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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      I added "cube.skp" in "Components Sampler" folder, there is always the same error message.


      http://zupimages.net/up/16/41/i14l.jpg

      module TNTDAVID
        module ClickWindow3D_Trial_mm
          def self.auto_run_code()
            path = Sketchup.find_support_file("cube.skp", "Components/Components Sampler")
            model = Sketchup.active_model
            definitions = model.definitions
            component_definition = definitions.load(path)
            point = Geom;;Point3d.new(10, 20, 30)
            transformation = Geom;;Transformation.new(point)
            instance = entities.add_instance(component_definition, transformation)
          end
          self.auto_run_code()
        end
      end
      

      @unknownuser said:

      Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
      Error: #<NameError: undefined local variable or method entities' for TNTDAVID::ClickWindow3D_Trial_mm:Module> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:10:in auto_run_code'
      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:TNTDAVID'
      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
      C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

      Why, there's always this error message?


      @tig said:

      I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using FILE to get the rb's folder path etc...

      I can use the File method to import a component from an icon.

      module ClickWindow3D_Trial_mm
      
        class << self
      
          path_to_components = File.join(File.dirname(__FILE__), 'Components')
          @@path_to_00 = File.join(path_to_components,'00-Control-Panel-Trial-mm.skp')
      
          def add_00
            Sketchup.active_model.import(@@path_to_00)
          end
          
      if !file_loaded?(__FILE__)
      
      
              tb = UI;;Toolbar.new(%Q(Click-Window3D-Trial-mm))
      
              command1 = UI;;Command.new("add Resources"){ ClickWindow3D_Trial_mm.add_00 }
      
              command1.small_icon = File.join(@@path_to_resources,"add_00.png")
      
              command1.large_icon = File.join(@@path_to_resources,"add_00.png")
      
              tb.add_item(command1)
      
              tb.restore
      
              file_loaded(__FILE__)
      
             end
      
         end
      

      How to change the code so that "cube.skp" is automatically imported on each SketchUp scene?

      Thank you

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @tntdavid said:

        The only thing I find about "String Object" is on this page:
        http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

        David, The SketchUp Ruby API is an extension to standard Core Ruby, and
        adds a few methods to the Ruby's core String class:
        http://ruby-doc.org/core-2.0.0/String.html

        You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

        Here is a set of lists that will help (at the official SketchUp forum):
        [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk]Ruby Learning Resources [WikiLists][/url:2epja1nk]
        (There is similar, but perhaps older list, here ar SCF as well.)

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @tntdavid said:

          I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

          Why, there's always this error message?

          David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

          The first line of all SketchUp code files should also always be the "magic comment":
          # encoding: UTF-8

          See: Ruby Core docs: Encoding - Script encoding

          I'm not here much anymore.

          1 Reply Last reply Reply Quote 0
          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            Hello, kaas 😄

            My "cube.skp" is in the "Components" folder in my plugin.

            It should be placed in another folder?

            You can download HERE the full fichier.rbz.

            Thank you for your help.

            cordially

            David

            Ps: Thank you for your links.


            Edit: Small error in "TesteCube.rb" corrected.

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              @dan rathbun said:

              David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

              The first line of all SketchUp code files should also always be the "magic comment":

              encoding: UTF-8

              Another thing I just learned. 😮

              Have you sample code # encoding: UTF-8?

              I supose that my error is because of that ?

              Thanks

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              • TIGT Offline
                TIG Moderator
                last edited by

                It's a good idea to include that as the first line of all of your RB files.
                But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
                Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
                And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

                Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
                https://notepad-plus-plus.org/download/v7.html
                There are 32 and 64 bit versions - I use the 64...

                TIG

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  Thank you for the download link TIG. 👍

                  I encoded my "rb" in "UTF-8", without BOM!

                  It is not the cause of the error message.

                  You can download HERE, the new "RBZ".

                  Thank you in advance for your help.

                  [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kaas
                    last edited by

                    The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                    My guess is, the error refers to:
                    instance = **entities**.add_instance(component_definition, transformation)

                    If you change that line to:
                    instance = model.entities.add_instance(component_definition, transformation)

                    you might have more luck.

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @Kaas is correct.
                      Try...
                      entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                      There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                      TIG

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        It works 😍 😍 😍

                        Many Thanks, TIG, kaas and Dan Rathbun.

                        Anyone can download HERE, the "RBZ".

                        Here is the magic code:

                        module TesteCube
                          module CubeImport
                            def self.auto_run_code()
                              path = Sketchup.find_support_file("cube.skp", 
                              "Plugins/TesteCube/Components/")
                              model = Sketchup.active_model
                              definitions = model.definitions
                              component_definition = definitions.load(path)
                              point = Geom;;Point3d.new(10, 20, 30)
                              transformation = Geom;;Transformation.new(point)
                              instance = model.entities.add_instance(component_definition, transformation)
                            end
                            self.auto_run_code()
                          end
                        end 
                        

                        We just reach the first goal!

