my error is because of that ?

            Thanks

            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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            • TIGT Offline
              TIG Moderator
              last edited by

              It's a good idea to include that as the first line of all of your RB files.
              But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
              Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
              And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

              Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
              https://notepad-plus-plus.org/download/v7.html
              There are 32 and 64 bit versions - I use the 64...

              TIG

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              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                Thank you for the download link TIG. 👍

                I encoded my "rb" in "UTF-8", without BOM!

                It is not the cause of the error message.

                You can download HERE, the new "RBZ".

                Thank you in advance for your help.

                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                • K Offline
                  kaas
                  last edited by

                  The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                  My guess is, the error refers to:
                  instance = **entities**.add_instance(component_definition, transformation)

                  If you change that line to:
                  instance = model.entities.add_instance(component_definition, transformation)

                  you might have more luck.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @Kaas is correct.
                    Try...
                    entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                    There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                    TIG

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      It works 😍 😍 😍

                      Many Thanks, TIG, kaas and Dan Rathbun.

                      Anyone can download HERE, the "RBZ".

                      Here is the magic code:

                      module TesteCube
                        module CubeImport
                          def self.auto_run_code()
                            path = Sketchup.find_support_file("cube.skp", 
                            "Plugins/TesteCube/Components/")
                            model = Sketchup.active_model
                            definitions = model.definitions
                            component_definition = definitions.load(path)
                            point = Geom;;Point3d.new(10, 20, 30)
                            transformation = Geom;;Transformation.new(point)
                            instance = model.entities.add_instance(component_definition, transformation)
                          end
                          self.auto_run_code()
                        end
                      end 
                      

                      We just reach the first goal!

                      There remain two to accomplish:

                        **1.How to run the code on each new scenes?**
                      

                      Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                        **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                      

                      More the cube is protected, more "Dynamic Components" related also. 😉

                      Thank you for your Help.

                      Cordially

                      David

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        To lock my "[b]cube.stp", you just add this line:[/b]

                        status = instance.locked = true #### Locks the cube.
                        layers = model.layers 
                        new_layer = layers.add "cube" #### Create a new layer "cube".
                        new_layer.visible = false #### Hides the "cube" layer.
                        

                        I can not find how to add the new layer on my cube!

                        You have an idea ?

                        Thank you

                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          That's the easy bit !
                          instance.layer = new_layer
                          You could also lock it, so that its harder to delete if someone activates that layer later
                          instance.locked = true
                          You can also hide it for good measure, so it's harder to find if !
                          instance.hidden = true

                          However, nothing is foolproof...
                          Layers > 'Cube' > ON shows it...
                          View > Hidden Geometry > ON shows it...
                          Select instance and right-click > Unlock > Unlocks it...
                          Select instance and right-click > Unhide > Shows fully it...
                          Hit delete > to remove it...
                          or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                          or Layers > Delete 'Cube' and accept to delete all entities using it...

                          TIG

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            Thank you TIG it works perfectly!

                            The most important is to prevent the accidental suppresion.

                            Same CleanUp does not remove my cube. 💚

                            Protection against copying is not good.

                            Is there a solution to make my cube inaccecible from SketchUp?

                            For example, do not display the "cube" layer in the Layers window?

                            %(#FF0000)[**


                            It still remains a very important objective to accomplish:**]

                            How do I load my "Plugin" has every opening a SketchUp file?

                            I doubt that it will be harder to find!

                            Thank you in advance for your help.

                            David

                            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              Hello everyone. ☀

                              As my last objective seems difficult, I return to my first idea.

                              Instead of automatically import the "cube.skp" on each new SketchUp scene.

                              The "cube" will be imported along with the first "Dynamic Component".

                              Here is the modified code and that works:

                              module TesteCube
                              
                              
                                module CubeImport
                                
                                    path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                    @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                    @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                              	  
                                  def self.methode1
                              
                                    path = Sketchup.find_support_file("cube.skp", 
                                    "Plugins/TesteCube/Components/")
                                    model = Sketchup.active_model
                                    definitions = model.definitions
                                    component_definition = definitions.load(path)
                                    point = Geom;;Point3d.new(0, 0, 0)
                                    transformation = Geom;;Transformation.new(point)
                                    instance = model.entities.add_instance(component_definition, transformation)
                                    status = instance.locked = true 
                                    layers = model.layers
                                    new_layer = layers.add "cube"
                                    new_layer.visible = false
                                    instance.layer = new_layer
                                    instance.locked = true
                                    instance.hidden = true
                                    Sketchup.active_model.import(@@path_to_00)
                              
                                  end
                              	
                              
                                  if !file_loaded?(__FILE__)
                              	
                              	
                                    su_menu = UI.menu("Plugins")
                              
                                    cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                              		
                                    tb = UI;;Toolbar.new(%Q(Teste-Cube))
                              		
                                    command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                              
                                    command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                              
                                    command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                              
                                    command1.tooltip = %Q(add Dynamic Component)
                              
                                    command1.status_bar_text = %Q(add Dynamic Component)
                              
                                    command1.menu_text = %Q(add Dynamic Component)
                              
                                    cc_menu.add_item(command1)
                              
                                    tb.add_item(command1)
                              		
                                    tb.restore
                               
                                    file_loaded(__FILE__) 
                              
                                    end
                                
                                 end
                              
                              end	 
                              

                              Notice that "method1" to one more line to import "Dynamique. Component.skp"
                              at the same time that the "cube.skp".

                              The line of code with the more interest to me is:

                              command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                              She created a new icon { that triggers methode1 }.

