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    How to cut from object

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    • A Offline
      ado130
      last edited by

      Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
      group = Sketchup.active_model.active_entities.add_group() entities = group.entities
      so then i.e.
      circle = entities.add_circle(center, dir, radius)
      or
      entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
      So this is the wrong solution?
      If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

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      • sdmitchS Offline
        sdmitch
        last edited by

        @ado130 said:

        I had never defined the group in this method previous.

        That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • sdmitchS Offline
          sdmitch
          last edited by

          @ado130 said:

          Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
          group = Sketchup.active_model.active_entities.add_group() entities = group.entities
          so then i.e.
          circle = entities.add_circle(center, dir, radius)
          or
          entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
          So this is the wrong solution?
          If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

          You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • A Offline
            ado130
            last edited by

            So there are 2 solutions for this (I think)

            1. save somewhere the group where will be notch
            2. find that group somehow
              because, when I do a dril, I'm using this
            		group = nil
            		face = nil
            		Sketchup.active_model.entities.each{|g|
            			next unless g.is_a?(Sketchup;;Group)
            			g.entities.each{|f|
            				next unless f.is_a?(Sketchup;;Face)
            				if f.classify_point(center) == Sketchup;;Face;;PointInside then
            					group = g
            					face = f
            				end
            			}	
            		}
            

            2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

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            • sdmitchS Offline
              sdmitch
              last edited by

              @ado130 said:

              So there are 2 solutions for this (I think)

              1. save somewhere the group where will be notch
              2. find that group somehow
                because, when I do a dril, I'm using this
              		group = nil
              > 		face = nil
              > 		Sketchup.active_model.entities.each{|g|
              > 			next unless g.is_a?(Sketchup;;Group)
              > 			g.entities.each{|f|
              > 				next unless f.is_a?(Sketchup;;Face)
              > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
              > 					group = g
              > 					face = f
              > 				end
              > 			}	
              > 		}
              

              2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

              Perhaps

              if center.on_plane f.plane then
              	group = g
              	face = f
              end
              
              

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • A Offline
                ado130
                last edited by

                It almost works, but the result is

                http://i.imgur.com/RMnKEB6.png

                def notch(x, y, z, radiuses, depths, directions)
                	model = Sketchup.active_model 
                	countOfNotch = x.length.to_i
                	countOfNotch.times do |i|
                		
                		center = [x[i], y[i], z[i]].map(&;to_f)		
                		radius = radiuses[i]
                		depth = depths[i]
                		direction = directions[i]
                		
                		case direction
                			when "N"
                				dir = Geom;;Vector3d.new(0,0,1)
                			when "E"
                				dir = Geom;;Vector3d.new(-1,0,0)
                			when "S"
                				dir = Geom;;Vector3d.new(0,0,-1)
                			when "W"
                				dir = Geom;;Vector3d.new(1,0,0)		
                			when "F"
                				dir = Geom;;Vector3d.new(0,-1,0)	
                			when "B"
                				dir = Geom;;Vector3d.new(0,1,0)				
                			else
                				dir = Geom;;Vector3d.new(0,0,1)		
                		end		
                		
                		group = nil
                		Sketchup.active_model.entities.each{|g|
                			next unless g.is_a?(Sketchup;;Group)
                			g.entities.each{|f|
                				next unless f.is_a?(Sketchup;;Face)
                				if center.on_plane? f.plane then
                					group = g
                				end
                			}	
                		}	
                		gents = group.entities
                		active_faces = gents.grep(Sketchup;;Face);
                		circle_group = gents.add_group; cge = circle_group.entities;
                		edges = cge.add_circle(center, dir, radius);
                		circle_group.explode;
                		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
                		circle_face.pushpull(-depth)		
                	end
                end
                

                It works only if the cylinder's face is whole on the block.

                It "works", if I have two blocks on each other

                http://i.imgur.com/kAnKpQY.png

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    ado130
                    last edited by

                    No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                    It works!! I had a little bug in my input file.
                    So final code is

                    		group = nil
                    		Sketchup.active_model.entities.each{|g|
                    			next unless g.is_a?(Sketchup;;Group)
                    			g.entities.each{|f|
                    				next unless f.is_a?(Sketchup;;Face)
                    				if center.on_plane? f.plane then
                    					group = g
                    				end
                    			}	
                    		}	
                    		gents = group.entities
                    		active_faces = gents.grep(Sketchup;;Face)
                    		circle_group = gents.add_group; cge = circle_group.entities
                    		edges = cge.add_circle(center, dir, radius)
                    		circle_group.explode
                    		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                    		circle_face.pushpull(-depth)	
                    		togos = [] 
                    		edges.each{|edge| togos << edge unless edge.faces[0] }
                    		model.active_entities.erase_entities(togos) if togos[0]	
                    

                    Many many many thanks to both!
                    Maybe a question about the second image, is it possible do it somehow?
                    i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                    It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                    Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                    Edit:
                    So, I edited it

                    		groups = []
                    		i = 0
                    		Sketchup.active_model.entities.each{|g|
                    			next unless g.is_a?(Sketchup;;Group)
                    			g.entities.each{|f|
                    				next unless f.is_a?(Sketchup;;Face)
                    				if center.on_plane? f.plane then
                    					groups.each {|x| next if g == x}
                    					groups[i] = g
                    					i += 1
                    				end
                    			}	
                    		}	
                    		
                    		groups = groups.uniq
                    				
                    		countOfGroups = groups.length.to_i
                    		countOfGroups.times do |i|
                    			group = groups[i]
                    			gents = group.entities
                    			active_faces = gents.grep(Sketchup;;Face)
                    			circle_group = gents.add_group; cge = circle_group.entities
                    			edges = cge.add_circle(center, dir, radius)
                    			circle_group.explode
                    			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                    			next if circle_face == nil
                    			circle_face.pushpull(-depth)	
                    			togos = [] 
                    			edges.each{|edge| togos << edge unless edge.faces[0] }
                    			model.active_entities.erase_entities(togos) if togos[0]		
                    		end
                    

                    http://i.imgur.com/GDdGN4p.png

                    It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                    Or when I have 4 blocks, etc..

                    http://i.imgur.com/o0xkiYw.png

                    I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                    http://i.imgur.com/J8tQrBb.jpg

                    Aby ideas?

