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    Animation SUalive extension. May you test beta version?

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    • WhyDiW Offline
      WhyDi
      last edited by

      Yes John I had
      The previous code was merely another check before going further. The issue is fixed in the following, at least I think until you tell me the results!
      so here is the code aiming nearly full emulation of WebDialog modality.

      script.rb inside

      What it should show on Mac OSX

      require 'sketchup'
      
      ################################################################################
      #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
      #        - www.SUalive.com shared code - FREE OF USE no liability -            #
      #                Thanks to John - Driven - for his great help                  #
      #      authors would appreciate a link to this topic or www.SUalive.com        #
      # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
      #                              see also below                                  #
      # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
      ################################################################################
      # waits for WebDialog close then goes on next code
      # 1 - dialog_box_run() method runs the dialog
      # 2 - tmr_modal waits for user cliks on <Continue> or <Exit>
      # 3 - tmr_modal calls dialog_box_is_closed()
      ################################################################################
      #        Please note Mac-user can interact with the parent window wheras       #
      #        Windows-user can't. So locking parent window is up to you             #
      ################################################################################
      
      module YDco_debug
      	module YDalv
      	
      		class << self
      		
      			@cli_dlg_debug = nil
      			
      			def dialog_box_run()
      				@cli_dlg_debug = YDalv;;Dlg_debug.new()
      			end
      			def dialog_box_is_closed()
      				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
      					@cli_dlg_debug.is_continue.to_s
      				puts str_out
      				UI.messagebox( str_out )
      			end
      			
      		end
      		
      		class Dlg_debug < UI;;WebDialog
      		
      			attr_reader ;is_continue
      		
      			def initialize()
      				@is_continue = false
      				@is_closed = false
      				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
      				set_html(html_data)
      				initialize_callback()
      				set_on_close do
      					@is_closed = true
      				end
      				true_modality_emulation_through_timer()
      				show_modal()
      			end
      			
      			private
      			def html_data()
      				str_html = '<html><head>' +
      					'<meta http-equiv="content-type" content="charset=UTF-8">'+
      					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
      					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
      					'<script type="text/JavaScript">'+
      					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
      					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
      					'</script>'+
      					'</head><body>' +
      					'<div style="width; 496px; font-family; Arial">' +
      					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
      							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
      							'text-align; justify; overflow; auto">'+
      					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
      					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
      					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
      					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
      					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
      					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
      					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
      					'</div>' +
      					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
      								'<div style="float; right">' +
      									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
      									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
      								'</div>' +
      								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
      							'</div>' +
      						'</div>' +
      					'</body></html>'
      				return str_html
      			end
      			def initialize_callback()
      				add_action_callback("qwerty") do |wdialog, str_params|
      					@is_continue = (str_params == "true")
      					wdialog.close()
      				end
      			end
      			
      			def true_modality_emulation_through_timer()
      				tmr_modal = UI.start_timer(0.3333, true) {				
      					if @is_closed
      						UI.stop_timer(tmr_modal)
      						YDalv;;dialog_box_is_closed()
      					end
      				}
      			end
      			
      		end
      		
      		dialog_box_run()
      		
      	end
      end
      

      WhyDi

      the devil is in the detail

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      • O Offline
        osx59
        last edited by

        De retour, par contre j'ai eu des problèmes de mails et n'ai plus le tien.
        Voilà, dès que tu veux on y va ...
        Vincent

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        • WhyDiW Offline
          WhyDi
          last edited by

          Bonsoir Vincent,

          Pas de difficulté! Je t'envoie un e-mail dans les prochains jours. Je manque un peu de temps présentement!

          EN:
          No problem! I send you an e-mail in the coming days. I'm currently short on time!

          WhyDi

          the devil is in the detail

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          • SUaliveS Offline
            SUalive
            last edited by

            Hello,

            We are pleased to announce SUalive Free is now cross-platform - Windows or Mac Osx.

            Thanks to Helen and Hugh, Vincent ( osx59) and some others for the time. That Osx very first version also owns a debt to John ( driven ) for his welcome and wise advices and the nice way he offers to test SUalive user interface.
            I would like to tell you nothing would have been possible without your great help. It's an honour for me to have met such friendly people.
            If there is anything I can do for you, it will be a pleasure.

            Have a good week-end

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            • J Offline
              jumpjack
              last edited by

              I think there is a bug in handling face-me objects, they do strange things my animatioms.

              Additionally: could the animation start and stop be "smoothed" by accelerating/decelerating the objects?

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              • J Offline
                jumpjack
                last edited by

                Question: can free version also animate camera orientation?

                1 Reply Last reply Reply Quote 0
                • J Offline
                  jumpjack
                  last edited by

                  some further notes:

                  1. .ydprj files are not automatically associated to anything, so currently I must:
                  • start sketchup
                  • start plugin
                  • specify project path
                  • click "reload model"

                  A double click on a .ydprj file would be much more comfortable.

