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    [Plugin] Animator - v4.5a - 22 Jul 25

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • 0 Offline
      06mx5er
      last edited by

      First: THANK YOU! This is something that I have been waiting for, for a long time now!
      Having a problem with v1.2h on one machine, (working on another)
      I have updated LibFredo6 to 7.2h
      When I click (generate a video for the film) button, nothing happens, dialog box never appears and seems animator is locked, cannot get back to other menus until closing and restarting sketchup.

      Windows 10
      SketchUp 16 pro

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      • fredo6F Offline
        fredo6
        last edited by

        @06mx5er said:

        First: THANK YOU! This is something that I have been waiting for, for a long time now!
        Having a problem with v1.2h on one machine, (working on another)
        I have updated LibFredo6 to 7.2h
        When I click (generate a video for the film) button, nothing happens, dialog box never appears and seems animator is locked, cannot get back to other menus until closing and restarting sketchup.

        Windows 10
        SketchUp 16 pro

        Could you open the Ruby console before you call the video dialog box. There may be an error displayed.

        Thanks

        Fredo

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        • 0 Offline
          06mx5er
          last edited by

          Here is a "shortened" view of the Ruby Console.

          Error: #<NoMethodError: undefined method `[]' for nil:NilClass> Repeats forever after this point.

          Thank you, 06MX5er


          Shortened view

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          • 0 Offline
            06mx5er
            last edited by

            Just wanted to let you know, SU Podium was the culprit. I removed it and now Animator is working as it should.

            Thanks for your time!

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            • S Offline
              Spohankie123
              last edited by

              It's a minor point but, Is there a way to enlarge the palette? The top bar is only 3.5 inches wide and the icons are about 1/8 in.

              BTW: this looks like the killer animation plugin app!!!

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              • fredo6F Offline
                fredo6
                last edited by

                New Release: Animator - v1.3a - 24 Dec 16

                Minor bugs fixing and prolongation of validtity till 25 Jan 17

                See main post for RBZ files

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                • T Offline
                  Treadshot A1
                  last edited by

                  @fredo6

                  Hi, I've been testing Animator, and for a long time I got nowhere; cameras didn't seem to move, nothing faded in or out, etc. I think I've finally got an animation working (at least partially built), but I noticed that I had to set a lot more options, which I hadn't previously because I didn't know they existed. As it is now, Animator 1.3 works for me, in the sense that I can animate my model to move as I wanted, but it is very clunky because I am clicking invisible buttons and relying on hovering the mouse to find where the options are.

                  For example, I figured out how to set Fade Out on cameras, such as InOutPolynomial, by clicking in what appeared to be empty space. It appears that the options (Linear, Sine, Exponential and In/Out/InOut variations thereof) do exist, just the menu isn't visible. I can navigate to the options by hovering the mouse and hoping the hint text shows up (either the yellow box next to the cursor, or in the bottom left of my Sketchup window).

                  Animator Invisible Menu X.png

                  Equivalently, the camera path options also do not appear; I had set camera Fade Out to InOutPolynomial[2.0], only for the animation to freeze at the end of the duration of a camera (for example, playing the animation would get to "-------->1.0s/20s", and then do nothing. No popup, no crash, no freeze. I can click anywhere to stop the animation and the editing mode works fine from there. It appears that once I select any of the Camera Path options (Bezier/Circular/Linear), then the animation plays fine with all camera movement intact. As you can see below, the options for camera paths are not visible, though can be clicked. My guess is that when a new camera is added, and Fade Out set, there is no 'default' option as to bezier/circular/linear, so the animation just stopped playing once it got to the fade out, but I'm not entirely sure if that's the case.

                  Animator Invisible Camera Path Menu X.png

                  Finally, there are a lot of options that disappear for me. Buttons show up when a camera is added, but once clicked, disappear. Some of them return to being visible when clicked again (such as Fade Out's On/Off toggle which is visible when Off but disappears when On), others disappear permanently. Not sure why on this one, but the behaviour is consistent on my end (i.e. buttons that disappear always disappear, Fade Out always is visible only when off, at least during my testing).

                  Animator Invisible Buttons X.png

                  I'm running Sketchup 8 Free, Windows 8 (old versions...sorry...) with Animator 1.3a and LibFredo 7.3a. Sorry to have to point out so many issues, I hope on the bright side at least this can confirm for you that Animator is indeed functional on Windows 8 with Sketchup 8 Free (I can create an animation and export image sequence), just a few visibility glitches here and there. Thanks again for the plugin. πŸ˜„

                  EDIT: Forgot to mention, Animator was installed by downloading the (.rbz) from SketchUcation, then via [Window->Preferences->Extensions->Install Extension] in Sketchup.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Thanks for signaling. That's just a bug specific to old SU versions (7, 8 and 2013).

                    I fixed it and will republish when I can.

                    Fredo

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                    • T Offline
                      Treadshot A1
                      last edited by

                      Ah, thanks for the quick reply Fredo, I look forward to it.

                      By the way, any plans for integration with other rendering engines? Specifically, does animator work with rendering software that uses Sketchup's Scenes functionality to work, for example Kerkythea? I dont see any way in animator to turn the animation into scenes in sketchup (admittedly, thatd be a lot of scenes), so I'm assuming it's not very practical.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        New Release: Animator - v1.3b - 02 Jan 17

                        Minor bugs fixing for SU8 and SU13, creating problem in the display of fadeout options for cameras

                        See main post for RBZ files

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                        • T Offline
                          Treadshot A1
                          last edited by

                          Posting to confirm Animator - v1.3b fixes the invisible menus of v1.3a in SU8Free, Win 8. Options are indeed visible now. Thanks Fredo!

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                          • S Offline
                            slapfoot
                            last edited by

                            Is there a move object along path feature?

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              Is there a move object along path feature?

                              First thing asked for a while! πŸ˜„
                              Wait and see because that must be not a simple thing! πŸ€“

                              path.gif

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • L Offline
                                LAPOWEB
                                last edited by

                                Hello,
                                So i am i need to manage to move component in a path but didn't know how to do it and then i don't found any tutorials 😒

                                Thanks for help πŸ˜„

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  As there is not yet path function, you must make by hand segment by segment!
                                  About tutorial there is a lot of here!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    New Release: Animator - v1.4c - 16 Jan 17

                                    • Bugs fixing
                                    • GUI for Positioner management
                                    • Preview mode in Sequencer is now safer (you can enable / disable it in the Default Parameters)

                                    See main post for RBZ files

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                                    • T Offline
                                      Treadshot A1
                                      last edited by

                                      Not sure if I'm doing something wrong here, but I'm getting script errors when generating video files. Seems to happen very often (read: almost inevitably) for the first 10-ish frames, and also the last 10-ish frames. Processes a frame, then Script Error popup asking if I want to continue.

                                      Oddly, even if I continue, occasionally clicking Yes results in the popup closing, and Animator doing nothing. It's recognisable because Animator normally says "Processing Frame 9...42.5s", but after clicking Yes, Animator just says "Processing Frame 9..." (i.e. the number of seconds disappears). It seems to not actually continue rendering. I've found a workaround, in that I click "Interrupt", then in the popup menu that asks if I want to generate the movie file using the frames that were made (Yes/No/Cancel), I click Cancel, and Animator starts working properly again. This workaround works most of the time, but sometimes (especially early frames, like Frame 2-5) I have to do this workaround multiple times for the same frame. If I do have to use the workaround more than once, it repeats the same frame over and over. For example, "Rendering Frame 3...62.0s" is displayed, at which point it should go to Frame 4 (I am testing with evaluation version of Thea Render, set to min Time Limit of 1 minute, so it spends 62 seconds per frame). Instead, it shows "Rendering Frame 3..." (again, the time disappears), and then it restarts Frame 3. Can happen upwards of 5 times per frame, not yet observed a pattern as to how many times it does happen.

                                      Script Error.PNG

                                      Animator Script Error.PNG

                                      So far the end result is I have to sit and wait for the first 10 frames, using the workaround each frame. Then I can walk away, and come back when the animation is nearly done, and use the workaround for the last 10-ish frames.

                                      In testing, I've also had Animator freeze on Frame 25 once (I have no idea why exactly 25) as well. The Script Error showed up for Frames 1 through 10, then 11 - 24 worked fine. Not a clue on why this happened, have not yet been able to replicate. Wish I could be more helpful here, so far can only report symptoms. As always, thanks for the plugin, it's been really useful.

                                      EDIT: Literally as I was typing this post, froze on Frame 30. Not sure why, no Script Error popup, just froze. Happened on a separate computer that had nothing other than Animator/Sketchup open.

                                      EDIT: Should mention, I'm testing with multiple machines, running Animator 1.3b and 1.4c. 1.4c has more instances of getting stuck on one frame, 1.3b gets stuck on Frames 1-10, then on random frames after that, but almost never gets stuck on just one frame repeatedly.

                                      EDIT: Reliability of v1.4c seems better, after a fresh install of v1.4c alongside LibFredo 7.4c. Still stuck on frames occasionally.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Just to be clear, do you have the errors and freeze when you just generate the video without rendering?

                                        Or does it happen only when you render with Thea?

                                        Fredo

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                                        • T Offline
                                          Treadshot A1
                                          last edited by

                                          @fredo6 said:

                                          Just to be clear, do you have the errors and freeze when you just generate the video without rendering?

                                          Or does it happen only when you render with Thea?

                                          Fredo

                                          Sorry, should have been more clear. The Script Error popup that shows up for the first and last 10-ish frames happens both with and without Thea. Randomly freezing or repeatedly doing the same frame happens with Thea rendering turned on.

                                          My Thea render settings are all the default settings, except with Min Time Limit set to 1 minute instead of 2.

                                          Currently i have to start rendering through Animator's interface (I believe Animator then calls Thea). I have tried starting the animation through Thea instead, which doesnt cause any freezing nor has any issues with the first/last frames (at least, it hasnt happened to me yet), but the animation is entirely unpredictable. For example, in the animation for Trinity (posted in the Gallery thread), clearly no objects intersect another (it's been 3D printed as an actual figure), but if I start rendering through Thea, Trinity's legs end up stuck halfway in its own body. The animation should start with a part being detached moving away from the rest of the model; that doesnt happen if I start rendering from Thea. I cant say for sure what does happen, because its slightly different each time i run it from Thea.

                                          Edit: Frames of Trinity attached. One is straight from Animator, frame 24. The other two are render with Thea, when the animation was started from Thea, for Frames 0 and 24. Frame 0 looks correct, Frame 24 doesn't match Animator's output, nor does it correspond to any part of the animation at all.


                                          (Animated Transformation) (Clean) Trinity_0000.png


                                          (Animated Transformation) (Clean) Trinity_0024.png


                                          (Animated Transformation) (Clean) Trinity_0024.png

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Difficult to tell what is going on. It may be related to the fact that you run a trial version of Thea.
                                            But anyway, if it freezes with no rendering, there must be a problem somewhere.

                                            The best is to send me the model so that I have a look.

                                            Fredo

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