FUZZY TEXT LABELS
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It depends upon where you grab the label. Grab the text and only the text box moves. Grab the leader and the whole thing moves. With your two segment leaders, grab by the arrowhead end to move the whole thing.
Why is all the important stuff outside the paper space?
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why temporary? - because i need to capture the view for a scene
eneroth gives me a plan view in various rotations- but does not keep the axes square
remember - i don't want to rotate the model - i want to rotate the plan view camera instead - but in 90 degree increments
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i want to drag the annotations from the viewport area off to the side then pick and choose items from that batch for new drawing. maybe smarter to use scrapbook. just wanted to know if there was a way to to break the grip of several text callouts in one move vs individually
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@pipingguy said:
but does not keep the axes square
What does this mean? The axes don't get moved by the extension.
I wasn't implying that you would rotate the model. There's no need to rotate the model to get the rotated plan view you asked for.
@pipingguy said:
i want to drag the annotations from the viewport area off to the side then pick and choose items from that batch for new drawing. maybe smarter to use scrapbook. just wanted to know if there was a way to to break the grip of several text callouts in one move vs individually
So did you try what I told you to do?
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OK i get it now. the skewed axes in the animation were throwing me off. i should have just stuck with reading her narrative.
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''So did you try what I told you to do?''
yes - eneroth RTV worksand i already know how to release text label arrows ONE AT A TIME
ps - maybe eneroth can add a relative bottom view someday
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@pipingguy said:
and i already know how to release text label arrows ONE AT A TIME
Then you already know how to release multiple label arrows.
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wow - pretty cool dave r.!
note to whomever is interested - dropbox is useful for retrieving previous versions of your models. a copy is automatically stored to the cloud every time a save is made - all the way back to the beginning of the model creation.
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@pipingguy said:
wow - pretty cool dave r.!
Thanks. It's just a basic move thing. There's a lot of subtle options with the various tools in LO.
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