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    SOLVED: Replacing image texture without upsetting mapping

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    • fredo6F Offline
      fredo6
      last edited by

      There is a similar function in ThruPaint...

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      • P Offline
        PapcioKris
        last edited by

        EZ solution here. NO PLUGINS

        1. Map your OBJECT1 with MAP1
        2. Open another instance of SU
        3. Copy & paste your OBJECT1 to SU2 (It is mapped correctly)
        4. Replace MAP1 with MAP2 (only texture) in SU1
        5. Copy & paste your OBJECT1 From SU1 to SU2
        6. BAM! You have OBJECT2 in SU2 with MAP2

        You might want to rename your materials after all.

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        • N Offline
          nlipovac
          last edited by

          I see it says it is Solved but here is my use of SketchUV Save and Load UV feature.


          SketchUV

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