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                    • A Offline
                      ado130
                      last edited by

                      It seems that it works. Is it correct way?
                      Just one question, how can I delete the black lines?, or hide them.

                      def drill(x, y, z, radiuses, depths, directions)
                      	model = Sketchup.active_model 
                      	countOfDrills = x.length.to_i
                      	countOfDrills.times do |i|
                      		
                      		center = [x[i], y[i], z[i]].map(&;to_f)		
                      		radius = radiuses[i]
                      		depth = depths[i]
                      		direction = directions[i]
                      		
                      		case direction
                      			when "N"
                      				dir = Geom;;Vector3d.new(0,0,1)
                      			when "E"
                      				dir = Geom;;Vector3d.new(-1,0,0)
                      			when "S"
                      				dir = Geom;;Vector3d.new(0,0,-1)
                      			when "W"
                      				dir = Geom;;Vector3d.new(1,0,0)		
                      			when "F"
                      				dir = Geom;;Vector3d.new(0,-1,0)	
                      			when "B"
                      				dir = Geom;;Vector3d.new(0,1,0)				
                      			else
                      				dir = Geom;;Vector3d.new(0,0,1)		
                      		end		
                      		
                      		groups = []
                      		i = 0
                      		Sketchup.active_model.entities.each{|g|
                      			next unless g.is_a?(Sketchup;;Group)
                      			g.entities.each{|f|
                      				next unless f.is_a?(Sketchup;;Face)
                      				if center.on_plane? f.plane then
                      					groups.each {|x| next if g == x}
                      					groups[i] = g
                      					i += 1
                      				end
                      			}	
                      		}	
                      		
                      		groups = groups.uniq
                      		
                      		countOfGroups = groups.length.to_i
                      		countOfGroups.times do |i|
                      			group = groups[i]
                      			gents = group.entities
                      			activeFaces = gents.grep(Sketchup;;Face)
                      			circleGroup = gents.add_group; cge = circleGroup.entities
                      			edges = cge.add_circle(center, dir, radius)
                      			circleGroup.explode
                      			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                      			next if circleFace == nil
                      			normal = circleFace.normal
                      			activeFaces = gents.grep(Sketchup;;Face)
                      			circleFace.pushpull(-depth)
                      			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                      			if deleteFace.normal == normal then
                      				deleteFace.erase!	
                      			end
                      		end
                      	end
                      end
                      
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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @ado130 said:

                        Just one question, how can I delete the black lines?, or hide them.

                        Try this

                        groups = groups.uniq
                        countOfGroups = groups.length.to_i
                        countOfGroups.times do |i|
                         group = groups[i]
                         gents = group.entities
                         activeFaces = gents.grep(Sketchup;;Face)
                         circleGroup = gents.add_group; cge = circleGroup.entities
                         edges = cge.add_circle(center, dir, radius)
                         circleGroup.explode;
                         (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                          next if center.distance(circleFace.bounds.center) > radius
                          circleFace.pushpull(-depth)
                         ]
                         remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                         gents.erase_entities(remove.reverse)
                        end
                        
                        

                        cut from object.gif

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • A Offline
                          ado130
                          last edited by

                          It seems that it works too. Thanks!
                          But black lines are still there.
                          You have there "]", I think, it should be "}"?

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @ado130 said:

                            It seems that it works too. Thanks!
                            But black lines are still there.
                            You have there "]", I think, it should be "}"?

                            Yes, you are right. Sorry about that.

                            The black vertical lines in the 'drill hole'?

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              ado130
                              last edited by

                              Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

                              1 Reply Last reply Reply Quote 0
                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                @ado130 said:

                                Yeah, you're right, but I meant black lines in rectangular blocks.

                                Well, if you didn't want them, why did you create then in the first place.

                                groups = groups.uniq
                                countOfGroups = groups.length.to_i
                                countOfGroups.times do |i|
                                	group = groups[i]; group.make_unique
                                	gents = group.entities
                                	activeFaces = gents.grep(Sketchup;;Face)
                                	activeEdges = gents.grep(Sketchup;;Edge);#<-- save active edges
                                	circleGroup = gents.add_group; cge = circleGroup.entities
                                	edges = cge.add_circle(center, dir, radius)
                                	circleGroup.explode;
                                	(gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                		next if center.distance(circleFace.bounds.center) > radius
                                		circleFace.pushpull(-depth)
                                	}
                                   #remove unused circle edges
                                	remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                	gents.erase_entities(remove.reverse)
                                	# hide vertical edges in drill hole
                                	soften = (gents.grep(Sketchup;;Edge)-activeEdges).find_all{|e|e.line[1].parallel?(dir) && !e.soft?}
                                	soften.each{|e|e.soft=e.smooth=true}
                                	# remove co-planar edges
                                	remove = gents.grep(Sketchup;;Edge).find_all{|e|(e.faces.length>=2 && e.faces.find_all{|f|f.normal.parallel?(e.line[1].axes[1])}.length==2)}
                                	gents.erase_entities(remove.reverse)
                                
                                

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  ado130
                                  last edited by

                                  Sorry for the delayed response. It looks fine, thanks again!

                                  http://i.imgur.com/TtoBovE.png

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