                              If I click once on the icon:

                              methode1 will import "1 cube" + "1 component Dynamic".

                              If I click ten times on the icon:

                              method1 will import "10 cubes" + "10 Dynamic Components".

                              That's exactly my problem ❗

                              I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                              How to limit the amount of cube imported at "1" ?

                              Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                              I understand better now the ruby. 😍

                              But this is not sufficient to finalize my code as a great.

                              Thank you in advance for your help.

                              Cordially

                              David

                              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                To limit the amount of cube to import, I found this method:

                                ComponentInstance.manifold?

                                This is the method that can meet my expectations?

                                I tried many things and it does not work:

                                instance.componentinstance.manifold instance = false
                                
                                componentinstance.manifold instance = false
                                
                                instance = componentinstance.manifold?
                                instance.componentinstance.manifold = false
                                
                                status = istance.componentinstance.manifold?
                                status.componentinstance.manifold = false
                                
                                componentinstance.manifold status = false
                                
                                instance.componentinstance.manifold status = false
                                
                                instance.componentinstance.manifold = false
                                

                                Nothing works !

                                And all methods that are following this method are not executed.

                                I need your help more than ever.

                                Thank you

                                David

                                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                                • K Offline
                                  kaas
                                  last edited by

                                  Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                                  So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                                  instance = model.entities.add_instance(component_definition, transformation)

                                  Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                                  in_scene=false
                                  definitions.each{|d|
                                  	if d.name == 'cube'
                                  		c = d.count_used_instances
                                  		in_scene = true if c > 0
                                  	end
                                  }
                                  if !in_scene
                                  	instance = model.entities.add_instance(component_definition, transformation)
                                  end
                                  
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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You seem to be misunderstanding how some things [many things!] work.
                                    !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                                    When your extension starts to load the FIRST DC it initially adds 'definition'.
                                    AND it then adds an 'instance' of that.
                                    Subsequent DC loads should also check in case the definition or instance are not present...

                                    if definition.valid?
                                      if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                        ### You are already set to do the DC load...
                                      else
                                        ### You need to add an instance - perhaps it's been deleted by the user ???
                                        ### NOW you are set to do the DC load...
                                      end
                                    else ### definition is NOT valid - it's been deleted - so the instance has too.
                                      ### You load the definition AND add the instance again - seems like the user has deleted both !
                                      ### NOW you are set to do the DC load...
                                    end
                                    

                                    A certain logic is needed in thinking through the coded steps...

                                    TIG

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Following @Kaas's useful input...
                                      I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                                      If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                                      TIG

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                                      • TNTDAVIDT Offline
                                        TNTDAVID
                                        last edited by

                                        @kaas said:

                                        Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modÚle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                                        CODE PROMO: SÉLECTIONNER TOUT
                                        in_scene=false
                                        definitions.each{|d|
                                           if d.name == 'cube'
                                              c = d.count_used_instances
                                              in_scene = true if c > 0
                                           end
                                        }
                                        if !in_scene
                                           instance = model.entities.add_instance(component_definition, transformation)
                                        end


                                        Like this?

                                        module TesteCube
                                        
                                        
                                          module CubeImport
                                          
                                              path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                              @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                              @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                        	  
                                            def self.methode1
                                              path = Sketchup.find_support_file("cube.skp", 
                                              "Plugins/TesteCube/Components/")
                                              model = Sketchup.active_model
                                              definitions = model.definitions
                                              component_definition = definitions.load(path)
                                              point = Geom;;Point3d.new(0, 0, 0)
                                              transformation = Geom;;Transformation.new(point) 
                                              in_scene=false
                                              definitions.each{|d|
                                              if d.name == 'cube'
                                              c = d.count_used_instances
                                              in_scene = true if c > 0
                                              end
                                              }
                                              if !in_scene
                                              instance = model.entities.add_instance(component_definition, transformation)
                                              end
                                              status = instance.locked = true
                                              layers = model.layers
                                              new_layer = layers.add "cube"
                                              new_layer.visible = false
                                              instance.layer = new_layer
                                              instance.locked = true
                                              instance.hidden = true
                                              Sketchup.active_model.import(@@path_to_00)
                                              end
                                        	 
                                              if !file_loaded?(__FILE__)
                                        
                                              su_menu = UI.menu("Plugins")
                                        
                                              cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                        		
                                              tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                        		
                                              command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                        
                                              command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                        
                                              command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                        
                                              command1.tooltip = %Q(add Sliding Window)
                                        
                                              command1.status_bar_text = %Q(add Sliding Window)
                                        
                                              command1.menu_text = %Q(add Sliding Window)
                                        
                                              cc_menu.add_item(command1)
                                        
                                              tb.add_item(command1)
                                        		
                                              tb.restore
                                         
                                              file_loaded(__FILE__) 
                                        
                                              end
                                          
                                           end
                                        
                                        end	 
                                        

                                        When I click on my icon, nothing happens.

                                        I made a mistake ?

                                        @tig said:

                                        I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                                        I want one cube for each SketchUp scene!

                                        Thank you for your help.

                                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Maybe this concept will more clear ! 😄

                                          B_hidden.jpg

                                          The mysterious thing for me is how to avoid the list of components (even hidden)
                                          on the Onliner ? 😉

                                          Bon courage!

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            My response is why use a hidden geometric construct to "protect" other components ?
                                            I would instead use an AttributeDictionary.

                                            I'm not here much anymore.

                                            1 Reply Last reply Reply Quote 0
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