[Preview] Wrap-R Video #3
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When I write TFM
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@rich o brien said:
When I write TFM
I never get to the stage where I read TFM - so why bother writing it...
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Do you want me to write TFM?
I'd make it perfect for people like Kim!
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The amount of great plugins that has been, or is in process of being, released this year is just amazing.
SubD
Skatter
Animator
Viz
and now Wrap-R -
Fantastic!
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rich,
how's themac version progressing?
john
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It's been quiet for some days...
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@rich o brien said:
for you maybe....
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I'm NOT being impatient...
I'm just so excited about this and was hoping for a small Easter egg...
How's thing progressing...? -
It's been a bit of a holiday period here with Paddy's Day, then School Mid-Term, Easter Rising Celebrations and Easter all running into one another.
But expect some big news soon...
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Although it didn't cure my impatience - rather the contrary - THANKS for the update, Rich...
I'm sure I won't get much sleep until "soon" will arrive... -
As we wait for this amazing extension with bated breath, can I ask a question.
What opportunities does it open for those waiting? What workflows are now availableI'm interested to know what people will use this for. For me I hope to get sketchup and unreal working together (fully as only simple rectangular geometry works at the moment)
Texture unwrapping will be a new discipline for me I know very little about how it fits in to workflows - mine is - sketchup to thea then presentation.
I'm very interested in unreal4 maybe just for fun but a goal would be to present moving visuals.
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I hope to use it to unwrap models to use in Substance Painter.
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I intend to use it for Minecraft.
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So Substance painter then .... Thea or render package?
Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?
So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?
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Rich, I'm curious how your tool would treat the attached most primitive ramp. The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?
Another example:
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=150
post #5 from below. Could Pap-R apply an un-distorted texture on every turn of the attached cornice?
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@cmeed said:
So Substance painter then .... Thea or render package?
Any render application will benefit from it...
@cmeed said:
Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?
Of course...
It's a question about the UV- and UVW-mapping...
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