sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    What if unwrapping sketchup models was kinda easy....

    已排程 已置頂 已鎖定 已移動 Plugins
    112 貼文 36 Posters 24.7k 瀏覽 36 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • Bob JamesB 離線
      Bob James
      最後由 編輯

      @pixero said:

      I'm really thrilled about this plugin.
      One thought though.
      Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.
      At least consider a more descriptive name.

      UnWrapR 😎

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

      1 條回覆 最後回覆 回覆 引用 0
      • JQLJ 離線
        JQL
        最後由 編輯

        @pixero said:

        Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.

        I don't think it's criptic but reminds me of rap.

        I agree with the naming being different that sketchup derivations if this is going to be an external app that can be marketed to other software. If not, the most evident name to use would be in the lines of WrapUp, but I'm pretty sure you've been there...

        www.casca.pt
        Visit us on facebook!

        1 條回覆 最後回覆 回覆 引用 0
        • K 離線
          kaas
          最後由 編輯

          Wrapster
          Wrap-a-lot
          WrapIt
          ...

          1 條回覆 最後回覆 回覆 引用 0
          • L 離線
            leminilab
            最後由 編輯

            Unwrapido! 😄

            • "Live every day as if it were your last and then some day you'll be right."
            • "ThomThom rules!!!"
            1 條回覆 最後回覆 回覆 引用 0
            • soloS 離線
              solo
              最後由 編輯

              "WrapUp" 👍

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 條回覆 最後回覆 回覆 引用 0
              • McGyverM 離線
                McGyver
                最後由 編輯

                This looks fantastic. I'm looking forward to its further development.
                If possible I hope the price range would be in the Artisan/SubD realm.
                I agree, WrapR might not be the name with the most visual lock... Add an "Un" and eyeballs might lock on and stop to read, but still most folks with experience know what wrapping/unwrapping is about.
                That and once it's available (it will happen, I hope), people will probably come from all over via suggestions/links in forum posts and other recommendations anyway, so anything "wrappy" will do.

                And now the waiting game begins...

                Is it done yet?

                How about now?

                Now?

                Visit My ShareCG Freebie Gallery

                1 條回覆 最後回覆 回覆 引用 0
                • McGyverM 離線
                  McGyver
                  最後由 編輯

                  How about now.... Is it ready now?

                  Okay... I'll wait...

                  Visit My ShareCG Freebie Gallery

                  1 條回覆 最後回覆 回覆 引用 0
                  • K 離線
                    Khai
                    最後由 編輯

                    2 questions.

                    1- can the resulting uvs be exported with the mesh to obj, either via the app or via sketchup (or indeed via collada) for use in other applications

                    And

                    2- what's the name of the music and where can I get a copy?

                    1 條回覆 最後回覆 回覆 引用 0
                    • McGyverM 離線
                      McGyver
                      最後由 編輯

                      I have another question too... If I make a model using quads, and go to export it as such, with no triangulation, will that mess up the UV coordinates?
                      I'd imagine that's more of a worry for tiling textures, where in some cases, if you fail to triangulate the model (on export) you'll end up with hundreds of fragmented jpegs of the original textures. I don't think that would actual happen, but perhaps some form of wonkiness on export.
                      That's not a rational concern, correct?

                      And yeah, I kinda liked the background music too.

                      BTW... is it finished yet?

                      How about now?

                      Visit My ShareCG Freebie Gallery

                      1 條回覆 最後回覆 回覆 引用 0
                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        We triangulate the exported mesh.

                        It's not going to deal with n-gons. Too troublesome.

                        The focus now is exploring bottlenecks to performance and a genuine user 'want'

                        If you haven't already please thumb up or down the first post so we can at least establish what active members here feel about WrapR. Thanks.

                        Sent from my iPhone using Tapatalk

                        Download the free D'oh Book for SketchUp 📖

                        1 條回覆 最後回覆 回覆 引用 0
                        • K 離線
                          Khai
                          最後由 編輯

                          All meshes tri'd? That's a deal breaker for me. While I'll keep an eye on this, I'll stick to the methods I'm using already to uv map.

                          1 條回覆 最後回覆 回覆 引用 0
                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @rich o brien said:

                            If you haven't already please thumb up or down the first post so we can at least establish what active members here feel about WrapR. Thanks.

