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    Animator: Parametric Animation plugin - Discussion

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    • fredo6F
      fredo6
      last edited by

      @pixero said:

      What about how hierarchies are created?
      Can that be made separate from how objects are grouped?
      And what about inverse kinematic?

      I am not clear about what is "Reverse kinematic" and "hierarchies".

      Could you illustrate ?

      Fredo

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      • PixeroP
        Pixero
        last edited by

        Forward kinematics. You rotate a shoulder and the arm and hand follows.
        Inverse kinematics. You move the hand and the arm and shoulder rotates to match the hands movement.

        I think it would be great to have a way of creating the hierarchy independent of how objects are grouped.
        Something like bones in other software where you create a structure that you bind geometry to.
        How you model and group geometry doesn't always match how you want to animate them.

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        • Rich O BrienR
          Rich O Brien Moderator
          last edited by

          How do you control the motion of an object over time? Is it linear interpolation?

          If an object moves along X at 2m/s can you control the acceleration from 0 to 2m/s in some way?

          Sent from my iPhone using Tapatalk

          Download the free D'oh Book for SketchUp πŸ“–

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          • fredo6F
            fredo6
            last edited by

            @rich o brien said:

            How do you control the motion of an object over time? Is it linear interpolation?

            If an object moves along X at 2m/s can you control the acceleration from 0 to 2m/s in some way?

            This should be addressed with Easing, which is supported in the Animator engine (in the initial video, you can see that the explosion of Homer is accelerated).

            But I still need to build the GUI for custom easing.

            By the way, I don't know if the appropriate term in English would be 'Easing' or 'Pacing'.

            Fredo

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            • thomthomT
              thomthom
              last edited by

              @fredo6 said:

              By the way, I don't know if the appropriate term in English would be 'Easing' or 'Pacing'.

              Easing.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Rich O BrienR
                Rich O Brien Moderator
                last edited by

                Will the easing have types?

                anim-fredo.png

                Download the free D'oh Book for SketchUp πŸ“–

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                • pilouP
                  pilou
                  last edited by

                  Will be cool for animate gears! 😎 (a new gear plugin by Caermalo)

                  http://sketchucation.com/forums/download/file.php?id=136656

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • majidM
                    majid
                    last edited by

                    @rich o brien said:

                    Will the easing have types?

                    [attachment=0:1tzh4w5t]<!-- ia0 -->anim-fredo.png<!-- ia0 -->[/attachment:1tzh4w5t]

                    Mover plugin had some easing as I remember
                    Great plugin as always! πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • thomthomT
                      thomthom
                      last edited by

                      There is a nice lib on GitHub for easing in Ruby:
                      https://github.com/munshkr/easing-ruby

                      And nice visualisations here:
                      http://easings.net/

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • fredo6F
                        fredo6
                        last edited by

                        @thomthom and Majid,

                        Animator should support predefined easing and custom easing. Simply, I need to build the GUI for custom easing.

                        Animator also supports oscillations (i.e. cyclic movement back and forth), either libnear or smooth as sinusoidal curves.

                        Fredo

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                        • thomthomT
                          thomthom
                          last edited by

                          Time to start another donation round for Fredo!

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A
                            Anton_S
                            last edited by

                            Nice work fredo!

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                            • JClementsJ
                              JClements
                              last edited by

                              What about exporting the animation to movie formats? Would that be left to the native SU export options or would there be other means for MP#, Avi, etc., formats?

                              John | Illustrator | Beaverton, Oregon

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                              • fredo6F
                                fredo6
                                last edited by

                                @jclements said:

                                What about exporting the animation to movie formats? Would that be left to the native SU export options or would there be other means for MP4, Avi, etc., formats?

                                Unfortunately, the Sketchup API does not expose a method for generating videos, even if there seems to be an embedded video module in Sketchup for Scene animation.

                                So I test with an external tool, so that Animator can generate videos at a specified frame rate and dimension. My current tests are with MP4 (as the animation of Car Wash posted by ntxdave), but I think it can generate other formats like AVI or animated GIF. I'll check when I have time. I'll need a Mac user to validate it also works on OSX.

                                I also hope that rendering software have a way to generate videos.

                                Anyway, this is an area where more exploration is needed. By default, Animator can generate a sequence of images.

                                Fredo

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                                • soloS
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  Anyway, this is an area where more exploration is needed. By default, Animator can generate a sequence of images.

                                  IMO the best way to do animation πŸ‘

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • O
                                    otb designworks
                                    last edited by

                                    I agree completely that image sequences is the best and most desirable way to export animations from any software.

                                    Cheers, Chuck

                                    OTB Designworks is on Youtube

                                    6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                    • JQLJ
                                      JQL
                                      last edited by

                                      What about animating textures?

                                      Animating backgrounds and foregrounds with clouds and rain.

                                      Animating leafs on trees.

                                      Animating TV or PC screens.

                                      Integrate with render engines to animate channels like displacement, bump, transparency, reflection, emittance, etc...

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • fredo6F
                                        fredo6
                                        last edited by

                                        @jql said:

                                        Animating leafs on trees.

                                        oaks in winter are supported πŸ˜„
                                        Working on animating snow on the top of Fujiyama.

                                        Fredo

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                                        • JQLJ
                                          JQL
                                          last edited by

                                          @fredo6 said:

                                          @jql said:

                                          Animating leafs on trees.

                                          oaks in winter are supported πŸ˜„
                                          Working on animating snow on the top of Fujiyama.

                                          Fredo

                                          Bah! You didn't do that! Animating textures? Nah! It was me that remembered that first!

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • PixeroP
                                            Pixero
                                            last edited by

                                            Animating leaves got me thinking. Would it be possible to have vertex animation with a small sinus curve to animate leaves and branches like in many games?

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