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SOLVED: Replacing image texture without upsetting mapping

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  • F Offline
    fredo6
    last edited by 7 Aug 2021, 08:02

    There is a similar function in ThruPaint...

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    • P Offline
      PapcioKris
      last edited by 22 Sept 2021, 08:39

      EZ solution here. NO PLUGINS

      1. Map your OBJECT1 with MAP1
      2. Open another instance of SU
      3. Copy & paste your OBJECT1 to SU2 (It is mapped correctly)
      4. Replace MAP1 with MAP2 (only texture) in SU1
      5. Copy & paste your OBJECT1 From SU1 to SU2
      6. BAM! You have OBJECT2 in SU2 with MAP2

      You might want to rename your materials after all.

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      • N Offline
        nlipovac
        last edited by 22 Sept 2021, 11:01

        I see it says it is Solved but here is my use of SketchUV Save and Load UV feature.


        SketchUV

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