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    Smoothing advice? Updated

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    • Bryan KB Offline
      Bryan K
      last edited by Bryan K

      Can anyone suggest ways to smooth this model? Thanks.


      gen layout 1c.jpg


      gen layout 1c2.jpg


      test render ac.JPG

      See my portfolio at https://delphiscousin.blogspot.com/

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      • tuna1957T Offline
        tuna1957
        last edited by

        Bryan, SubD or Artisan ? Using the crease tool to maintain hard lines where desired....

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        • Bryan KB Offline
          Bryan K
          last edited by

          @tuna1957 said:

          Bryan, SubD or Artisan ? Using the crease tool to maintain hard lines where desired....

          I have Artisan, but not on this computer. I haven't mastered Artisan and my subdivides never produce the desired results.

          SubD looks interesting. It it easier to use than Artisan?

          I've tried Smoothing in SketchUp but it also did not have the desired effect, but I was impressed at what it could do.

          I also wonder if I need to manually divide the quads? I'll post a Hidden Geometry image if anyone needs to see the details.

          See my portfolio at https://delphiscousin.blogspot.com/

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          • tuna1957T Offline
            tuna1957
            last edited by

            Bryan, I'm no wizard with Artisan and only started working with SubD several months ago. I seemed to have trouble controlling the result subdividing and smoothing in Artisan. I'm sure it was operator error. Have tended to use Artisan's sculpt tools after getting a base mesh using Curviloft over a wire framework I would draw. Just seemed to be able to control the result better. This was mostly modeling animals.
            I've had good luck with SubD so far. Still learning best practices for building the proxy model, but much better able to control the result it seems.
            Forgot to ask if you had used native smoothing on the model. Hopefully some of the more experienced guys will be along with better advice.

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            • Bryan KB Offline
              Bryan K
              last edited by

              Thanks Charles.

              I tried native Smoothing in SketchUp but the result was still "patchy." The actual model has good lines and curves, but it looks mottled when light is applied.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • ely862meE Offline
                ely862me
                last edited by

                There seems to be something a bit odd about the geometry, is it free of extra edges or uncleaned geometry ?
                Artisan is way easier but SubD is more rewarding, if you have built your geometry with quads !

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • pbacotP Offline
                  pbacot
                  last edited by

                  What Elisei said. Hard to say without the model. Why are the faces looking like different colors?

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Here's the base model. It was created by Push/Pull, Add New Segment (+), then scaled on individual sides.

                    If I need to rebuild it using a different workflow or technique, that's fine as well.


                    body geometry.skp

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Even with all of the surfaces smoothed as much as possible it will still look faceted, because there are inner partition faces which prevent the outer skin becoming perfectly smooth...
                      Removing them helps... but you need to do more work...


                      Capture.PNG


                      Capture1.PNG


                      Capture2.PNG

                      TIG

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Ah ha! That's certainly a huge improvement! That's really quite interesting how the inner faces have that affect. I never knew this.

                        More work? Sure. Do you have any tips or advice? Thanks!

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          You still have some lonely and hidden edges here and there and they also cause that faceting(plus the weak shadowing sketchup engine).
                          Here's what I would do, I would keep about 8 profiles and I would create a mesh between them with the Curviloft plugin(the face button), nice and clean.


                          body geometry.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            Thanks Elesei. I used Curviloft on my seaplane model and was pleased with the results using the same technique of a few profiles and "connecting" them. However, some members here pointed out that the face count was very high and it was. But again, the results were very good.

                            Is that final result on the far right? If so, then that's the technique I'll use. That's exactly the amount of smoothing I'm looking for.

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              It doesn't matter the faces count if you can still work easily with the model.
                              For your model, you exaggerated with the curves segments, you could have kept them less segmented(you know that you can change the segmentation of the arcs, when you draw them).
                              Yes the far right model is the model achieved with the Curviloft. Keep in mind to work the settings of Curviloft to have more or less segmentation in your mesh and also to achieve a flowing shape. I added more segmentation for mine because the profile are far enough.

                              I have changed the arcs on a profile and then scaled that profile to match all the others(I believe you did the same with yours- push/pull and scale?)

                              The result is cleaner and you can play with the curviloft's settings as you want with a wonderful result.


                              1.skp


                              1.jpg


                              2.jpg


                              3.jpg

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Thanks Elesei. I'll try that and post the results in a few days. (I did not download the model, but I very much appreciate you making it available.)

                                Also thanks to everyone else for their help and advice!

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  Working almost prefect. Except... what the heck is that?


                                  body geometry 3 flaw.jpg

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • ely862meE Offline
                                    ely862me
                                    last edited by

                                    See the hidden geometry, most likely an edge snapped.

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      There is something. If I recall well, you have there a small segment that creates a small crease throughout the body. If you remove that segment I believe it will be alright.
                                      It doesn't matter how far the sections are it will create the same amount of segmentation.

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        @ely862me said:

                                        See the hidden geometry, most likely an edge snapped.

                                        Thanks Elisei. I did look at the hidden the geometry but I did not see anything obvious.

                                        I think I may have the 2 vertical sections just slightly too far apart. I'm going to try moving them closer together and see what happens.

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          @ely862me said:

                                          There is something. If I recall well, you have there a small segment that creates a small crease throughout the body. If you remove that segment I believe it will be alright.
                                          It doesn't matter how far the sections are it will create the same amount of segmentation.

                                          Cool. I'll check that. It's supposed to be a smooth transition from a curve to straight line. If it's not, then the result would make sense.

                                          See my portfolio at https://delphiscousin.blogspot.com/

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                                          • Bryan KB Offline
                                            Bryan K
                                            last edited by

                                            After much playing around and thanks to everyone's advice, here's what I ended up and pretty much exactly what I wanted.


                                            gen layout 3c hull only.jpg


                                            gen layout 3c hullonly2.jpg


                                            gen layout 3c hullonly3.jpg


                                            gen layout 3c hullonly4.jpg

                                            See my portfolio at https://delphiscousin.blogspot.com/

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