                        There remain two to accomplish:

                          **1.How to run the code on each new scenes?**
                        

                        Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                          **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                        

                        More the cube is protected, more "Dynamic Components" related also. 😉

                        Thank you for your Help.

                        Cordially

                        David

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          To lock my "[b]cube.stp", you just add this line:[/b]

                          status = instance.locked = true #### Locks the cube.
                          layers = model.layers 
                          new_layer = layers.add "cube" #### Create a new layer "cube".
                          new_layer.visible = false #### Hides the "cube" layer.
                          

                          I can not find how to add the new layer on my cube!

                          You have an idea ?

                          Thank you

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            That's the easy bit !
                            instance.layer = new_layer
                            You could also lock it, so that its harder to delete if someone activates that layer later
                            instance.locked = true
                            You can also hide it for good measure, so it's harder to find if !
                            instance.hidden = true

                            However, nothing is foolproof...
                            Layers > 'Cube' > ON shows it...
                            View > Hidden Geometry > ON shows it...
                            Select instance and right-click > Unlock > Unlocks it...
                            Select instance and right-click > Unhide > Shows fully it...
                            Hit delete > to remove it...
                            or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                            or Layers > Delete 'Cube' and accept to delete all entities using it...

                            TIG

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              Thank you TIG it works perfectly!

                              The most important is to prevent the accidental suppresion.

                              Same CleanUp does not remove my cube. 💚

                              Protection against copying is not good.

                              Is there a solution to make my cube inaccecible from SketchUp?

                              For example, do not display the "cube" layer in the Layers window?

                              %(#FF0000)[**


                              It still remains a very important objective to accomplish:**]

                              How do I load my "Plugin" has every opening a SketchUp file?

                              I doubt that it will be harder to find!

                              Thank you in advance for your help.

                              David

                              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                Hello everyone. ☀

                                As my last objective seems difficult, I return to my first idea.

                                Instead of automatically import the "cube.skp" on each new SketchUp scene.

                                The "cube" will be imported along with the first "Dynamic Component".

                                Here is the modified code and that works:

                                module TesteCube
                                
                                
                                  module CubeImport
                                  
                                      path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                      @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                      @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                	  
                                    def self.methode1
                                
                                      path = Sketchup.find_support_file("cube.skp", 
                                      "Plugins/TesteCube/Components/")
                                      model = Sketchup.active_model
                                      definitions = model.definitions
                                      component_definition = definitions.load(path)
                                      point = Geom;;Point3d.new(0, 0, 0)
                                      transformation = Geom;;Transformation.new(point)
                                      instance = model.entities.add_instance(component_definition, transformation)
                                      status = instance.locked = true 
                                      layers = model.layers
                                      new_layer = layers.add "cube"
                                      new_layer.visible = false
                                      instance.layer = new_layer
                                      instance.locked = true
                                      instance.hidden = true
                                      Sketchup.active_model.import(@@path_to_00)
                                
                                    end
                                	
                                
                                    if !file_loaded?(__FILE__)
                                	
                                	
                                      su_menu = UI.menu("Plugins")
                                
                                      cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                		
                                      tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                		
                                      command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                
                                      command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                
                                      command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                
                                      command1.tooltip = %Q(add Dynamic Component)
                                
                                      command1.status_bar_text = %Q(add Dynamic Component)
                                
                                      command1.menu_text = %Q(add Dynamic Component)
                                
                                      cc_menu.add_item(command1)
                                
                                      tb.add_item(command1)
                                		
                                      tb.restore
                                 
                                      file_loaded(__FILE__) 
                                
                                      end
                                  
                                   end
                                
                                end	 
                                

                                Notice that "method1" to one more line to import "Dynamique. Component.skp"
                                at the same time that the "cube.skp".

                                The line of code with the more interest to me is:

                                command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                                She created a new icon { that triggers methode1 }.

                                If I click once on the icon:

                                methode1 will import "1 cube" + "1 component Dynamic".

                                If I click ten times on the icon:

                                method1 will import "10 cubes" + "10 Dynamic Components".

                                That's exactly my problem ❗

                                I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                                How to limit the amount of cube imported at "1" ?

                                Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                                I understand better now the ruby. 😍

                                But this is not sufficient to finalize my code as a great.

                                Thank you in advance for your help.

                                Cordially

                                David

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  To limit the amount of cube to import, I found this method:

                                  ComponentInstance.manifold?

