SOLVED: Replacing image texture without upsetting mapping
-
There is a similar function in ThruPaint...
-
EZ solution here. NO PLUGINS
- Map your OBJECT1 with MAP1
- Open another instance of SU
- Copy & paste your OBJECT1 to SU2 (It is mapped correctly)
- Replace MAP1 with MAP2 (only texture) in SU1
- Copy & paste your OBJECT1 From SU1 to SU2
- BAM! You have OBJECT2 in SU2 with MAP2
You might want to rename your materials after all.
-
I see it says it is Solved but here is my use of SketchUV Save and Load UV feature.
Advertisement