Smoothing advice? Updated
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Even with all of the surfaces smoothed as much as possible it will still look faceted, because there are inner partition faces which prevent the outer skin becoming perfectly smooth...
Removing them helps... but you need to do more work...
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Ah ha! That's certainly a huge improvement! That's really quite interesting how the inner faces have that affect. I never knew this.
More work? Sure. Do you have any tips or advice? Thanks!
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You still have some lonely and hidden edges here and there and they also cause that faceting(plus the weak shadowing sketchup engine).
Here's what I would do, I would keep about 8 profiles and I would create a mesh between them with the Curviloft plugin(the face button), nice and clean.
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Thanks Elesei. I used Curviloft on my seaplane model and was pleased with the results using the same technique of a few profiles and "connecting" them. However, some members here pointed out that the face count was very high and it was. But again, the results were very good.
Is that final result on the far right? If so, then that's the technique I'll use. That's exactly the amount of smoothing I'm looking for.
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It doesn't matter the faces count if you can still work easily with the model.
For your model, you exaggerated with the curves segments, you could have kept them less segmented(you know that you can change the segmentation of the arcs, when you draw them).
Yes the far right model is the model achieved with the Curviloft. Keep in mind to work the settings of Curviloft to have more or less segmentation in your mesh and also to achieve a flowing shape. I added more segmentation for mine because the profile are far enough.I have changed the arcs on a profile and then scaled that profile to match all the others(I believe you did the same with yours- push/pull and scale?)
The result is cleaner and you can play with the curviloft's settings as you want with a wonderful result.
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Thanks Elesei. I'll try that and post the results in a few days. (I did not download the model, but I very much appreciate you making it available.)
Also thanks to everyone else for their help and advice!
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Working almost prefect. Except... what the heck is that?
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See the hidden geometry, most likely an edge snapped.
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There is something. If I recall well, you have there a small segment that creates a small crease throughout the body. If you remove that segment I believe it will be alright.
It doesn't matter how far the sections are it will create the same amount of segmentation. -
@ely862me said:
See the hidden geometry, most likely an edge snapped.
Thanks Elisei. I did look at the hidden the geometry but I did not see anything obvious.
I think I may have the 2 vertical sections just slightly too far apart. I'm going to try moving them closer together and see what happens.
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@ely862me said:
There is something. If I recall well, you have there a small segment that creates a small crease throughout the body. If you remove that segment I believe it will be alright.
It doesn't matter how far the sections are it will create the same amount of segmentation.Cool. I'll check that. It's supposed to be a smooth transition from a curve to straight line. If it's not, then the result would make sense.
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After much playing around and thanks to everyone's advice, here's what I ended up and pretty much exactly what I wanted.
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I think you will find the remaining 'lines' around the hull are bulkheads, they can be deleted to improve the shape further.
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@mike amos said:
I think you will find the remaining 'lines' around the hull are bulkheads, they can be deleted to improve the shape further.
Thanks, yes, that's exactly what they are.
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Here's how the shape is evolving.
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