                  1. There is no memory of "recent files" in the plugin
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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @jumpjack said:

                    A double click on a .ydprj file would be much more comfortable.

                    As far as I know, there is no way to implement a double-click for a specific extension.

                    The ARGV array is empty after SketchUp loads. If we were running a system Ruby process (inside of one embedded in an application's process,) then all the command line parameters would be stuffed into the ARGV array, and an extension might be able to process the parameters.

                    Link Preview Image
                    Class: ARGF (Ruby 2.0.0)

                    Class : ARGF - Ruby 2.0.0

                    favicon

                    (ruby-doc.org)

                    BUT, ... the SketchUp development team decided NOT to pass SketchUp.exe's startup parameters into it's Ruby sub-process.


                    There might be a kind of workaround. If a utility program or script could be associated with a double-click on a .ydprj file, and a system environment variable set to hold the path to the .ydprj file, then start SketchUp,... if the extension loads and checks the ENV hash for a value in a "YDPRJ" variable, ... said extension would be able to act upon it.

                    I'm not here much anymore.

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                    • J Offline
                      jumpjack
                      last edited by

                      Maybe Sketchup development team didn't decide it... they just didn't think about it.

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        jumpjack
                        last edited by

                        Could an option be added to generate a Sketchup Scene per each animation frame created by the plugin?
                        This would allow us to associate a renderer plugin like "Twilight Render V2" to this plugin, to create rendered animations in "batch mode".

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                        • WhyDiW Offline
                          WhyDi
                          last edited by

                          Hello jumpjack2.

                          …Or maybe it's a matter of clicking save&reload button at the "right" time…
                          You probably give the “right” answer. In a perfect world SketchUp model is never modified along animation process. This way, no issue! BUT in the real world we need to add any group we missed which should be animated. Here comes save&reload button. The next release – by the end of this month - will see a blinking orange colour so that you never miss that need. Please, also remember SUalive Free aims tiny projects and be aware modifying SketchUp model along animation may break all previous snapshots – only interpolation drawback. They are nothing more than photo that cannot be modified.

                          …Shouldn't be enough to...?
                          Once more you’re right! But only from SUalive Free version perspective which is nothing more than a subset of SUalive Full. Light and Full versions are able to deal with multiple SketchUp models inside a single project. Each project can be split in smaller sequence and so forth. All this makes we can’t automate more than what you know.

                          …I think some tooltips…
                          You know what? You are right! This month release will additionally see full help from our website. Maybe any tutorial and new video. A bit too early to tell you!
                          https://sualive.com/en_help.php

                          …Bug: face-me…
                          Added on ToDo list but priority is now on publishing help and next release.

                          …Question: can free version also animate camera orientation?...
                          You can learn about version related features from our website, versions tab.
                          https://sualive.com/en_versions.php

                          …A double click on a .ydprj…
                          Thanks Dan for your reply. Perfect as always!

                          … generate a Sketchup Scene per each animation…
                          Older version had but we got rid of as SketchUp would probably not support dozen or hundreds of scenes. As instance 30fps * 60sec = 1800 scenes. How to deal with 1800 tabs inside SketchUp?

                          …associate a renderer plugin…
                          If you want any renderer to work, please ask the extension maker for contacting us. We will be all our best to please you.

                          By the way I’m hard negotiating frame by frame replay slider available on SUalive Free. I hope my peers are going to agree on next Friday meeting - today is still holiday. Probably not all features available but basically replaying from the window top slider.

                          Have a good week-end.
                          WhyDi

                          the devil is in the detail

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                          • J Offline
                            jumpjack
                            last edited by

                            @whydi said:

                            … generate a Sketchup Scene per each animation…
                            Older version had but we got rid of as SketchUp would probably not support dozen or hundreds of scenes. As instance 30fps * 60sec = 1800 scenes. How to deal with 1800 tabs inside SketchUp?

                            …associate a renderer plugin…
                            If you want any renderer to work, please ask the extension maker for contacting us. We will be all our best to please you.

                            Thanks for your effort.
                            I had an idea for making SUalive communicating with Twilight render: creating a temporary new scene per each frame, deleted immediately after Twilight plugin has processed it.
                            But I don't know how two different plugins could work at same time...
                            Maybe SUalive could save scenes data into an "interchange file", which is then read by Twilight to generate needed scenes one by one?

                            Anyway here is where you can contact the developers:
                            https://extensions.sketchup.com/en/content/twilight-render-v2#comment-84241

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                            • SUaliveS Offline
                              SUalive
                              last edited by

                              Hello,

                              SUalive Free 2.40 under review...

                              see features update on the following thread (replay slider, render)
                              http://sketchucation.com/forums/viewtopic.php?f=323&t=65306&p=631451#p631451

                              Have a good day
                              WhyDi

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