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[Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)

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  • D Offline
    driven
    last edited by 2 Feb 2016, 17:18

    if you zip the html file it should upload and open in the local browser after download...

    john

    learn from the mistakes of others, you may not live long enough to make them all yourself...

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    • F Offline
      faust07
      last edited by 2 Feb 2016, 17:45

      Here it is (.html in the .zip). Thanks driven for the advice!
      It would be great, if someone could test it in IE11.


      EFH-WebGL-Test_09.zip

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      • D Offline
        driven
        last edited by 2 Feb 2016, 17:56

        not IE but, runs ok on Safari, a little jerky quite presentable...

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • F Offline
          faust07
          last edited by 2 Feb 2016, 18:00

          Thanks!

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          • N Offline
            ntxdave
            last edited by 2 Feb 2016, 18:58

            I was able to view the file in both IE 11 and Edge on Windows 10. I was able to even get inside the house although navigation got a little tougher once inside the house.

            I also got it to work in Chrome. Interesting that in Chrome the tools window shows up but it does not show up in IE or Edge. Not sure I fully understand what the Look Around checkbox accomplishes but it is all very interesting.

            Silly question, is there a way to Pan? I am able to rotate fine with the mouse and the arrow keys on my keyboard.

            This is pretty neat. I think I would change the name though to something more like just Export2WegGL.

            This thing has some real potential in my view. Has anyone tried this with a rendered model. It would also be interesting to see if any of this could work with any of the animation tools or SU scenes!

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            • F Offline
              faust07
              last edited by 2 Feb 2016, 19:44

              You are right - real potential! Look Around works like the same function in SketchUp. Pan you can do if you have a wheel mouse. Yes - the IE 11 question. Thanks for testing and thanks again to Tak2hata.

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              • N Offline
                ntxdave
                last edited by 2 Feb 2016, 22:51

                @tak2hata please look at this thread:
                http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=64055
                It is a discussion about a new animation plugin Fredo is working on and the possibility of displaying his animated model in a web browser via WebGL

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                • F Offline
                  facer
                  last edited by 3 Feb 2016, 11:28

                  Look Around checkbox

                  This button should be ticked when in a room that you want to explore
                  It allows easy "Look Around" functions which are difficult in the main mode.

                  Good tip on zipping html files. Thank you.

                  Model by faust07 came up on Google Chrome quite well, no real issues.

                  Seems to be more fluid now, good work T2H.

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                  • F Offline
                    faust07
                    last edited by 5 Feb 2016, 14:41

                    Tested it again and can say that "Orbit View" in "Scene Select" is a good solution to bring the model back and to navigate around without problems. 👍

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                    • N Offline
                      ntxdave
                      last edited by 5 Feb 2016, 21:32

                      Downloaded and installed in 2016 Pro.

                      Results with my 12Mb SketchUp model (all done on my laptop):

                      1. I tried both as a One_file and Split_file

                      2. I also tried both options for Exporting Textures

                      3. Pretty much the same results with both options

                      4. Took a long time load in both IE & Edge. Loaded much faster in Chrome

                      5. Had a hard time navigating. Very slow and choppy and could not get it to orbit very well. Arrow keys were slow in responding as well.

                      6. I could not get the pan to work at all (used the scroll wheel on my mouse)

                      7. Adjusted the Fly speed and saw some improvement in navigation

                      8. Used the Shift key and navigation went even faster

                      9. My model has 2 scenes. When I clicked on Scene 2 it loaded pretty quick however, Scene 2 has a section cut in SketchUp and the section cut was not applied.

                      Do not want anyone to take these as negative comments. This plugin is pretty new. I am merely passing on what I see. My hopes are still on the side of being able to present models in a web browser without the user having to download any special viewer.

                      I am going to go try some other models that are smaller. I will report back how the other test goes. There are some things in the other model that I think may not work very good but I want to see.

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                      • N Offline
                        ntxdave
                        last edited by 5 Feb 2016, 21:47

                        Tried the other model and had pretty much the same results (file size is 9.9Mb).

                        Another thing was that a couple of the scenes in the model contained text and dimensions. They did not show up on the WebGL page.

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                        • F Offline
                          faust07
                          last edited by 10 Feb 2016, 15:43

                          I suspect that models with 5 to 6 Mb represent the upper limit to navigate sensibly in WebGL. In my case this results in html files with around 8 Mb. A good way to reduce the file size is to check the file size of the textures in the folder gl_image, and possibly to reduce them, for example with the mentioned ae_TextureResizer. I think that section cuts, dimensions and scene texts are too difficult for WebGL. For cuts the client can use the Clip Plane functions.

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                          • F Offline
                            facer
                            last edited by 26 Aug 2016, 07:17

                            A few suggestions for improvement:

                            1. ORBIT VIEW should be a stand alone function outside of SCENES.
                              It is a valuable tool that can be used often. At present, it is "LOST" in SCENES
                              for those users that are not aware of its existence.

                            2. Sunlight should be noted by its geographic location, is it for Northern or Southern Hemispheres?
                              A NORTH arrow would assist in checking of the plan against that which is showing.
                              Often the user will forget to show this on their plan. Option to SHOW or HIDE NORTH ARROW
                              would be helpful.

                            3. Suggest a simpler Font Style for naming Scenes. Current font is not "elegant or gives the look
                              of quality" Arial is a safe font to use.

                            4. LIGHTS should have the option to increase intensity.
                              The current COLOUR selection is too hard to use, try to use simpler bar sliders with better
                              control.

                            5. SECTION SLIDERS - Is it possible to set AXIS for a specific building's orientation rather than
                              the AXIS of the PROJECT?

                            All in all, a very good WebGL Viewer which has the potential to be better.

                            Thank you T2H for your work!

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