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    How to cut from object

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    • A Offline
      ado130
      last edited by

      http://i.imgur.com/3ihSgfl.png

      237: new_edges[0].faces.each{|f|fac = f unless f.loops[1]}

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      • sdmitchS Offline
        sdmitch
        last edited by

        @ado130 said:

        		active_edges = model.active_entities.grep(Sketchup;;Edge)					
        > 		edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius)
        > 		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
        > 		togos = [] ### empty array
        > 		new_edges.each{|edge| togos << edge unless edge.faces[0] }
        > 		model.active_entities.erase_entities(togos) if togos[0]
        > 		fac = nil
        > 		new_edges[0].faces.each{|f|fac = f unless f.loops[1]}
        > 		fac.pushpull(-depth)
        

        But still is there a problem.

        Problem

        1. .add_circle doesn't create a face only the bounding edges. new_edges=edges1. the circle is being added to the model context therefore there is no interaction with the entities in the group. add a group inside the original group. save the faces in original group. do the .add_circle inside the new group then explode it. this will cause the circle edges to merge with the original group and create the circle face. circle_face=current_faces-faces. delete new_edges that have no associated face.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • TIGT Offline
          TIG Moderator
          last edited by

          Thanks Sam.
          Somewhere in the many iterations of this code... the circle in the group and its explosion got lost...
          After that it should work πŸ˜‰

          TIG

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          • A Offline
            ado130
            last edited by

            I am slightly confused now πŸ˜„ because before you said

            @unknownuser said:

            You don't need to add the edges to a new group.
            raw it directly over the face in the active_entities.
            edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius, segs)

            So what should I do?
            If I understood Sam correctly, I need sth like
            group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
            .. and then?
            I'm not sure what is meant by "add a group inside the original group".

            By the way, thanks Sam, or, thanks to both.

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            • sdmitchS Offline
              sdmitch
              last edited by

              @ado130 said:

              group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
              .. and then?
              I'm not sure what is meant by "add a group inside the original group".

              By the way, thanks Sam, or, thanks to both.

              ###group = Sketchup.active_model.active_entities.add_group();
              ### remove previous statement since you have already defined "group".
              gents = group.entities
              active_faces = gents.grep(Sketchup;;Face);### modified
              circle_group = gents.add_group; cge = circle_group.entities;### new
              edges = cge.add_circle(center, dir, radius);### modified
              circle_group.explode;### new
              circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified
              
              

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • A Offline
                ado130
                last edited by

                I had never defined the group in this method previous.
                This is what I have now:

                def notch(x, y, z, radiuses, depths, directions)
                	model = Sketchup.active_model 
                	countOfNotch = x.length.to_i
                	countOfNotch.times do |i|
                		
                		center = [x[i], y[i], z[i]].map(&;to_f)		
                		radius = radiuses[i]
                		depth = depths[i]
                		direction = directions[i]
                		
                		case direction
                			when "N"
                				dir = Geom;;Vector3d.new(0,0,1)
                			when "E"
                				dir = Geom;;Vector3d.new(-1,0,0)
                			when "S"
                				dir = Geom;;Vector3d.new(0,0,-1)
                			when "W"
                				dir = Geom;;Vector3d.new(1,0,0)		
                			when "F"
                				dir = Geom;;Vector3d.new(0,-1,0)	
                			when "B"
                				dir = Geom;;Vector3d.new(0,1,0)				
                			else
                				dir = Geom;;Vector3d.new(0,0,1)		
                		end		
                		
                		gents = group.entities
                		active_faces = gents.grep(Sketchup;;Face);### modified
                		circle_group = gents.add_group; cge = circle_group.entities;### new
                		edges = cge.add_circle(center, dir, radius);### modified
                		circle_group.explode;### new
                		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified	
                		circle_face.pushpull(-depth)		
                	end
                end
                

                Of cource, I define a group in method, where I draw a rectangel block, but it's independently. So first I call this method, it'll draw several blocks, and then, if is necessary (according to input file) I'll call a method for notch.