                            I believe that good tutorials/guides to go along will be just as important as the app itself. Despite how user friendly the app will be - visuals in the form of GIFs and videos help a lot to herd people into new workflows. UV Unwrapping is not that common to see in the SU world - but as seen with QFT - once SUbD showed concretely what use they have people gained interest quickly.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 條回覆 最後回覆 回覆 引用 0
                            • JQLJ 離線
                              JQL
                              最後由 編輯

                              Definetelly agree with you Thomthom, but UVunwrapping is, probably the ultimate need Sketchup needs fulfilling.

                              Others will come, sure, but I imagine a lot of users taking a second look at sketchup because of this.

                              It's a basic need for half the Sketchup world out there, and half the users not using sketchup for CG (video, game design, asset creation, and the likes...) will probably look twice now, with SubD and Wrap'her'up!

                              www.casca.pt
                              Visit us on facebook!

                              1 條回覆 最後回覆 回覆 引用 0
                              • cmeedC 離線
                                cmeed
                                最後由 編輯

                                I'll buy.... Looks great
                                I've thumbed you (hold on that sounds nasty)

                                1 條回覆 最後回覆 回覆 引用 0
                                • romboutR 離線
                                  rombout
                                  最後由 編輯

                                  Would love to see this app get developed. Perhaps some presenting for medium, novice and pro users. So each setting would have more options???

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • McGyverM 離線
                                    McGyver
                                    最後由 編輯

                                    @rich o brien said:

                                    The focus now is exploring bottlenecks to performance and a genuine user 'want'

                                    Well, not sure if I made it clear, but yes... I want this.

                                    Although I was being (in my mind) funny about the "is it ready yet", I really am interested in this, as I'm sure are a whole bunch of other folks are.

                                    Just to clarify...

                                    • Are you asking if there is interest in general or were you really only asking this of the "core professionals" and "general user" input is not really helpful or necessary at the moment?

                                    • Is it okay to ask questions about some of the features that you are thinking of including in this tool, or is it too early and unsure to bother?

                                    I don't want to waste your time asking useless questions, but I'm under the impression the OP was sort of a "what do you think of this and would you buy this" sort of post.

                                    Edited to add.... I didn't get the "thumb up or thumb down" reference... Then I just noticed the little "like/dislike" thumbs at the bottom of the post window... I guess I've managed to ignore those all these years. Sorry, I'm a social media hermit.

                                    Visit My ShareCG Freebie Gallery

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      @rombout said:

                                      Would love to see this app get developed. Perhaps some presenting for medium, novice and pro users. So each setting would have more options???

                                      goal is to make it easy and powerful

                                      Download the free D'oh Book for SketchUp 📖

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • pbacotP 離線
                                        pbacot
                                        最後由 編輯

                                        I'm not an unwrapper sort myself, but I imagine this would help make texturing easier for me as well!

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @unknownuser said:

                                          Are you asking if there is interest in general or were you really only asking this of the "core professionals" and "general user" input is not really helpful or necessary at the moment?

                                          we don't differentiate between skill levels. everyone was/is a beginner. so the query was 'would you like to unwrap sketchup models using an app the obeyed the convention of sketchup?' my own opinion is that UV mapping is a dark art that takes months to learn and years to be proficient. if we tackle it for sketchup users it needs to at least feel like you're in a natural environment.

                                          @unknownuser said:

                                          Is it okay to ask questions about some of the features that you are thinking of including in this tool, or is it too early and unsure to bother?

                                          no harm asking.

                                          as it stands currently you can import and export .skp files. unwrap them using a method called LCSM. pin uvs, align uvs, scales uvs etc...

                                          what it doesn't do is work on groups/components yet. it doesn't handle large meshes. it doesn't handle multiple textures.... i could go on.....

                                          what it will do is allow you to mark cut in sketchup, export and for the unwrap to occur based on your mark cuts. you could also pick Smart UV Unwrap on export without maarking cuts and it will guessimate the unwrap.

                                          Download the free D'oh Book for SketchUp 📖

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • Bob JamesB 離線
                                            Bob James
                                            最後由 編輯

                                            Seems to me that for anyone wanting to use Substance Painter this will be unbelievably useful. That's why I'm anxiously waiting for it.
                                            Go, go, go 😄

                                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 5 / 6
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement