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    [REQ] Follow a path

    Scheduled Pinned Locked Moved Animator Beta
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    • soloS Offline
      solo
      last edited by

      I need to follow a set of rails for a rollercoaster simulation, is there anyway to achieve this with animator?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • ntxdaveN Offline
        ntxdave
        last edited by

        Pete, Look at the last post in this thread

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        • soloS Offline
          solo
          last edited by

          @ntxdave said:

          Pete, Look at the last post in this thread

          I saw that, but there is no explanation on how to achieve it, I'll need to twist and turn in many directions, ease in and accelerate in sections.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @solo said:

            @ntxdave said:

            Pete, Look at the last post in this thread

            I saw that, but there is no explanation on how to achieve it, I'll need to twist and turn in many directions, ease in and accelerate in sections.

            Yep, understand. I do think he is making good progress though. What I think, and would like to see is the ability to define a path and then tie the object(s) to that path. I believe that is what you are asking for as well. I think that other video is a series of movements in a strait lines and rotations.

            BTW: I am working with the guys at Twilight to find a way to speed up the render time for an animation. We are making progress. When I have something worth sharing, I will post it in the beta forum.

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            • D Offline
              dtrarch
              last edited by

              SOLO
              Re paths
              Looks like behavior states are selected not a per-defined path. πŸ‘Ž πŸ‘Ž
              Hmmmm?

              dtr

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