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    Animator: Parametric Animation plugin - Discussion

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    • chriC Offline
      chri
      last edited by

      Hi Fredo

      Many Thanks for this new plugin.

      I think that the movement is done by the timeline .
      Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

      in french
      Il me semble avoir compris que la "timeline" commande les mouvements
      Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

      Bye
      Chri


      FOURBAR.gif


      CAME+TRANSLATION.gif


      CAME+ROTATION.gif


      ROTATION+ROTATION.gif


      FOURBAR.skp


      CAME+TRANSLATION.skp


      CAME+ROTATION.skp


      ROTATION+ROTATION.skp

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      • PixeroP Offline
        Pixero
        last edited by

        I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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        • fredo6F Offline
          fredo6
          last edited by

          @Pilou and chri

          Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

          Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

          Animator should however include a Visit Controller mode, where you can animate the sequences individually.

          Fredo

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          • fredo6F Offline
            fredo6
            last edited by

            @pixero said:

            I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

            I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

            Fredo

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            • PixeroP Offline
              Pixero
              last edited by

              Another wish.
              Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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              • PixeroP Offline
                Pixero
                last edited by

                ...and another one...
                A way of retiming a animation "clip" by making it longer or shorter.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @pixero said:

                  ...and another one...
                  A way of retiming a animation "clip" by making it longer or shorter.

                  Actually you can adjust the duration and start time of each element of a clip.
                  You can also play the animation with variable speed.

                  See at the end of the video, where I used a model provided by chri.

                  Fredo

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                  • soloS Offline
                    solo
                    last edited by

                    That is very cool, I like the control one has.

                    Will we be able to include section cuts and hide/show layers?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • jiminy-billy-bobJ Offline
                      jiminy-billy-bob
                      last edited by

                      @fredo6 said:

                      I plan to include Easing hopefully.

                      Can I kiss you?

                      25% off Skatter for SketchUcation Premium Members

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                      • pilouP Offline
                        pilou
                        last edited by

                        So seems we will be to make that? 😎

                        And this plugin by Cplassais will be very useful for put easilly some pieces! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • alsomarA Offline
                          alsomar Extension Creator
                          last edited by

                          Looks really great, thank you!

                          Alejandro Soriano Visuals · All my links

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Could you explain how to set up hierarchies?
                            Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function?
                            Will it be possible with inverse kinematics as well as forward kinematics?

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                            • PatrickP Offline
                              Patrick
                              last edited by

                              Hello..

                              I have this model...
                              Musoir-départ.jpg

                              Formes béton.skp

                              See explain in french Forum : http://sketchucation.com/forums/viewtopic.php?f=51%26amp;t=64057#p587158

                              Bye
                              Patrick

                              La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Can you animate instances within other instances?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @thomthom said:

                                  Can you animate instances within other instances?

                                  Not sure if this is what you are asking but in my car wash model, there are goups & components within groups and components. As an example, if you look at the first spinning brush, it is a subcomponent of the brush/arm assembly which is also a component. There are multiple things like that in the car wash animation.

                                  So, if I am correctly understanding your question, the answer is yes.

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                                  • F Offline
                                    faust07
                                    last edited by

                                    Great! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.


                                    SketchyPhysics test

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @solo said:

                                      I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                                      Ditto! I know they'd be very interested.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        I know this is pushing it but I would also like for it to be supported by one of the extensions that support exporting the model to WebGL.

                                        Imagine being able to show you model on a web page with no plugin that included object animations.

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @thomthom said:

                                          Can you animate instances within other instances?

                                          Answer is Yes.

                                          Actually, grouping component instances and groups helps transform several objects at once, instead of selecting each of them (even if multi-selection is also supported).
                                          But you can individually move an object within a group.

                                          In the Car Wash example, the whole car is translated as a group, including the wheels, and the wheels are transformed by spin individually.

                                          Fredo

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @thomthom said:

                                            @solo said:

                                            I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                                            Ditto! I know they'd be very interested.

                                            I tentatively built an API for acting externally on the animation, so that a rendering software can drive the animation frame by frame.

                                            Animator - API for Renderers - v1.pdf

                                            I am in contact with tomasz for Thea.

                                            But I don't know how to reach the others

                                            Fredo

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