Introducing Viz - parametric modeling for SketchUp
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This looks killer.
Smaller fonts would be nice.
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We just released Viz 0.2.1, you can get it here.
The biggest feature is the possibility to create and export custom nodes, for reuse and sharing. Adding this feature required a major code rewrite, and forced us to drop the support for files saved in the previous format. In the download page there is a new sample project that includes a custom node.
Here are the other features:
- Improved node creation dialog (bigger and resizable), adding the possibility to sort by node category or description.
- Grouped many nodes into a single one, with the possibility to choose the function performed by the node
- Added nodes for loading and sampling image files
- Added a node for loading arrays from text files
- Added nodes for constant and gradient array creation
- Added Clamp and Fxy nodes
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A new toy to try! You will ruin my weekend!
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I am alone to try it ? Works fine but ask a very precise training!
Curious that so many steps are necessary!
You have created all that from zero or have inspiration from some existing systems ?
PS If possible that new node will be not at the creation under other previous existing nodes
so on an empty space that will be more cool! -
This is great. I was aware of Grasshopper, but never used it. I learned more about it from the latest Archicad 20 versions which has hotlink to Grasshopper output. These are very important thing happening:
http://bim42.com/2012/07/geometry-gym/If you could integrate IFC in your plugin, you could make Sketchup the best "slim" BIM software just like that.
Like this:
https://youtu.be/4n8U-PGmhCkAnd the code is open source:
http://geometrygym.blogspot.rs/2016/02/openbim-just-became-more-open.html -
We just released a new version of Viz, you can get it here.
In this version:
- Added smooth shading and texture mapping output into SketchUp
- Added a few new nodes, including Extrude
- Preliminary Mac support, on SketchUp 2015/2016
- Updated sample scenes
Here is a tutorial video about extrusions:
[flash:2jxsg7a4]https://www.youtube.com/v/_lLORq8ZZo8[/flash:2jxsg7a4]
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Parametric indeed!
Why not 3D for thickness? (sure we have yet Joint PushPull by Fredo6) -
@fluid said:
We just released a new version of Viz, you can get it here.
In this version:
- Added smooth shading and texture mapping output into SketchUp
- Added a few new nodes, including Extrude
- Preliminary Mac support, on SketchUp 2015/2016
- Updated sample scenes
Here is a tutorial video about extrusions:
OMG This is getting Huge
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Great Update ! I could try on my mac, THX.
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We are writing a getting started manual here.
It's still a work in progress and we would like to have your feedback about missing topics or things that need extra clarification.
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If you are interested by a French version of the guide,
if it's not yet existing,
i can do it for the fun!
Same for the UI - if you have some texts, lists ...for not have to swim in the code!French Translation of the guide done!
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Thanks Pilou, great job!
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We now have 3d boolean operations in Viz! You can grab the new version here.
Version 0.5.0 highlights:
- 3d Boolean Operations
- Extrude node now works on surfaces as well, to create solids
- Added a few more nodes, like CapEdge, ExtractEdge, etc
- Updated the getting started guide
[flash:umzgk0ah]https://www.youtube.com/v/YJ2gFgG3Mk8[/flash:umzgk0ah]
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Looking great.
Now if we can have non destructive quad chamfer/bevel please. -
Cool!
Does it the same is possible with 2 existing solids (not created with nodes) ?Ps
@unknownuser said:
Updated the getting started guide
So I must update my French manual!
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Does the Boolean Viz works with SU MAKE ?
Seems not! Even Union! (Maybe it's different than Envelopp ?Suggestion : a Box Selection moving for place it for see that is behind!
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Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.
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OK! Better that works in SU MAKE except I must hide existing groups!
Just something not very clear!
How attribut easily an existing group to a specific Geometry Source Node?Here I create a group then create a Node Source Then click Set Geometry Source
then I create a second group then a Second Node Source Then Click Set Geometry SourceIt's not possible to select a Node Source existing on the Screen then Click Set Geometry Source? or...
There is a list a groups of Source objects but how to apply a specific Nodes?
Verify if your start Viz default axes are in the same orientation than default Axes SU Screen!
Seems there are not!
(Click for Zoom)
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