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                • A Offline
                  ado130
                  last edited by

                  Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                  group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                  so then i.e.
                  circle = entities.add_circle(center, dir, radius)
                  or
                  entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                  So this is the wrong solution?
                  If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @ado130 said:

                    I had never defined the group in this method previous.

                    That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @ado130 said:

                      Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                      group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                      so then i.e.
                      circle = entities.add_circle(center, dir, radius)
                      or
                      entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                      So this is the wrong solution?
                      If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

                      You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • A Offline
                        ado130
                        last edited by

                        So there are 2 solutions for this (I think)

                        1. save somewhere the group where will be notch
                        2. find that group somehow
                          because, when I do a dril, I'm using this
                        		group = nil
                        		face = nil
                        		Sketchup.active_model.entities.each{|g|
                        			next unless g.is_a?(Sketchup;;Group)
                        			g.entities.each{|f|
                        				next unless f.is_a?(Sketchup;;Face)
                        				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                        					group = g
                        					face = f
                        				end
                        			}	
                        		}
                        

                        2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @ado130 said:

                          So there are 2 solutions for this (I think)

                          1. save somewhere the group where will be notch
                          2. find that group somehow
                            because, when I do a dril, I'm using this
                          		group = nil
                          > 		face = nil
                          > 		Sketchup.active_model.entities.each{|g|
                          > 			next unless g.is_a?(Sketchup;;Group)
                          > 			g.entities.each{|f|
                          > 				next unless f.is_a?(Sketchup;;Face)
                          > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                          > 					group = g
                          > 					face = f
                          > 				end
                          > 			}	
                          > 		}
                          

                          2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

                          Perhaps

                          if center.on_plane f.plane then
                          	group = g
                          	face = f
                          end
                          
                          

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • A Offline
                            ado130
                            last edited by

                            It almost works, but the result is

                            http://i.imgur.com/RMnKEB6.png

                            def notch(x, y, z, radiuses, depths, directions)
                            	model = Sketchup.active_model 
                            	countOfNotch = x.length.to_i
                            	countOfNotch.times do |i|
                            		
                            		center = [x[i], y[i], z[i]].map(&;to_f)		
                            		radius = radiuses[i]
                            		depth = depths[i]
                            		direction = directions[i]
                            		
                            		case direction
                            			when "N"
                            				dir = Geom;;Vector3d.new(0,0,1)
                            			when "E"
                            				dir = Geom;;Vector3d.new(-1,0,0)
                            			when "S"
                            				dir = Geom;;Vector3d.new(0,0,-1)
                            			when "W"
                            				dir = Geom;;Vector3d.new(1,0,0)		
                            			when "F"
                            				dir = Geom;;Vector3d.new(0,-1,0)	
                            			when "B"
                            				dir = Geom;;Vector3d.new(0,1,0)				
                            			else
                            				dir = Geom;;Vector3d.new(0,0,1)		
                            		end		
                            		
                            		group = nil
                            		Sketchup.active_model.entities.each{|g|
                            			next unless g.is_a?(Sketchup;;Group)
                            			g.entities.each{|f|
                            				next unless f.is_a?(Sketchup;;Face)
                            				if center.on_plane? f.plane then
                            					group = g
                            				end
                            			}	
                            		}	
                            		gents = group.entities
                            		active_faces = gents.grep(Sketchup;;Face);
                            		circle_group = gents.add_group; cge = circle_group.entities;
                            		edges = cge.add_circle(center, dir, radius);
                            		circle_group.explode;
                            		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
                            		circle_face.pushpull(-depth)		
                            	end
                            end
                            

                            It works only if the cylinder's face is whole on the block.

                            It "works", if I have two blocks on each other

                            http://i.imgur.com/kAnKpQY.png

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • A Offline
                                ado130
                                last edited by

                                No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                                It works!! I had a little bug in my input file.
                                So final code is

                                		group = nil
                                		Sketchup.active_model.entities.each{|g|
                                			next unless g.is_a?(Sketchup;;Group)
                                			g.entities.each{|f|
                                				next unless f.is_a?(Sketchup;;Face)
                                				if center.on_plane? f.plane then
                                					group = g
                                				end
                                			}	
                                		}	
                                		gents = group.entities
                                		active_faces = gents.grep(Sketchup;;Face)
                                		circle_group = gents.add_group; cge = circle_group.entities
                                		edges = cge.add_circle(center, dir, radius)
                                		circle_group.explode
                                		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                                		circle_face.pushpull(-depth)	
                                		togos = [] 
                                		edges.each{|edge| togos << edge unless edge.faces[0] }
                                		model.active_entities.erase_entities(togos) if togos[0]	
                                

                                Many many many thanks to both!
                                Maybe a question about the second image, is it possible do it somehow?
                                i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                                It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                                Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                                Edit:
                                So, I edited it

                                		groups = []
                                		i = 0
                                		Sketchup.active_model.entities.each{|g|
                                			next unless g.is_a?(Sketchup;;Group)
                                			g.entities.each{|f|
                                				next unless f.is_a?(Sketchup;;Face)
                                				if center.on_plane? f.plane then
                                					groups.each {|x| next if g == x}
                                					groups[i] = g
                                					i += 1
                                				end
                                			}	
                                		}	
                                		
                                		groups = groups.uniq
                                				
                                		countOfGroups = groups.length.to_i
                                		countOfGroups.times do |i|
                                			group = groups[i]
                                			gents = group.entities
                                			active_faces = gents.grep(Sketchup;;Face)
                                			circle_group = gents.add_group; cge = circle_group.entities
                                			edges = cge.add_circle(center, dir, radius)
                                			circle_group.explode
                                			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                                			next if circle_face == nil
                                			circle_face.pushpull(-depth)	
                                			togos = [] 
                                			edges.each{|edge| togos << edge unless edge.faces[0] }
                                			model.active_entities.erase_entities(togos) if togos[0]		
                                		end
                                

                                http://i.imgur.com/GDdGN4p.png

                                It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                                Or when I have 4 blocks, etc..

                                http://i.imgur.com/o0xkiYw.png

                                I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                                http://i.imgur.com/J8tQrBb.jpg

                                Aby ideas?

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                                • A Offline
                                  ado130
                                  last edited by

                                  It seems that it works. Is it correct way?
                                  Just one question, how can I delete the black lines?, or hide them.

                                  def drill(x, y, z, radiuses, depths, directions)
                                  	model = Sketchup.active_model 
                                  	countOfDrills = x.length.to_i
                                  	countOfDrills.times do |i|
                                  		
                                  		center = [x[i], y[i], z[i]].map(&;to_f)		
                                  		radius = radiuses[i]
                                  		depth = depths[i]
                                  		direction = directions[i]
                                  		
                                  		case direction
                                  			when "N"
                                  				dir = Geom;;Vector3d.new(0,0,1)
                                  			when "E"
                                  				dir = Geom;;Vector3d.new(-1,0,0)
                                  			when "S"
                                  				dir = Geom;;Vector3d.new(0,0,-1)
                                  			when "W"
                                  				dir = Geom;;Vector3d.new(1,0,0)		
                                  			when "F"
                                  				dir = Geom;;Vector3d.new(0,-1,0)	
                                  			when "B"
                                  				dir = Geom;;Vector3d.new(0,1,0)				
                                  			else
                                  				dir = Geom;;Vector3d.new(0,0,1)		
                                  		end		
                                  		
                                  		groups = []
                                  		i = 0
                                  		Sketchup.active_model.entities.each{|g|
                                  			next unless g.is_a?(Sketchup;;Group)
                                  			g.entities.each{|f|
                                  				next unless f.is_a?(Sketchup;;Face)
                                  				if center.on_plane? f.plane then
                                  					groups.each {|x| next if g == x}
                                  					groups[i] = g
                                  					i += 1
                                  				end
                                  			}	
                                  		}	
                                  		
                                  		groups = groups.uniq
                                  		
                                  		countOfGroups = groups.length.to_i
                                  		countOfGroups.times do |i|
                                  			group = groups[i]
                                  			gents = group.entities
                                  			activeFaces = gents.grep(Sketchup;;Face)
                                  			circleGroup = gents.add_group; cge = circleGroup.entities
                                  			edges = cge.add_circle(center, dir, radius)
                                  			circleGroup.explode
                                  			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                                  			next if circleFace == nil
                                  			normal = circleFace.normal
                                  			activeFaces = gents.grep(Sketchup;;Face)
                                  			circleFace.pushpull(-depth)
                                  			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                                  			if deleteFace.normal == normal then
                                  				deleteFace.erase!	
                                  			end
                                  		end
                                  	end
                                  end
                                  
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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    @ado130 said:

                                    Just one question, how can I delete the black lines?, or hide them.

                                    Try this

                                    groups = groups.uniq
                                    countOfGroups = groups.length.to_i
                                    countOfGroups.times do |i|
                                     group = groups[i]
                                     gents = group.entities
                                     activeFaces = gents.grep(Sketchup;;Face)
                                     circleGroup = gents.add_group; cge = circleGroup.entities
                                     edges = cge.add_circle(center, dir, radius)
                                     circleGroup.explode;
                                     (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                      next if center.distance(circleFace.bounds.center) > radius
                                      circleFace.pushpull(-depth)
                                     ]
                                     remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                     gents.erase_entities(remove.reverse)
                                    end
                                    
                                    

                                    cut from object.gif

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • A Offline
                                      ado130
                                      last edited by

                                      It seems that it works too. Thanks!
                                      But black lines are still there.
                                      You have there "]", I think, it should be "}"?

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @ado130 said:

                                        It seems that it works too. Thanks!
                                        But black lines are still there.
                                        You have there "]", I think, it should be "}"?

                                        Yes, you are right. Sorry about that.

                                        The black vertical lines in the 'drill hole'?

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • A Offline
                                          ado130
                                          last edited by

                                          Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @ado130 said:

                                            Yeah, you're right, but I meant black lines in rectangular blocks.

                                            Well, if you didn't want them, why did you create then in the first place.

                                            groups = groups.uniq
                                            countOfGroups = groups.length.to_i
                                            countOfGroups.times do |i|
                                            	group = groups[i]; group.make_unique
                                            	gents = group.entities
                                            	activeFaces = gents.grep(Sketchup;;Face)
                                            	activeEdges = gents.grep(Sketchup;;Edge);#<-- save active edges
                                            	circleGroup = gents.add_group; cge = circleGroup.entities
                                            	edges = cge.add_circle(center, dir, radius)
                                            	circleGroup.explode;
                                            	(gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                            		next if center.distance(circleFace.bounds.center) > radius
                                            		circleFace.pushpull(-depth)
                                            	}
                                               #remove unused circle edges
                                            	remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                            	gents.erase_entities(remove.reverse)
                                            	# hide vertical edges in drill hole
                                            	soften = (gents.grep(Sketchup;;Edge)-activeEdges).find_all{|e|e.line[1].parallel?(dir) && !e.soft?}
                                            	soften.each{|e|e.soft=e.smooth=true}
                                            	# remove co-planar edges
                                            	remove = gents.grep(Sketchup;;Edge).find_all{|e|(e.faces.length>=2 && e.faces.find_all{|f|f.normal.parallel?(e.line[1].axes[1])}.length==2)}
                                            	gents.erase_entities(remove.reverse)
                                            
                                            

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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