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    Introducing Viz - parametric modeling for SketchUp

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    • srxS Offline
      srx
      last edited by

      This is great. I was aware of Grasshopper, but never used it. I learned more about it from the latest Archicad 20 versions which has hotlink to Grasshopper output. These are very important thing happening:
      http://bim42.com/2012/07/geometry-gym/

      If you could integrate IFC in your plugin, you could make Sketchup the best "slim" BIM software just like that.

      Like this:
      https://youtu.be/4n8U-PGmhCk

      And the code is open source:
      http://geometrygym.blogspot.rs/2016/02/openbim-just-became-more-open.html

      www.saurus.rs

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      • F Offline
        fluid
        last edited by

        We just released a new version of Viz, you can get it here.

        In this version:

        • Added smooth shading and texture mapping output into SketchUp
        • Added a few new nodes, including Extrude
        • Preliminary Mac support, on SketchUp 2015/2016
        • Updated sample scenes

        Here is a tutorial video about extrusions:

        [flash:2jxsg7a4]https://www.youtube.com/v/_lLORq8ZZo8[/flash:2jxsg7a4]

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        • pilouP Offline
          pilou
          last edited by

          Parametric indeed! 😎
          Why not 3D for thickness? (sure we have yet Joint PushPull by Fredo6)

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • JQLJ Offline
            JQL
            last edited by

            @fluid said:

            We just released a new version of Viz, you can get it here.

            In this version:

            • Added smooth shading and texture mapping output into SketchUp
            • Added a few new nodes, including Extrude
            • Preliminary Mac support, on SketchUp 2015/2016
            • Updated sample scenes

            Here is a tutorial video about extrusions:

            OMG This is getting Huge

            www.casca.pt
            Visit us on facebook!

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            • genki.ttG Offline
              genki.tt
              last edited by

              Great Update ! I could try on my mac, THX.

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              • F Offline
                fluid
                last edited by

                We are writing a getting started manual here.

                It's still a work in progress and we would like to have your feedback about missing topics or things that need extra clarification.

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                • pilouP Offline
                  pilou
                  last edited by

                  If you are interested by a French version of the guide,
                  if it's not yet existing,
                  i can do it for the fun! πŸ€“
                  Same for the UI - if you have some texts, lists ...for not have to swim in the code! πŸ˜„

                  French Translation of the guide done! πŸ˜„

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • F Offline
                    fluid
                    last edited by

                    Thanks Pilou, great job!

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                    • F Offline
                      fluid
                      last edited by

                      We now have 3d boolean operations in Viz! You can grab the new version here.

                      Version 0.5.0 highlights:

                      • 3d Boolean Operations
                      • Extrude node now works on surfaces as well, to create solids
                      • Added a few more nodes, like CapEdge, ExtractEdge, etc
                      • Updated the getting started guide

                      [flash:umzgk0ah]https://www.youtube.com/v/YJ2gFgG3Mk8[/flash:umzgk0ah]

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Looking great. πŸ‘
                        Now if we can have non destructive quad chamfer/bevel please. πŸ˜‰

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                        • pilouP Offline
                          pilou
                          last edited by

                          Cool! 😎
                          Does it the same is possible with 2 existing solids (not created with nodes) ?

                          Ps

                          @unknownuser said:

                          Updated the getting started guide

                          So I must update my French manual! πŸ˜„

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • F Offline
                            fluid
                            last edited by

                            @Pixero: added to the todo list

                            @pilou: Yes, you can use a "GeometrySource" node to get geometry from SketchUp and then perform boolean operations. Keep in mind the solids need to be closed.

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                            • pilouP Offline
                              pilou
                              last edited by

                              French Version Updated! πŸ˜„

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Does the Boolean Viz works with SU MAKE ?
                                Seems not! Even Union! (Maybe it's different than Envelopp ?

                                Suggestion : a Box Selection moving for place it for see that is behind! πŸ˜„

                                boxmove.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • F Offline
                                  fluid
                                  last edited by

                                  Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    OK! Better that works in SU MAKE except I must hide existing groups! πŸ˜‰

                                    not_hide.jpg

                                    Just something not very clear!
                                    How attribut easily an existing group to a specific Geometry Source Node?

                                    Here I create a group then create a Node Source Then click Set Geometry Source
                                    then I create a second group then a Second Node Source Then Click Set Geometry Source

                                    It's not possible to select a Node Source existing on the Screen then Click Set Geometry Source? or...
                                    There is a list a groups of Source objects but how to apply a specific Nodes?
                                    List_source.jpg

                                    Verify if your start Viz default axes are in the same orientation than default Axes SU Screen!
                                    Seems there are not! πŸ˜„
                                    (Click for Zoom)
                                    Viz_Diff_ok.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • F Offline
                                      fluid
                                      last edited by

                                      Currently the to assign SketchUp geometry to a GeometrySource node in Viz you have to select the appropriate GeometrySource in the list, but probably selecting the node directly in Viz would be more practical.
                                      I'm adding it to the to do list, together with the axis orientation issue.

                                      Instead of hiding the groups in SketchUp, you can also move the GeometrySink group to a different location, so you'll be able to see both the operands of the boolean operation as well as the results.

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                                      • genki.ttG Offline
                                        genki.tt
                                        last edited by

                                        I just installed v.0.5.0 on mac, but it doesn't start when I click Vz icon or select 'Start Viz' from menu ... what's wrong??

                                        SketchUp PRO 2016
                                        MacBookPro 15' OSX 10.11.6

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                                        • F Offline
                                          fluid
                                          last edited by

                                          Do you get any error in the ruby console?

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                                          • genki.ttG Offline
                                            genki.tt
                                            last edited by

                                            @fluid said:

                                            Do you get any error in the ruby console?

                                            Ruby console shows ...

                                            Error: #<NoMethodError: undefined method start' for VizPro:Module> /Users/architect7/Library/Application Support/SketchUp 2016/SketchUp/Plugins/VizPro/VizProCore.rb:7:in block in module:VizPro'
                                            SketchUp:1:in `call'

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