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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Animator: Parametric Animation plugin - Discussion

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  • P Offline
    Pixero
    last edited by 4 Feb 2016, 00:10

    Forward kinematics. You rotate a shoulder and the arm and hand follows.
    Inverse kinematics. You move the hand and the arm and shoulder rotates to match the hands movement.

    I think it would be great to have a way of creating the hierarchy independent of how objects are grouped.
    Something like bones in other software where you create a structure that you bind geometry to.
    How you model and group geometry doesn't always match how you want to animate them.

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    • R Offline
      Rich O Brien Moderator
      last edited by 4 Feb 2016, 07:33

      How do you control the motion of an object over time? Is it linear interpolation?

      If an object moves along X at 2m/s can you control the acceleration from 0 to 2m/s in some way?

      Sent from my iPhone using Tapatalk

      Download the free D'oh Book for SketchUp πŸ“–

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      • F Offline
        fredo6
        last edited by 4 Feb 2016, 08:03

        @rich o brien said:

        How do you control the motion of an object over time? Is it linear interpolation?

        If an object moves along X at 2m/s can you control the acceleration from 0 to 2m/s in some way?

        This should be addressed with Easing, which is supported in the Animator engine (in the initial video, you can see that the explosion of Homer is accelerated).

        But I still need to build the GUI for custom easing.

        By the way, I don't know if the appropriate term in English would be 'Easing' or 'Pacing'.

        Fredo

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        • T Offline
          thomthom
          last edited by 4 Feb 2016, 08:38

          @fredo6 said:

          By the way, I don't know if the appropriate term in English would be 'Easing' or 'Pacing'.

          Easing.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            Rich O Brien Moderator
            last edited by 4 Feb 2016, 09:25

            Will the easing have types?

            anim-fredo.png

            Download the free D'oh Book for SketchUp πŸ“–

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            • P Offline
              pilou
              last edited by 4 Feb 2016, 09:42

              Will be cool for animate gears! 😎 (a new gear plugin by Caermalo)

              http://sketchucation.com/forums/download/file.php?id=136656

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • M Offline
                majid
                last edited by 5 Feb 2016, 16:49

                @rich o brien said:

                Will the easing have types?

                [attachment=0:1tzh4w5t]<!-- ia0 -->anim-fredo.png<!-- ia0 -->[/attachment:1tzh4w5t]

                Mover plugin had some easing as I remember
                Great plugin as always! πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • T Offline
                  thomthom
                  last edited by 5 Feb 2016, 16:59

                  There is a nice lib on GitHub for easing in Ruby:
                  https://github.com/munshkr/easing-ruby

                  And nice visualisations here:
                  http://easings.net/

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • F Offline
                    fredo6
                    last edited by 5 Feb 2016, 22:01

                    @thomthom and Majid,

                    Animator should support predefined easing and custom easing. Simply, I need to build the GUI for custom easing.

                    Animator also supports oscillations (i.e. cyclic movement back and forth), either libnear or smooth as sinusoidal curves.

                    Fredo

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                    • T Offline
                      thomthom
                      last edited by 6 Feb 2016, 07:25

                      Time to start another donation round for Fredo!

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • A Offline
                        Anton_S
                        last edited by 6 Feb 2016, 19:26

                        Nice work fredo!

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                        • J Offline
                          JClements
                          last edited by 9 Feb 2016, 16:55

                          What about exporting the animation to movie formats? Would that be left to the native SU export options or would there be other means for MP#, Avi, etc., formats?

                          John | Illustrator | Beaverton, Oregon

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                          • F Offline
                            fredo6
                            last edited by 9 Feb 2016, 20:18

                            @jclements said:

                            What about exporting the animation to movie formats? Would that be left to the native SU export options or would there be other means for MP4, Avi, etc., formats?

                            Unfortunately, the Sketchup API does not expose a method for generating videos, even if there seems to be an embedded video module in Sketchup for Scene animation.

                            So I test with an external tool, so that Animator can generate videos at a specified frame rate and dimension. My current tests are with MP4 (as the animation of Car Wash posted by ntxdave), but I think it can generate other formats like AVI or animated GIF. I'll check when I have time. I'll need a Mac user to validate it also works on OSX.

                            I also hope that rendering software have a way to generate videos.

                            Anyway, this is an area where more exploration is needed. By default, Animator can generate a sequence of images.

                            Fredo

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                            • S Offline
                              solo
                              last edited by 9 Feb 2016, 20:22

                              @unknownuser said:

                              Anyway, this is an area where more exploration is needed. By default, Animator can generate a sequence of images.

                              IMO the best way to do animation πŸ‘

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • O Offline
                                otb designworks
                                last edited by 10 Feb 2016, 13:22

                                I agree completely that image sequences is the best and most desirable way to export animations from any software.

                                Cheers, Chuck

                                OTB Designworks is on Youtube

                                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                • J Offline
                                  JQL
                                  last edited by 11 Feb 2016, 12:47

                                  What about animating textures?

                                  Animating backgrounds and foregrounds with clouds and rain.

                                  Animating leafs on trees.

                                  Animating TV or PC screens.

                                  Integrate with render engines to animate channels like displacement, bump, transparency, reflection, emittance, etc...

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • F Offline
                                    fredo6
                                    last edited by 11 Feb 2016, 15:02

                                    @jql said:

                                    Animating leafs on trees.

                                    oaks in winter are supported πŸ˜„
                                    Working on animating snow on the top of Fujiyama.

                                    Fredo

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                                    • J Offline
                                      JQL
                                      last edited by 11 Feb 2016, 16:33

                                      @fredo6 said:

                                      @jql said:

                                      Animating leafs on trees.

                                      oaks in winter are supported πŸ˜„
                                      Working on animating snow on the top of Fujiyama.

                                      Fredo

                                      Bah! You didn't do that! Animating textures? Nah! It was me that remembered that first!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • P Offline
                                        Pixero
                                        last edited by 11 Feb 2016, 18:17

                                        Animating leaves got me thinking. Would it be possible to have vertex animation with a small sinus curve to animate leaves and branches like in many games?

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                                        • J Offline
                                          JQL
                                          last edited by 11 Feb 2016, 18:32

                                          Damn Pixero! I was coming here to post that! Vertex animation would simply...

                                          Well...

                                          www.casca.pt
                                          Visit us on facebook!

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