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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

[Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)

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  • D 離線
    driven
    最後由 編輯 2015年12月27日 下午4:20

    very cool, runs much faster in a webdialog then in the Safari on my mac...

    I'll PM the changes needed for mac when I get look around sorted out...

    john

    learn from the mistakes of others, you may not live long enough to make them all yourself...

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    • F 離線
      facer
      最後由 編輯 2016年1月2日 上午6:18

      Fault:
      Axis in html model shows incorrectly:
      vertical axis - shown as green (should be blue)

      x-axis - shown as blue (should be green

      The Look Around option (tick box) when selected
      does not seem to function correctly.

      It does not allow any easier way of navigating the model,
      It makes it impossible to get into the model.

      Suggestion:
      Lights selection options slider data box.
      I suggest having the option to "revert back to original settings"
      This will allow experimenting and then to exit the model with the original settings.

      All in all a very good start for a potentially useful plugin.

      Thanks again T2H.

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      • F 離線
        facer
        最後由 編輯 2016年1月2日 下午10:14

        H2H,
        I suggest adding the phrase "3d Viewer" to your title,
        or 3d Model Viewer.

        At present the title does not indicate what your extension does.
        I think more members would review your post if it indicated
        that it is a 3d Model Viewer using their web browser.

        All the best to everyone for the New Year.

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        • F 離線
          facer
          最後由 編輯 2016年1月4日 上午1:13

          Comments after testing T2H_EXPORT_WEBGL (viewer)
          using Win 7 on a PC.

          1. Look Around (feature)
          This is for inside closed small spaces. (do not use for external views - frustrating)
          When in an enclosed space use "Look Around" to explore the elements designed

          2. Access to SU2WebGL viewer can be from any computer with
          access to internet and the "files" stored in the Cloud (e.g. Dropbox etc)

          3. SU2WebGL viewer offers an improved level of "copyright security" over the 3d model.
          This is of course relative but in comparison to issuing PDF files or dwg etc files from
          proprietary software it makes it harder to copy. (at least this is my current understanding)

          4. Use of "Scenes" is helpful for the recipient of the file(s) as a client or a work colleague
          as it assists in "virtual communication" (skype etc)

          If a scene is taken with the "parallel camera and roof top view" the Z section shows the
          plans with x-y in 90 degrees.

          5. Display of textures varies relative to the position of the viewer. Move in close to the model
          and it is quite reasonable. This hopefully will improve with later versions.

          6. SU2WebGL viewer is simple to use and will allow quick access to a the 3d Model for external, internal, sectional, and plan views.

          I find it is a helpful tool that can aid communication.

          Future Features.
          Some form of markup would be very helpful to aid in communication.
          At present I use screen captures that are then marked up.

          I look forward to the next version.

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          • F 離線
            facer
            最後由 編輯 2016年1月8日 上午10:23

            Just bumping this "Plugin" up the list.

            Title does not tell what it can do so I have added a
            Note with clearer title.
            3d Model Viewer (FREE Plugin) using your browser

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            • F 離線
              faust07
              最後由 編輯 2016年1月8日 下午2:12

              Extreme useful! Very good work Tak2hata!
              Tested in IE11, Google Chrome, Firefox - in IE11 - all black...
              Chrome & Firefox good - some transparent materials with textures don't work (PNG-files).
              Functions like Zoom All or Zoom Borders would be helpful because then running out of the window the model is difficult to bring back.
              👍 👍 👍


              some textures not transparent

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              • J 離線
                Jef.Coelho
                最後由 編輯 2016年1月8日 下午5:58

                I enjoyed the plugin! I am even testing with some customers and the main complaint so far is the difficulty of navigation and mouse control. But the idea is fantastic, with little improvement will become essential!
                Here's an example:
                http://www.jefcoelho.com/scamplastic/

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                • U 離線
                  unearthed
                  最後由 編輯 2016年1月8日 下午8:31

                  amazing Tak2hata. This looks like a viable alternative to 3d pdfs. and thanks to Jef.Coelho for the tradestand web example. This'll be fantastic for web presentations.

                  Will (or is it possible) to have layer on/off control?

                  Is it possible to set navigation constraints so that for instance a viewer can only navigate a model along certain paths, or only go around the outside etc? I'm thinking of where one sends this to a client and ensuring they only see a defined set of possible views.

                  Growplan - People ∩ Plants ∩ Place

                  windows 7 64b, 4GB RAM, SU 8.0.16846
                  Gimp, QGIS, Vectorworks 12, Bricscad 11

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                  • ntxdaveN 離線
                    ntxdave
                    最後由 編輯 2016年1月8日 下午9:28

                    @jef.coelho said:

                    I enjoyed the plugin! I am even testing with some customers and the main complaint so far is the difficulty of navigation and mouse control. But the idea is fantastic, with little improvement will become essential!
                    Here's an example:
                    http://www.jefcoelho.com/scamplastic/

                    Could not get the example to work in IE 11 (it never showed up). It did work in both Chrome and MS Edge. In both of those instances, movement was pretty jerky even if I changed the Walk Thru speed.

                    Additional comments/observations:

                    • In the example, the model did not seem to be centered so that when I tried to orbit (left mouse button - I assume), I could never seem to get to the back.
                    • The axis shown in the model did not conform to what I see in SU. In SU, the vertical axis is the blue line, red axis is the horizontal axis and green is the "depth" axis. None of those confirm to what I saw in the sample model.

                    I think this is a start in the right direction though.......look forward to see where this ends up.

                    OK - I just tried again in IE 11 and it finally showed up but as soon as I clicked on it, it disappeared again 😞

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                    • J 離線
                      Jef.Coelho
                      最後由 編輯 2016年1月8日 下午11:31

                      Despite not knowing programming, offer help in any way possible, tests may .. It would be nice to see that perfect plugin!

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                      • B 離線
                        Ben Ritter
                        最後由 編輯 2016年1月11日 下午4:18

                        TAK2HATA - Thank you very much

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                        • F 離線
                          facer
                          最後由 編輯 2016年1月16日 上午11:58

                          +1 TAK2HATA - Thank you for your efforts.
                          I look forward to next version.

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                          • T 離線
                            tak2hata
                            最後由 編輯 2016年1月31日 上午5:34

                            Hi,everyone.

                            I update in 2016.1.31 here.
                            0.9.7#2016/01/06 - Modified by TAK2HATA.AlphaTest Add.v0.9.7.
                            0.9.8#2016/01/24 - Modified by TAK2HATA.Improve Scene Select.v0.9.8.
                            0.9.9#2016/01/29 - Modified by TAK2HATA.Camera FOV support.Able to run on IE.Select showing axes.v0.9.9.

                            Enjoy! 😉


                            by TAK2HATA

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                            • ntxdaveN 離線
                              ntxdave
                              最後由 編輯 2016年2月1日 下午5:15

                              @faust07 it would be nice to see a link to this so we could view it in our browser (not a jpg image).

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                              • T 離線
                                tak2hata
                                最後由 編輯 2016年2月1日 下午9:40

                                @faust07.
                                IE10 higher supports Webgl.

                                In chrome,the texture image is not supported in local storage.
                                So use "as JS file" option of texture export.
                                Or place all of them in network storage.

                                The transparency is enabled When the Alpha value of pixel is 50% higher.
                                Thanks.


                                by TAK2HATA

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                                • F 離線
                                  faust07
                                  最後由 編輯 2016年2月1日 下午11:13

                                  Now it works fine in Firefox. The non-transparent textures were caused by my mistake. The opacity of the materials with Alpha-PNG-textures must be at least 98% (not 100%).
                                  👍 👍 👍
                                  Don't know how to set IE and Chrome to get a good result... In IE the whole viewport is black and in chrome most of the materials are black.


                                  WebGL-Test05.jpg

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                                  • F 離線
                                    faust07
                                    最後由 編輯 2016年2月2日 下午4:51

                                    After reducing the html-file to the limits (2 MB) with the help of "Texture Resizer" (Plugin by Aerilius) I realized that it isn't allowed to post html-files (and there was a big viral-warning). Sorry, I have no website to post a link. I only wanted to test the reproduction of the plant materials (it should not be an example of sophisticated architecture ...). And it works fine in Firefox, Chrome and IE11 now. In IE11 I have no menu but I think its a question of preferences. As mentioned before, this is a fine solution to communicate models with clients. This will be tested next. A zoom-limits function in the menu would be great, because the models often runs out of the viewport.
                                    The scene-select function is great! 👍
                                    Thanks again TAK2HATA! ☀

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                                    • D 離線
                                      driven
                                      最後由 編輯 2016年2月2日 下午5:18

                                      if you zip the html file it should upload and open in the local browser after download...

                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • F 離線
                                        faust07
                                        最後由 編輯 2016年2月2日 下午5:45

                                        Here it is (.html in the .zip). Thanks driven for the advice!
                                        It would be great, if someone could test it in IE11.


                                        EFH-WebGL-Test_09.zip

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                                        • D 離線
                                          driven
                                          最後由 編輯 2016年2月2日 下午5:56

                                          not IE but, runs ok on Safari, a little jerky quite presentable...

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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