                                  This is the method that can meet my expectations?

                                  I tried many things and it does not work:

                                  instance.componentinstance.manifold instance = false
                                  
                                  componentinstance.manifold instance = false
                                  
                                  instance = componentinstance.manifold?
                                  instance.componentinstance.manifold = false
                                  
                                  status = istance.componentinstance.manifold?
                                  status.componentinstance.manifold = false
                                  
                                  componentinstance.manifold status = false
                                  
                                  instance.componentinstance.manifold status = false
                                  
                                  instance.componentinstance.manifold = false
                                  

                                  Nothing works !

                                  And all methods that are following this method are not executed.

                                  I need your help more than ever.

                                  Thank you

                                  David

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                                  • K Offline
                                    kaas
                                    last edited by

                                    Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                                    So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                                    instance = model.entities.add_instance(component_definition, transformation)

                                    Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                                    in_scene=false
                                    definitions.each{|d|
                                    	if d.name == 'cube'
                                    		c = d.count_used_instances
                                    		in_scene = true if c > 0
                                    	end
                                    }
                                    if !in_scene
                                    	instance = model.entities.add_instance(component_definition, transformation)
                                    end
                                    
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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      You seem to be misunderstanding how some things [many things!] work.
                                      !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                                      When your extension starts to load the FIRST DC it initially adds 'definition'.
                                      AND it then adds an 'instance' of that.
                                      Subsequent DC loads should also check in case the definition or instance are not present...

                                      if definition.valid?
                                        if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                          ### You are already set to do the DC load...
                                        else
                                          ### You need to add an instance - perhaps it's been deleted by the user ???
                                          ### NOW you are set to do the DC load...
                                        end
                                      else ### definition is NOT valid - it's been deleted - so the instance has too.
                                        ### You load the definition AND add the instance again - seems like the user has deleted both !
                                        ### NOW you are set to do the DC load...
                                      end
                                      

                                      A certain logic is needed in thinking through the coded steps...

                                      TIG

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Following @Kaas's useful input...
                                        I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                                        If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                                        TIG

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                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          @kaas said:

                                          Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                                          CODE PROMO: SÉLECTIONNER TOUT
                                          in_scene=false
                                          definitions.each{|d|
                                             if d.name == 'cube'
                                                c = d.count_used_instances
                                                in_scene = true if c > 0
                                             end
                                          }
                                          if !in_scene
                                             instance = model.entities.add_instance(component_definition, transformation)
                                          end


                                          Like this?

                                          module TesteCube
                                          
                                          
                                            module CubeImport
                                            
                                                path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                                @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                                @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                          	  
                                              def self.methode1
                                                path = Sketchup.find_support_file("cube.skp", 
                                                "Plugins/TesteCube/Components/")
                                                model = Sketchup.active_model
                                                definitions = model.definitions
                                                component_definition = definitions.load(path)
                                                point = Geom;;Point3d.new(0, 0, 0)
                                                transformation = Geom;;Transformation.new(point) 
                                                in_scene=false
                                                definitions.each{|d|
                                                if d.name == 'cube'
                                                c = d.count_used_instances
                                                in_scene = true if c > 0
                                                end
                                                }
                                                if !in_scene
                                                instance = model.entities.add_instance(component_definition, transformation)
                                                end
                                                status = instance.locked = true
                                                layers = model.layers
                                                new_layer = layers.add "cube"
                                                new_layer.visible = false
                                                instance.layer = new_layer
                                                instance.locked = true
                                                instance.hidden = true
                                                Sketchup.active_model.import(@@path_to_00)
                                                end
                                          	 
                                                if !file_loaded?(__FILE__)
                                          
                                                su_menu = UI.menu("Plugins")
                                          
                                                cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                          		
                                                tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                          		
                                                command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                          
                                                command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                          
                                                command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                          
                                                command1.tooltip = %Q(add Sliding Window)
                                          
                                                command1.status_bar_text = %Q(add Sliding Window)
                                          
                                                command1.menu_text = %Q(add Sliding Window)
                                          
                                                cc_menu.add_item(command1)
                                          
                                                tb.add_item(command1)
                                          		
                                                tb.restore
                                           
                                                file_loaded(__FILE__) 
                                          
                                                end
                                            
                                             end
                                          
                                          end	 
                                          

                                          When I click on my icon, nothing happens.

                                          I made a mistake ?

                                          @tig said:

                                          I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                                          I want one cube for each SketchUp scene!

                                          Thank you for your help.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Maybe this concept will more clear ! 😄

                                            B_hidden.jpg

                                            The mysterious thing for me is how to avoid the list of components (even hidden)
                                            on the Onliner ? 😉

                                            Bon courage!

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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