Animator: Parametric Animation plugin - Discussion
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i have seen that many users work with Sketchup to design for Game Engines.
Your Plugin go in the right direction.
Animation-Export is needed to animate somethink, like Pantograph for Locos and Trams.
I think, we all understand that is not the same like fast food or douglas "come in and find out". all this need time AND a strong brain.
i will take the hat
like on the picture, for you and all other programmer here.
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Animation in SketchUp has been the dream since I first heard that it made scenes. Everything else has been like pulling teeth to get good animation. Last project I worked on was horrendous with Proper animation tools, tweens at 25 fps for blinking lights and everything had to work with only the 8 allowed positions available with the Proper Animation plugin.
http://www.youtube.com/watch?v=rKDeT8z6wRk
SO, I AM SO HAPPY TO DISCOVER THIS HERE! (Thank you Solo for sharing the link!)
I use both Mac and PC. I'd be more than happy to assist in anyway I can. Please consider me for any testing. I have a WIP spaceship project that is rigged for flight, opening landing gear and tail movement for landing, turrets and more just WAITING for this.
![Landing Gear "Parked](/uploads/imported_attachments/MTFR_SeedBudteststransfer-Scene262.jpeg "Landing Gear "Parked")
![Landing Gear "extended"](/uploads/imported_attachments/cQNS_SeedBudteststransfer-Scene27B.jpeg "Landing Gear "extended"")
![Tail Position "Break/Landing"](/uploads/imported_attachments/m3t2_SeedBudteststransfer-Scene28b.jpeg "Tail Position "Break/Landing"")
And if possible to get some basic movement from the people models for (not TOO close) shots on landing.... cool.
As I'm working with Thea, I can't wait to participate in testing, if available or get my hands on this.
Congratulations on the initiative.Can't WAIT!
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Its looking really and has come a far way.
The thing i quite not understand all these requests. As a base for sort of simple thing this is great. A lot of request i see are for quite difficult animations. If you would want to do that go to a app which support that. Making advanced animations you need tons of panels to control your mesh, record sheets, loops etc etc.
The first major issue that the Viewport of sketchup wont coupe with heavy models, so why try to make beautiful animations with low poly models?
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Why try to kick a ball with your feet into an objective when you can take it there with your hands?
Because taking it with your hands hurts!
Both of them are great fun though!
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All I'll say is peeps will have lots of fun with Animator
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Incredible plugin!!
This opens a new world of possibilities into SU, and I think that Tomasz (Thea4SU developer) will give support to the plugin, we will see fantastic animations when the plugin is released to the public.
If you need Mac tester's, you can count on me. -
Hi,
Every common program has the timeline at the bottom, will you keep it on the left?
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@usen said:
Hi,
Every common program has the timeline at the bottom, will you keep it on the left?
You will be able to place the timeline on the left, right, top, or bottom. The default is on the left.
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Sorry where is the plugin ?
It's only for happy fews ? -
Still in development.
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@usen said:
Every common program has the timeline at the bottom, will you keep it on the left?
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LOL!
The main mistake is confusing Fredo6's work with common programs!
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Fredo President!
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New round of donations for Fredo - anyone?
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@pilou said:
Sorry where is the plugin ?
It's only for happy fews ?I am still resolving some basic issues with the animation representation framework. So there is some delay, again and again.
Fredo
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I too am a Mac user as well as PC. I'd be more than willing to be your guinea pig for test on both.
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Fredo, I see you've released 6 beta tutorial videos on your youtube channel. I hope that means something is coming soon.
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fredo,
you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.it eliminates the need to download, instal, look for, etc...
john
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@driven said:
fredo,
you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.it eliminates the need to download, instal, look for, etc...
john
John,
Not sure it's a feasible idea:
- I don't know if I have the right to distribute it.
- The exe file is roughly 40 Mb, so not light
- I would have 2 distributions, one for Windows (maybe 2 if 32bits is still around), one for Mac
If there is a right to redistribute, the solution would be to put it on the PluginStore. But again, it's an Exe file on Windows (and similar on Mac), so it's never simple to download such files by program.
Fredo
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