[REQ] Follow a path
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I need to follow a set of rails for a rollercoaster simulation, is there anyway to achieve this with animator?
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Pete, Look at the last post in this thread
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@ntxdave said:
Pete, Look at the last post in this thread
I saw that, but there is no explanation on how to achieve it, I'll need to twist and turn in many directions, ease in and accelerate in sections.
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@solo said:
@ntxdave said:
Pete, Look at the last post in this thread
I saw that, but there is no explanation on how to achieve it, I'll need to twist and turn in many directions, ease in and accelerate in sections.
Yep, understand. I do think he is making good progress though. What I think, and would like to see is the ability to define a path and then tie the object(s) to that path. I believe that is what you are asking for as well. I think that other video is a series of movements in a strait lines and rotations.
BTW: I am working with the guys at Twilight to find a way to speed up the render time for an animation. We are making progress. When I have something worth sharing, I will post it in the beta forum.
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SOLO
Re paths
Looks like behavior states are selected not a per-defined path.
Hmmmm?dtr
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